Total War: WARHAMMER II

Total War: WARHAMMER II

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Lad's Changes for more flavourful and powerful units
   
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Description
A collection of lightweight mods made by me that seek to make units more flavourful and powerful without making them OP.

Each of these mods can be used together or seaparately; though I recommend using all together.

Please Note: Don't use the Resurgent Gunpowder and True Gunpowder mods together, since they address the same units and are therefore incompatible with each other.
Items (15)
Better Empire Mortar
Created by cool_lad
Changes the Empire mortar by adding more damage to the explosion (for a total of 60 non AP and 30 AP) and projectile (for a total of 100 non AP and 50 AP). The buffs aren't particularly powerful, but they do make the Mortar just that little bit better so t...
Better Glade Guard (360 degree firing arcs)
Created by cool_lad
Adds 360 degree firing arcs to Glade Guard in order to allow them to make full use of their fire while moving attribute and synergise better with the hit and run nature of Wood Elf tactics. They won't be standing up to HE archers in a stand up fight, but t...
Better Hellblaster Volley Gun
Created by cool_lad
A simple mod to make the Hellblaster all round better; better damage (+5 AP damage) , better range (+10 range) and much better penetration (now has the same penetration as the cannon and organ gun). Note: I would recommed downloading the Better Organ Gun m...
Better Organ Gun
Created by cool_lad
Increased the range on the Organ gun (+50 range for a total of 350 range) to better distinguish it from the Helblaster (particularly the one created by my Better Hellblaster mod). ...
Reformed Pistolkorps for the Empire
Created by cool_lad
Tired of seeing your Pistoliers die to a stiff breeze and lose to fleeing goblin archers? Then this mod is for you. Buffs the Pistoliers' melee stats to make them into a true light cavalry unit and bring them more in line with other units at their price po...
Resurgent Gunpowder: Harder hitting guns and crossbows for the Empire and Dwarves
Created by cool_lad
Tired of your gunpowder units and crossbows just being cut price versions of elven weapons; this mod makes them into powerful weapons in their own right. This is a very simple mod that makes the following changes:- Handgunners And Thunderers Range changed ...
Better Helstorm Rocket Battery
Created by cool_lad
Improves the Helstorm Rocket Battery by giving it's rockets more damage and making it shoot 9 as opposed to 3 rockets per volley. It's still an extremely inaccurate weapon that's best used on large groups, but now it's much better at causing damage to thos...
Better Luminark
Created by cool_lad
Chages the luminark (but not the Templehof Luminark) by increasing ammo to 30 and bumping up the damage for the Bolt of Illumination to 1500 (1000 AP and 500 non AP). Makes the Luminark a bit better at it's job and alleviates the need to worry about it's a...
Better Deck Dropper Bombers (more ammo and damage)
Created by cool_lad
Changes the ammunition available for Deck Droppers (Bombers), including the RoR, to 15 (from the default 7). Not much of a buff, but I think that this was a rather pressing need for the unit in question. The mod may be updated to include more buffs as need...
Better Gunnery Mob Bombers (more ammo and damage)
Created by cool_lad
Increases the ammo for the Gunnery Mob (Bombers) from 3 to 10. Not much of a buff, but these guys should be more viable now. Mod may be updated with changes as needed or desired. Update 1: increased AoE by 1 and bumped up non AP damage to 18; the unit seem...
Better Gunnery Mob Handcannons (more damage and projectiles)
Created by cool_lad
Tired of your handcannon gunnery mobs being a massive disappointment? This is the mod for you. Changes the damage distribution per handcannon bullet (6 AP and 6 non AP) and increases the projectiles fired per shot from 3 to 6. The end result is a support u...
True Gunpowder: Better Gunpowder and Crossbows for the Empire and Dwarves
Created by cool_lad
This mod buffs the Handguns and Crossbows for the Empire and Dwarves along with their associated units to make them more powerful. The changes are:- Empire and Dwarf ranged units now come in full infantry sized units. Handgun Damage buffed to 25 Dwarf Hand...
Better Empire Tech Tree
Created by cool_lad
Tired of having the Empire left in the dust by other factions because their tech and economy just can't keep up? Tired of the Empire getting rifled barrels, but still getting no actual range buff for their handguns? This mod retains the original Empire tec...
Better Cannons for the Empire and Dwarves
Created by cool_lad
Reduces the reload rate for the Cannons used by the Empire and the Dwarves. Allows Cannons to remain a powerful jack of all trades artillery piece and that remains relevant even after one gets access to more specialised artillery. Changes were only made to...
Redone Doomflayer
Created by cool_lad
Changes the Doomflayer by reducing its speed to 33 and reverting its other stats to what they were before the Amethyst Update. The net effect is that the Doom Flayer is changed to a different unit that does not compete with the Doomwheel and instead occupi...