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connect 104.223.92.98:19011
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Has this map ever been playtested on TF2Maps.net servers by other experienced mappers and comp league players? I d on't recall ever seeing it tested on their servers. (If I missed it, by bad.)
Another question: Are all of those map assets TF2 assets? Some of those textures and trees look like they belong in Half Life.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1060195466
Everything about this map's layout is an incomprehensible mess. If TF2 maps could be philosophies, this one would embody postmodernism and all of its babbling nothings that define it.
This map could benefit from drastically reducing the number of routes, and give them more distinct themes so you can communicate better to your team about what's going on other than saying you see enemies in "that large twisting hallway with tight corners. No, no, the OTHER large twisting hallway with tight corners. NO, the OTHER one I mean!"
(meeeeeems)
Way too chockey on the third point.
Also, the map is way too long. It would've been better if it was cut in half and made into a 2 stage map. Really hope this doesn't get added
Also, the map is way too long. It would've been better if it was cut in half and made into a 2 stage map. Really hope this doesn't get added
More water please?
- A Pyroshark Main
10/10