Total War: WARHAMMER III

Total War: WARHAMMER III

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Tech-Tree Compilation (New Version)
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File Size
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10.376 MB
18 Dec, 2023 @ 7:26am
3 Sep @ 10:47am
38 Change Notes ( view )

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Tech-Tree Compilation (New Version)

Description
What does this mod do?
The mod adds new Technologies to ALL Tech-Trees:
Beastmen, Cathay, Khorne. Nurgel, Slaanesh, Tzeentch, Ogre Kingdoms, Kislev, Empire,Vampire Count,Vampire Coast, Bretonia, Dwarfs, Choas Dwarfs, High Elves, Tomb Kings, Wood Elves, Skaven,Lizardmen,Dark Elves,Norscan , Greenskins and all Chaosworriors (Azazel, Belakor, Festus, Valkia, Vilitch, Archaon, Kholek, Prince Sigvald).

DESCRIPTION
Between 35 and 55 technologies were added per tree.
New effects were created for all factions in which all units receive improvements.
Some units also get Abilities or new contact effects (like poison).
(More Abilities will follow.)

For more information about the Tech Trees please have a look at the pictures of the respective mod under the link.
https://gtm.steamproxy.vip/profiles/76561198043919449/myworkshopfiles/

Compatibility:
The vanilla technologies have not been changed, they only had to be moved for space reasons, but the effects have not been changed. Thus, the mod is compatible with all mod that does not create new technologies. Mods that, for example, only change the vanilla effects or add more effects (and no technologies) will work.


Acknowledgements:
I would like to thank my community for the great support. Special thanks go to the following Steam users:
Pony made of Diamonds, glospey, BakonN, Lachlain and 드로우달스.

Final word:
I wish you a lot of fun with the mod.
I ask you for your feedback.

Update / News:
Empire Tech-Tree added / Skaven Tech-Tree added /
Khorne tech tree gets new tech descriptions from DarknessWrath.
Vampire Tech-Tree added / High Elves Tech-Tree added / Dwarfes Tech-Tree added /
Lizardmen Tech-Tree added / Greenskins Tech-Tree added / Major overhaul of the Nurgle tech tree /
Dark Elves Tech-Tree added / Bretonia Tech-Tree added / Norscan Tech-Tree added /
Wood Elves Tech-Tree added / Choas Dwarfs Tech-Tree added / Vampire Coast Tech-Tree added /
Tomb Kings Tech-Tree added Beastmen Tech-Tree added.
Update 5.0: Two tech-trees must be created new, Dwarfes and Nurgle
Empire Tech-Tree updated
Added new Tech-tree Tzeentch the Changeling

Popular Discussions View All (2)
7
31 Jul @ 7:59pm
Bugs
Alan
4
20 Jun @ 9:56pm
5 minute fix for how to make this mod not crash the game before Decky actually updates it for 6.0.*
akeean
768 Comments
Zhong Xi Na 23 hours ago 
Just wanted to point out that some vanilla tomb kings tech nodes are not present, Congrats on the wedding and enjoy yourselves for awhile.
bluewizard700 7 Sep @ 11:31pm 
it crashes
Hello World 7 Sep @ 7:20pm 
Congratulations,There is a problem with Tomb Kings technology. Some technologies have been overwritten. Can you take some time to fix it?
carvinalife 7 Sep @ 5:22pm 
Congrats on the wedding!! Please do not rush back to modding.
For when you are back, or for anyone who may know - does this require a submod for radious?
I cannot seem to get this to work when running them together. Thanks
Jebory 7 Sep @ 10:44am 
Applying this mod and playing as Elspeth will break the Imperial Authority system.
浮声若梦 7 Sep @ 7:30am 
Congratulations
deathtrooper900 5 Sep @ 11:18pm 
Congratulations on your wedding. Go enjoy yourself and don’t come back for at least a week! I don’t think your wife would forgive us otherwise.
LoKdOg 5 Sep @ 9:40am 
Lizardmen Tech-Tree don´t work...
SuperMan 5 Sep @ 8:31am 
lizard dont work tech....thx
RAAMPEAK 4 Sep @ 11:57am 
it doesn't work with mixer legendary lords