Total War: WARHAMMER II

Total War: WARHAMMER II

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Resurgent Gunpowder: Harder hitting guns and crossbows for the Empire and Dwarves
   
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Tags: mod, Units
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20 Oct, 2018 @ 12:01pm
21 Oct, 2018 @ 11:51pm
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Resurgent Gunpowder: Harder hitting guns and crossbows for the Empire and Dwarves

In 1 collection by cool_lad
Lad's Changes for more flavourful and powerful units
15 items
Description
Tired of your gunpowder units and crossbows just being cut price versions of elven weapons; this mod makes them into powerful weapons in their own right.

This is a very simple mod that makes the following changes:-

Handgunners And Thunderers
Range changed to 165.
Damage increased to 25 (20 AP and 5 non AP).

Crossbows and Quarellers
AP Damage increased to 6 to differentiate them from longbows.

Outriders
Added in the multishot (x3) rule.

Mortar
( Please note that the changes to the Mortar have been shifted to a seaparate mod, you can find that at: https://gtm.steamproxy.vip/sharedfiles/itemedittext/?id=1545008369 )

No changes to RoF in order to account for the Rate of Fire bug that already substantially increases the time between shots for these units.

Update 1:

Pistoliers and Free Company

Gave their Pistols the same stats and range.

Pistoliers: Damage changed to 18 (12 non AP and 6 AP), Range increased to 90
Free Company: AP increased to 6 from 2

Please note that this only changes the ranged weapons for the Pistoliers; for buffs to their survivability and melee, please use the following (compatible) mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1543857768

Update 2:

Removed the changes to the Mortar and shifted them to a separate (dedicated) mod: https://gtm.steamproxy.vip/sharedfiles/itemedittext/?id=1545008369

Notes

1. Changing the RoRs (Stirland's Revenge and Silver Bullets) seems to cause a crash. I'll try to change them in this mod later or make a different mod for them.

2. Not compatible with True Gunpowder: Better Gunpowder and Crossbows for the Empire and Dwarves
Popular Discussions View All (1)
3
15 Apr, 2019 @ 9:33am
Discussing and suggesting changes
cool_lad
23 Comments
Maximvs 3 May, 2021 @ 4:08pm 
Handgunners should have shieldbreaker ability
cool_lad  [author] 14 Feb, 2021 @ 11:38pm 
Thanks for reminding me; i'll make the changes but it might take a while.
Mega Ultra Chicken 14 Feb, 2021 @ 10:54pm 
I've noticed that the elector count units such as Gunderman's Surefires don't have the same upgrades to their projectiles and range, which makes them actually inferior to the base handgunners except for the stalk value. It would be nice if they received the same treatment!
비브o 9 Sep, 2020 @ 10:20pm 
Thanks for answer :) I'm having fun playing this mode
cool_lad  [author] 8 Sep, 2020 @ 2:25pm 
True Gunpowder is a mod I made after this one, and one which uses somewhat different ideas to buff gunpowder units. One simple example I can give off the top of my head is that True Gunpowder increases the number of entities in the units whereas Resurgent does not.
비브o 8 Sep, 2020 @ 8:55am 
Can you explain the difference between True Gunpowder and Resurgent mod?
I wonder the difference between these mods
cool_lad  [author] 14 Apr, 2019 @ 10:01am 
The True Gunpowder mod was based off my test copy of the Resurgent mod, so things such as the multishot rule for Repeaters, though not mentioned, do exist within that as well. I really must aplologise for the bad job i've done with it's description and i'll try to improve it when I get the time, but both mods address the same units, with True Gunpowder being a bit broader in scope.

Better Empire Tech Tree is a tech mod that improves the effects of the Empire tech tree to make it keep up with that of other factions. It was designed with True Gunpowder in mind (especially the range increase) but should work just as well with this mod.

Both mods are substantially different in practice, with True Gunpowder being slightly more varied in how it deals with the various units.The biggest change in True Gunpowder as of now is that handgun and crossbow units now come in full infantry unit sizes instead of smaller sized units.
MalacayHooves 14 Apr, 2019 @ 7:49am 
Thanks for answer! You did great job of making guns great again!
But honestly, i think both mods in current condition are too similar, and it's hard to see difference between them (at least from description). Plus some things exist in Resurgent Gunpowder (like outrider multishot rule), and don't in True Gunpowder.
And what with Better Empire Tech Tree? Both mods better work with it, or only True Gunpowder?
cool_lad  [author] 14 Apr, 2019 @ 7:08am 
In all likelihood, both will be updated side by side whenever necessary. This mod is largely in a finished state, but whenever necessary, it will be updated. However, it should be noted that True Gunpowder is the more recent mod and has a much more powerful idea of gunpowder and crossbow units as compared to the present mod, which remains closer to the vanilla concept of these units but buffs them.

Both mods are similar, but while this mod is much more humble, True Gunpowder seeks to be much more ambitious in the changes it makes to gunpowder units.
MalacayHooves 14 Apr, 2019 @ 3:55am 
Why did you make 2 similar mods - this and True gunpowder? And which one do you plan to develop further?