Team Fortress 2

Team Fortress 2

Humidity
84 Comments
Serge Ivanov 27 Jul, 2024 @ 7:13pm 
Fun to play and super gorgeous to look at. Hopefully next year.
Join Castaways.tf SG Server! 1 Sep, 2023 @ 10:56am 
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Nostrildamus 7 Aug, 2022 @ 6:33am 
My US East server is running this map
connect 104.223.92.98:19011
ME GUSTA! 27 Jun, 2022 @ 2:07pm 
@Ultrashock77 Because GAY-BEN!
CandyMang5150 6 Apr, 2022 @ 11:47am 
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Darth Patch 26 Oct, 2021 @ 4:19pm 
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chimbo 26 Sep, 2021 @ 7:58pm 
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bjork cute 16 Sep, 2021 @ 3:19am 
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BezaoBuilder 13 Sep, 2021 @ 9:51am 
Good map, but the performance on the first point area is not as good as it could be. Me and many other players were reporting some performance drops on the first point. Otherwise, good map.
Pyro Attack 20 Jul, 2021 @ 12:07pm 
thanks
[Exit] MVP Snowman 5 Jul, 2021 @ 4:44am 
The map code should be; 971228749
Pyro Attack 20 May, 2021 @ 8:36am 
whats the map code?
Jesus Christ 8 Mar, 2021 @ 12:04am 
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SloppySausage 23 Jan, 2021 @ 5:13am 
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Rebooted 13 May, 2020 @ 1:52am 
Very good looking map. I'm planning on giving it a try sometime soon. It definitely deserves to be added into the game.
A Ninja 9 Apr, 2020 @ 3:17pm 
Server I play on added this map a few days ago. I love the style and general layout of the map, however very rarely is blue able to get past the second point with how chokey it is. I'm not sure if it is a matter of people needing to learn the flanking routes or a larger design issue, but as a result we rarely see anything past that point. On the few occasions that blue is able to push forwards, I've found that the increased number of flanking routes from then on actually do more to confuse players than help. This map has a ton of potential and I'd love to see it updated someday.
Alox 5 Dec, 2019 @ 2:15pm 
IP of a server who run this map : 212.186.135.39:27015
Lord Somerset 4 Aug, 2018 @ 7:55pm 
where can i go to download this map? i didnt see it on tf2maps.net
Knusperfrosch 29 Jun, 2018 @ 3:15pm 
@Toolbox 24 [author] wrote: "I have been testing my map with friends over the course of 18 months"
Has this map ever been playtested on TF2Maps.net servers by other experienced mappers and comp league players? I d on't recall ever seeing it tested on their servers. (If I missed it, by bad.)

Another question: Are all of those map assets TF2 assets? Some of those textures and trees look like they belong in Half Life.
DM 27 Apr, 2018 @ 2:55pm 
Hey Man, This map is great and should certainly be added at some point. I playtested it with bots, and I must say, it's very fun. A bit easy to hold the cart with 1 or 2 turtle engis, but aside from that very well made
Toolbox 24  [author] 18 Oct, 2017 @ 4:33pm 
Humidity was littered with problems until recently (and I'm sure there are plenty more to be found) I would've loved for Humidity to be added, but there are definitely things that need to be improved on.
Dr. FeelGoose 18 Oct, 2017 @ 3:52pm 
Why would Valve not include such a beautiful map in their update?
Crumbs ♥ 10 Oct, 2017 @ 9:46pm 
MY LOAF MADE A WONDERFUL MAP
sol <3 9 Oct, 2017 @ 9:53pm 
great map made by a great guy
Toughest Gun In The West 5 Aug, 2017 @ 4:36pm 
really hope this doens't get in tbh
Toughest Gun In The West 2 Aug, 2017 @ 7:12pm 
you should make this map less chockey, fix the glitches that are currently a problem and make it smaller.
Dani 18 Jul, 2017 @ 10:01pm 
So instead of listening to criticism you immediately insult your consumers. Genius.
The Legendary Joe Hunter 15 Jul, 2017 @ 9:13pm 
This map has the last point captured bug. Here is a screenshot of it.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1060195466
Nth 15 Jul, 2017 @ 9:09pm 
Hey , theres a huge problem with the map... pyros are able to do the borneo glitch on your map... If you already know about this then your already doing something about it but if not you might want to get this fixed, Thanks :D
I like Chop Goblins. 15 Jul, 2017 @ 4:10pm 
A collection of nondescript hallways connected to nondescript hallways, by chokepoints that get increasingly smaller and smaller the further BLU pushes the cart. There is no class that excels at this map, they are all equally screwed.

