Stellaris
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Acquisition of Technology
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403.572 MB
2020. júl. 26., 9:35
aug. 21., 8:59
274 változásjegyzék ( megnézés )

Feliratkozás a letöltéshez
Acquisition of Technology

1 Frag Jacker készítette gyűjteményben
Stellaris enhanced mod collection
72 elem
Leírás



This mod is not Iron Man compatible!

It is recommended to use the Irony Mod Manager:
https://github.com/bcssov/IronyModManager/releases.

Big thanks goes to the Gigastructures Mod for their GUI elements and code provided! Praise the Kaiser!

ACOT/AoT Discord beitreten https://discord.gg/zUu6SuQgRs


Correct loadorder of mods:
  1. Ancient Cache of Technologies

  2. Ancient Cache of Technologies: Overrides

  3. Ancient Cache of Technologies: Secrets Beyond the Gates

  4. Ancient Cache of Technology: Extra Defines and Changes

  5. ANZ Almighty Stellarborn

  6. Dawn of Ascension (DoA)

  7. Acquisition of Technology

  8. AoT Old Hyperion Model (Optional)

  9. Secrets of the Shroud (SotS)

  10. Kazoi's AoT AI

  11. ANZ VOIDFRAME [This requires gigastructural engineering to be loaded above it]


Localisations for other languages:
  1. Chinese

  2. Japanese

  3. Spanish





If you liked Ancient Cache of Technologies (ACOT) mod, you may have noticed that when playing there exist some missed opportunities for new content. This Mod aims to expand upon the base ACOT Mod experience seamlessy. It will add additional building tiers, megastructures and even new shipttypes. Another mod that I also liked is the planetary shields mod but unfortunately this mod is mostly incompatible. So in this mod I added my own custom shield FX for both the Dark Matter and the Dark Energy (Sky Shield) installation to add the extra bling to your empire.

So if you sit in front of your computer and nod your head in agreement, then this mod is for you!


  • Added new types of Habitats for Fallen and Ascended Empires that specialize in production of Dark Matter/Energy and later even Stellarite. It comes with the decision to turn your old clunky habitats into the new fancy ones.

  • Added a complete building line of Stellarite and Phanon type buildings to grant you that extra oomph for your eyes and ego.

  • Added a complete new eco system for both the Phanon and Stellarite Tier.

  • Added the ability to resurrect your dead biological leaders and even make them immortal in the process! (Requires Genetical Ascension)

  • Added the Chrysalis Protocol which allows you to immediately convert all xeno pops on your planet into your primary species for a price. (Requires Genetical Ascension)

  • Added Fallen/Precursor variant of the Juggernaut, called Warbarge, to both the Fallen Empires, Ascended Empires and Default Empires. Requires the Federations DLC

  • Added planetary shields for the Dark Matter, Dark Energy, Stellarite and Phanon tier shield generator. They can be toggled on/off via the ACOT mod menu!

  • Overhauled the Fallen Empire starbase models. Each stage has its unique mesh now instead of the outpost model which was used all the way up to the star fortress level.

  • Reintroduced the Alpha Tier building variants for the Nourishment Center, Auto Forge, Dimensional Fabricator, Affluence Center, Master Archive and Class-4 Singularity.

  • Added the option to attempt to assemble the Precursor Databank yourself without having to steal it from another fallen empire or having to simp them until they like you enough to give it to you (Requires you to be an DoA Ascended Empire).

  • Fixed the ACOT bombardment FX not appearing on planets and added a lot more planets to be destroyable via Exterminatus or Annihilatus, including Gigastructural planets!



This mod overwrites pdxmesh.shader so it's incompatible with any mod that does the same.

Planetary Diversity is also fully supported to work with this mod.



Q: Is this Mod compatible with ZOFE?
A: No extra measures have been taken to handle any possible compatibility/redundancy issues. It is recommended in that case to use DoA as it comes with dedicated compatibility with this mod.

Q: Can I run this mod without ACOT?
A: No. It will crash during the loading screen.

Q: Is this mod compatible with Gigastructures?
A: Yes. Most of its planets and habitats can now be properly destroyed by ACOT bombing stances.



Planetary Diversity https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=819148835

Gigastructures https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1121692237

UI Overhaul Dynamic https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1623423360

!!!Universal Resource Patch [2.4+] https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1595876588

! The Merger of Rules 3.7 https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2807759164

Real Space: System Scale/Acquisition of Technology Compatibility Patch https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2245219565



The Zenith of Fallen Empires: Secrets of the Fallen Empires and The Zenith of Fallen Empires: Origins they both either disrupt the balance of ACOT+AoT or have features that don't work properly when used with this mod. They are not required per se since this mod should have you covered anyway
Népszerű témák Összes megnézése (12)
3
2024. dec. 19., 18:58
Phanon tech/origin
BlackBird
2
febr. 6., 12:51
How to get runic tech and the Phanon dimensional mirror megastructure?
Chaosnoob5
0
máj. 4., 2:32
15/2000 Fourth-level singularity can't be used
m2a1105mm
1 929 megjegyzés
风扇滑翔翼 1 órája 
It seems, after game update of 8.21, the habitat cannot build districts(this planet can only support 0)
ないけど 5 órája 
Sorry, maybe I didn't explain myself clearly. I just disabled all outdated mods. This happened after building the megastructure (Rune Fortress Warp Gate) Pioneer Star Base. The original Star Outpost and the newly built Pioneer Star Outpost will disappear together, Leaving the star system uncontrolled
My MOD:
Ancient Cache of Technologies
Ancient Cache of Technologies: Override
Ancient Cache of Technologies: Extra Defines and Changes
Acquisition of Technology
UI Overhaul Dynamic
:steamfacepalm:
Frag Jacker  [készítő] 15 órája 
ないけど: I was unable to replicate your issue. I could build both all tiers of sentry array and enigmatic fortress in the same system just fine. Make sure you don't use outdated mods as I tested it with teh following mods:

Better Planet View
~~ BPV - More Building Slots
Ancient Cache of Technologies
Ancient Cache of Technologies: Override
Ancient Cache of Technologies: Extra Defines and Changes
Acquisition of Technology
BPV - More Building Slots - Compatibility
UI Overhaul Dynamic
ないけど aug. 20., 21:24 
Hello, I discovered another bug while playing yesterday. When building an AOT fortress, it will directly cause the galaxy observation station and fortress to disappear together (the galaxy will return to an unmanned state)
Mr.Schwarzenberg aug. 20., 8:21 
You're back! We've been waiting for you!!:Gifting:
Frag Jacker  [készítő] aug. 19., 8:57 
Try unsubscribing to this mod and then resubscribe, sometimes STEAM doesn't update the mod properly. I tested it with a gestalt machine empire and it absolutely worked.
ないけど aug. 19., 8:53 
@Frag Jacker I just tested and found that the problem of the building disappearing still exists,Only templates with Gestalt awareness can trigger the problem of building disappearance,Other biological machines do not have this problem T_T
ないけど aug. 19., 8:30 
@Frag Jacker Thank you very much:steamhappy:
Frag Jacker  [készítő] aug. 19., 8:09 
@ないけど and @chzasky: Just pushed an update that should fix the disappearing super assembly and machine capital building.
ないけど aug. 19., 6:03 
其他种族没有任何问题,只有机械(格式塔)会有这个问题