Total War: WARHAMMER II

Total War: WARHAMMER II

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Better Deck Dropper Bombers (more ammo and damage)
   
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Tags: mod, Units
File Size
Posted
Updated
21.031 KB
22 Nov, 2018 @ 7:47am
3 Dec, 2020 @ 11:06am
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Better Deck Dropper Bombers (more ammo and damage)

In 1 collection by cool_lad
Lad's Changes for more flavourful and powerful units
15 items
Description
Changes the ammunition available for Deck Droppers (Bombers), including the RoR, to 15 (from the default 7).

Not much of a buff, but I think that this was a rather pressing need for the unit in question.

The mod may be updated to include more buffs as needed or desired.

Update 1: increased AoE by 1 and bumped up non AP damage to 20. (they should be much more powerful now, especially with the extra powder buff)

For Gunnery Mob, please refer: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1571242863
15 Comments
Pollen121 10 Feb, 2020 @ 10:53am 
Deck Droppers (Handguns) i w love!
Bomjus 13 Jul, 2019 @ 5:43am 
could you be convinced to make a mod for deck gunners? they are in between zombie gunnery mobs and necrofex colossi but perform worse than both of them. low model count means low health and lower damage than gunnery mobs. if you want longer range you are better off coughing up the extra upkeep for more necrofex and offsetting the cost with necrofex + gunnery mobs.

they are supposed to be like warplock jezzails, but are so much worse than warplock jezzails. not to mention they are a T4 unit as well.

and idk if this is beyond your capabilities, but i think a substantial buff for them (without changing the unit itself) is to move deck gunners to all of the gunnery mob techs, instead of the artillery techs.
Silver 12 Jan, 2019 @ 10:50pm 
they be more useful that way imo
Silver 12 Jan, 2019 @ 10:47pm 
they sould beable to par with free company militia(empire unit) and sartosan pirates
cool_lad  [author] 12 Jan, 2019 @ 1:10pm 
I mean, what changes do they need; especially the pistol mob? The hulks need help, but I don't know about the pistols.
Silver 11 Jan, 2019 @ 2:53pm 
well for hulks, they lack the proper necessities for monsterous infantry imo, and as for the pistol gunnery mob, they only stand abit higher than the regular deckhands, cuz they have slight range, which is out classed by the others of its type
cool_lad  [author] 11 Jan, 2019 @ 10:50am 
Ok; I'll try and see what changes need to be made. That said; i'll wait for the full release of the coast _beta (later this month) for the sake of convenience. Any ideas as to what changes you'd like to see would be appreciated.
Silver 10 Jan, 2019 @ 8:30pm 
could you do a mod for a zombie priate gunnery mob pistol variety and animated hulks to make them more useful, plz
cool_lad  [author] 23 Nov, 2018 @ 4:53am 
My mods are, so far, all save game compatible.
Taito.at 23 Nov, 2018 @ 4:40am 
Deck Droppers seem too weak for me so i'm giving this a shot.
Are your mods savegame compatible by any chance?