Everything about this map's layout is an incomprehensible mess. If TF2 maps could be philosophies, this one would embody postmodernism and all of its babbling nothings that define it.

This map could benefit from drastically reducing the number of routes, and give them more distinct themes so you can communicate better to your team about what's going on other than saying you see enemies in "that large twisting hallway with tight corners. No, no, the OTHER large twisting hallway with tight corners. NO, the OTHER one I mean!"
Must4f4 15 Jul, 2017 @ 10:40am 
nice but red teams first spwan room was so far to blues spwan room
BAKEDBONES 15 Jul, 2017 @ 5:35am 
what are the stats
(meeeeeems)
[The Nameless One] 15 Jul, 2017 @ 3:56am 
nice
Toolbox 24  [author] 14 Jul, 2017 @ 9:30pm 
So far you have given no evidence to your claims. I have been testing my map with friends over the course of 18 months, and while there are parts of the map harder to push than others, they are doable. All I can assume is that you ran around my map and deemed that my chokes are too bad because you have a great eye for map balance. The map is about as long as swiftwater, and I'm a fan of longer pl maps. If you don't like longer payload maps that's fine, but that doesn't make it too long to be playable. Also "lets make sure this doesn't get in game" is not criticism. You're going out of your to try and make my map fail. It doesn't help that you're lurking in my comments reposting anything that agrees with what you think.
Toughest Gun In The West 14 Jul, 2017 @ 9:12pm 
we're not a cult to deface your map, it's real criticism dude. your map has horrid choke points and is unnesasarily long.
Toughest Gun In The West 14 Jul, 2017 @ 8:36pm 
SamirWit 6 hours ago
Way too chockey on the third point.

Also, the map is way too long. It would've been better if it was cut in half and made into a 2 stage map. Really hope this doesn't get added
:scorepoint:
mama luigi 14 Jul, 2017 @ 5:54pm 
there's not enough brown
Dani 14 Jul, 2017 @ 4:39pm 
Frosty, tell that to Bill-Bell.
paracetamol XL 14 Jul, 2017 @ 1:49pm 
Way too chockey on the third point.

Also, the map is way too long. It would've been better if it was cut in half and made into a 2 stage map. Really hope this doesn't get added
Frosty 14 Jul, 2017 @ 12:47pm 
Back story sounds cool but you cant build a rocket when you have almost no money. :steammocking:
Toughest Gun In The West 14 Jul, 2017 @ 12:44pm 
spawn doors don't open when point switches
Toughest Gun In The West 14 Jul, 2017 @ 12:42pm 
quick make sure it doesn't get into the game.
Toughest Gun In The West 14 Jul, 2017 @ 12:00pm 
bad choke points.
[ᴍᴇɴᴀᴄᴇ] wamuu 14 Jul, 2017 @ 9:21am 
Really nice, keep up the good work.
nvja 14 Jul, 2017 @ 7:53am 
actually i like this though i'd like it more if you made it a 5 cp
DiGiorno's Pizza 14 Jul, 2017 @ 6:21am 
Payload is one of my fave game mode. This looks really cool.
Inebriated Mariner 13 Jul, 2017 @ 9:46pm 
Very good.
More water please?

- A Pyroshark Main
Axl High 13 Jul, 2017 @ 6:25pm 
in a game with almost every map being really brown and desert-like, this is much needed
Paradise Sloth 13 Jul, 2017 @ 6:02pm 
I think the map might favor the RED team a little too much, but it has an interesting design.
Twinspeaker 13 Jul, 2017 @ 4:07pm 
BEST MAP EVER
10/10