Total War: WARHAMMER II

Total War: WARHAMMER II

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Better Gunnery Mob Handcannons (more damage and projectiles)
   
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Tags: mod, Units
File Size
Posted
19.661 KB
27 Nov, 2018 @ 7:04am
1 Change Note ( view )

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Better Gunnery Mob Handcannons (more damage and projectiles)

In 1 collection by cool_lad
Lad's Changes for more flavourful and powerful units
15 items
Description
Tired of your handcannon gunnery mobs being a massive disappointment? This is the mod for you.

Changes the damage distribution per handcannon bullet (6 AP and 6 non AP) and increases the projectiles fired per shot from 3 to 6.

The end result is a support unit that can make quick work of both armoured and unarmoured units if allowed to keep firing into them.

This mod will be updated with buffs/changes as felt necessary to make the Handcannon mob a more appealing unit with a better defined role.
5 Comments
cool_lad  [author] 6 Feb, 2019 @ 1:42am 
Updated; please tell me if you have any issues.
Cvlsoldier 1 Feb, 2019 @ 6:26pm 
Update for Festag
Rachel L 27 Nov, 2018 @ 10:18am 
I saw that mod, not what i imagined for them.
cool_lad  [author] 27 Nov, 2018 @ 9:46am 
That would also require the unit to have similar numbers to a melee mob. I'll try it in a bit though, once I've got a clear idea of what that would require.

In the meantime, you could try my better bombers mod; makes the bombers a dedicated non AP fore support unit with more ammo and better bombs.
Rachel L 27 Nov, 2018 @ 9:32am 
Hey, can you make the deckhand bombers kinda like the miners with blasting charges? Same-ish stats of the non weaponized deckhand mod + a few bombs that do a good-ish fire damage