Team Fortress 2

Team Fortress 2

Humidity
83 kommentarer
Yakuza 6: The Song of Life 17. maj kl. 7:31 
This has very quickly become one of my favourite maps alongside Canaveral.
Serge Ivanov 27. juli 2024 kl. 19:13 
Fun to play and super gorgeous to look at. Hopefully next year.
HAHA ARROW GO WHOOSH! 1. sep. 2023 kl. 10:56 
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Nostrildamus 7. aug. 2022 kl. 6:33 
My US East server is running this map
connect 104.223.92.98:19011
ME GUSTA! 27. juni 2022 kl. 14:07 
@Ultrashock77 Because GAY-BEN!
CandyMang5150 6. apr. 2022 kl. 11:47 
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Darth Patch 26. okt. 2021 kl. 16:19 
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oqɯᴉɥɔ 26. sep. 2021 kl. 19:58 
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BezaoBuilder 13. sep. 2021 kl. 9:51 
Good map, but the performance on the first point area is not as good as it could be. Me and many other players were reporting some performance drops on the first point. Otherwise, good map.
Pyro Attack 20. juli 2021 kl. 12:07 
thanks
[Exit] MVP Snowman 5. juli 2021 kl. 4:44 
The map code should be; 971228749
Pyro Attack 20. maj 2021 kl. 8:36 
whats the map code?
Jesus Christ 8. mar. 2021 kl. 0:04 
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SloppySausage 23. jan. 2021 kl. 5:13 
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Rebooted 13. maj 2020 kl. 1:52 
Very good looking map. I'm planning on giving it a try sometime soon. It definitely deserves to be added into the game.
A Ninja 9. apr. 2020 kl. 15:17 
Server I play on added this map a few days ago. I love the style and general layout of the map, however very rarely is blue able to get past the second point with how chokey it is. I'm not sure if it is a matter of people needing to learn the flanking routes or a larger design issue, but as a result we rarely see anything past that point. On the few occasions that blue is able to push forwards, I've found that the increased number of flanking routes from then on actually do more to confuse players than help. This map has a ton of potential and I'd love to see it updated someday.
Alox 5. dec. 2019 kl. 14:15 
IP of a server who run this map : 212.186.135.39:27015
Lord Somerset 4. aug. 2018 kl. 19:55 
where can i go to download this map? i didnt see it on tf2maps.net
Knusperfrosch 29. juni 2018 kl. 15:15 
@Toolbox 24 [author] wrote: "I have been testing my map with friends over the course of 18 months"
Has this map ever been playtested on TF2Maps.net servers by other experienced mappers and comp league players? I d on't recall ever seeing it tested on their servers. (If I missed it, by bad.)

Another question: Are all of those map assets TF2 assets? Some of those textures and trees look like they belong in Half Life.
DM 27. apr. 2018 kl. 14:55 
Hey Man, This map is great and should certainly be added at some point. I playtested it with bots, and I must say, it's very fun. A bit easy to hold the cart with 1 or 2 turtle engis, but aside from that very well made
Toolbox 24  [ophavsmand] 18. okt. 2017 kl. 16:33 
Humidity was littered with problems until recently (and I'm sure there are plenty more to be found) I would've loved for Humidity to be added, but there are definitely things that need to be improved on.
Dr. FeelGoose 18. okt. 2017 kl. 15:52 
Why would Valve not include such a beautiful map in their update?
Worst rave EVER 10. okt. 2017 kl. 21:46 
MY LOAF MADE A WONDERFUL MAP
sol <3 9. okt. 2017 kl. 21:53 
great map made by a great guy
Tiny Tony 5. aug. 2017 kl. 16:36 
really hope this doens't get in tbh
Tiny Tony 2. aug. 2017 kl. 19:12 
you should make this map less chockey, fix the glitches that are currently a problem and make it smaller.
Dani 18. juli 2017 kl. 22:01 
So instead of listening to criticism you immediately insult your consumers. Genius.
The Legendary Joe Hunter 15. juli 2017 kl. 21:13 
This map has the last point captured bug. Here is a screenshot of it.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1060195466
Observer Nth 15. juli 2017 kl. 21:09 
Hey , theres a huge problem with the map... pyros are able to do the borneo glitch on your map... If you already know about this then your already doing something about it but if not you might want to get this fixed, Thanks :D
soggy wet bag full of diarrhea 15. juli 2017 kl. 16:10 
A collection of nondescript hallways connected to nondescript hallways, by chokepoints that get increasingly smaller and smaller the further BLU pushes the cart. There is no class that excels at this map, they are all equally screwed.

