Stellaris

Stellaris

413 ratings
Dawn Of Ascension
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File Size
Posted
Updated
144.152 MB
3 Jun, 2022 @ 9:20am
22 Sep @ 1:14pm
95 Change Notes ( view )

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Dawn Of Ascension

In 3 collections by Daniellm
Stellaris modded MP version 3.13
30 items
Dawn of Ascension submods and comp patches
2 items
Dawn Of Ascension: translation hub
4 items
Description
Dawn Of Ascension is a mod that brings forth the ascension into the technological age of Dark Matter.
With this comes new ship types, fallen empire automated industries and upgrades, new civics, a new ascended shipset and more!

Dawn Of Ascension 3.0 has been rewritten from the ground up and is made with compatibility in mind. The mod overwrites 0 vanilla files. DoA 3.0 also comes with a brand new ascension situation, far longer than the previous one with brand new exciting content

  • Start the ascension project and become an Ascended Empire!
  • 3 new event chains to gain Dark Matter Power!
  • 2 different ascension situations depending on your settings and if ACOT is enabled or not
  • New ascended empire shipset that varies depending on your flag colours
  • Fallen empire buildings and upgrades
  • National ambition civics for ascended empires
  • 10 new ascendant ship classes!
  • 2 new tech tiers of components
  • ASB weapon effects!
  • & much much more


Credit where credit is due

  • Garyx for his awesome shipset
  • Churumiru for much of the artwork in the mod
  • PIECAT for help with building art
  • Chickenhunt for allowing me to base my gfx on ASB



Compatibility stuff

  • Works well with majority of mods
  • ACOT has no issues with DoA
  • Acquisition of Technology has in-built compatibility with DoA
  • Does NOT currently support NSC for the DoA shipset
  • load order generally doesn't matter, outside of if you use Acquisition of Technology (AOT), then that needs to go below DoA
  • UIOD is recommended for the bigger ships added by DoA


Upcoming patches and update ideas

  • Fall of an ascendancy
  • Covenants of ascension
  • New origins


Again, thank you so much for the ones i credited, and hope you all have fun with Dawn of Ascension

Feedback and bug reports are welcome!

[discord.gg]
546 Comments
大道不显 3 Oct @ 4:34am 
I would like to ask, do the two modes of the beginning have any effect?
Daniellm  [author] 2 Oct @ 3:26am 
Not a sign of update. More a sign of a wrong potential trigger (for one reason or another)

Ill look into it
Superraiders 1 Oct @ 10:15pm 
The FE spiritual building (I think it was celestial temple or something like that) is disappearing at the first day of every month. I think this is a sign of the mod being outdated?
Vivo 1 Oct @ 2:40pm 
goated mod

keep up the great work daniel
mark07 1 Oct @ 1:54pm 
@Daniellm sorry, it might be accidental, just please make sure to update the mod so it can't be considered outdated.
Daniellm  [author] 1 Oct @ 1:40pm 
? doa doesn't overwrite anything from acot so that's simply not possible
mark07 1 Oct @ 10:27am 
@Daniellm Please update this mod, it stops Precursor design ships from firing.
Daniellm  [author] 28 Sep @ 2:28pm 
should be fine, bioships is still not supported but yea
OP 28 Sep @ 2:03pm 
is this good for 4.1?
wayneofwilson 28 Sep @ 1:43pm 
Okay then.