Everything about this map's layout is an incomprehensible mess. If TF2 maps could be philosophies, this one would embody postmodernism and all of its babbling nothings that define it.

This map could benefit from drastically reducing the number of routes, and give them more distinct themes so you can communicate better to your team about what's going on other than saying you see enemies in "that large twisting hallway with tight corners. No, no, the OTHER large twisting hallway with tight corners. NO, the OTHER one I mean!"
Must4f4 15. juli 2017 kl. 10:40 
nice but red teams first spwan room was so far to blues spwan room
BAKEDBONES 15. juli 2017 kl. 5:35 
what are the stats
(meeeeeems)
Jacob 15. juli 2017 kl. 3:56 
nice
Toolbox 24  [ophavsmand] 14. juli 2017 kl. 21:30 
So far you have given no evidence to your claims. I have been testing my map with friends over the course of 18 months, and while there are parts of the map harder to push than others, they are doable. All I can assume is that you ran around my map and deemed that my chokes are too bad because you have a great eye for map balance. The map is about as long as swiftwater, and I'm a fan of longer pl maps. If you don't like longer payload maps that's fine, but that doesn't make it too long to be playable. Also "lets make sure this doesn't get in game" is not criticism. You're going out of your to try and make my map fail. It doesn't help that you're lurking in my comments reposting anything that agrees with what you think.
Tiny Tony 14. juli 2017 kl. 21:12 
we're not a cult to deface your map, it's real criticism dude. your map has horrid choke points and is unnesasarily long.
Tiny Tony 14. juli 2017 kl. 20:36 
SamirWit 6 hours ago
Way too chockey on the third point.

Also, the map is way too long. It would've been better if it was cut in half and made into a 2 stage map. Really hope this doesn't get added
:scorepoint:
Dani 14. juli 2017 kl. 16:39 
Frosty, tell that to Bill-Bell.
paracetamol XL 14. juli 2017 kl. 13:49 
Way too chockey on the third point.

Also, the map is way too long. It would've been better if it was cut in half and made into a 2 stage map. Really hope this doesn't get added
Frosty 14. juli 2017 kl. 12:47 
Back story sounds cool but you cant build a rocket when you have almost no money. :steammocking:
Tiny Tony 14. juli 2017 kl. 12:44 
spawn doors don't open when point switches
Tiny Tony 14. juli 2017 kl. 12:42 
quick make sure it doesn't get into the game.
Tiny Tony 14. juli 2017 kl. 12:00 
bad choke points.
entry level job offer 14. juli 2017 kl. 9:21 
Really nice, keep up the good work.
ttv/nvja420 14. juli 2017 kl. 7:53 
actually i like this though i'd like it more if you made it a 5 cp
DiGiorno's Pizza 14. juli 2017 kl. 6:21 
Payload is one of my fave game mode. This looks really cool.
Inebriated Mariner 13. juli 2017 kl. 21:46 
Very good.
More water please?

- A Pyroshark Main
Axl High 13. juli 2017 kl. 18:25 
in a game with almost every map being really brown and desert-like, this is much needed
Paradise Sloth 13. juli 2017 kl. 18:02 
I think the map might favor the RED team a little too much, but it has an interesting design.
Twinspeaker 13. juli 2017 kl. 16:07 
BEST MAP EVER
10/10
Spit_Fire66 13. juli 2017 kl. 15:33 
Who knew steping in the water of the small shore line could be so deadly...

This is optional, but can you make the water a place that you can go into without dying?, because it would be friendly paridise :D, but it IS optional so your choice...