Garry's Mod

Garry's Mod

Goldeneye: Source v5.0 Sweps
92 則留言
Sophisticated Gumi-chan 6 月 28 日 下午 3:12 
[Goldeneye: Source v5.0 Sweps] bad argument #3 to 'Add' (function expected, got nil)
1. Add - lua/includes/modules/hook.lua:31
2. unknown - lua/weapons/weapon_bfg_ges_base/cl_init.lua:26
ethanm225 2024 年 8 月 27 日 上午 6:14 
anyone who plays goldeneye knows that the klobb sucks
nick 2024 年 7 月 5 日 上午 2:31 
gives lua errors whenever i kill a npc/player with the weapons
Lunneth Arc 2024 年 6 月 19 日 上午 10:18 
@smile.jpg
"No...For me."
solid snake 2024 年 6 月 19 日 上午 5:49 
For England, James?
on break 2022 年 12 月 3 日 下午 3:34 
Can people stop pretending this has bugs/is broken to kill the addon for no reason?
ledbullet1 2022 年 11 月 24 日 下午 7:24 
ever thought about doing the goldfinger conversion weapons?
cozmo 2022 年 11 月 23 日 下午 4:44 
SPAS-12 with wooden pump is horrable and must be killed
cozmo 2022 年 11 月 23 日 下午 4:44 
yes
Die Geyer 2022 年 11 月 15 日 下午 2:56 
A SPAS with a wooden pump is the most cursed thing I've seen.
CmanflipYT 2022 年 3 月 22 日 下午 3:46 
Guys, this addon is dead. The creator might not even update so maybe just unsubscribe because it may be dead and broken.
Avon 2022 年 1 月 19 日 上午 8:47 
What Do The Tokens Do again?
76561199064726682 2021 年 10 月 27 日 上午 2:57 
bruh all the weapons are wireframe for me
PikaBlueBear 2021 年 4 月 13 日 下午 7:16 
Is there a way to make it aim like the N64 version with Cursor aim?
76561198980968140 2021 年 3 月 27 日 下午 1:14 
Hey is there some sort of resource pack i need to get because it shows error for me
Clefable_Recon ʕ º ᴥ ºʔ 2020 年 12 月 21 日 上午 8:49 
A dead addon mod. Anyways, it really bugs me the reload key press is so delay!
Darpy 2020 年 2 月 8 日 下午 3:50 
@Operation Iraqi Freedom oh i know you, hi!
Lays Potato Chips 2019 年 12 月 24 日 下午 9:03 
Am i the only one who wishes The Devils Own would make more swep packs. Like this was awesome and i think everybody would rejoice if he made swep packs outta verdun models or something like that. Although it's hard work to do stuff like that and im not doing it anytime soon so who knows. He didnt do this by himself so maybe sweps aren't really his thing.
ADF-01 Falken 2019 年 11 月 10 日 下午 1:12 
Now all that's left is for someone to recreate the GE64/PD explosion in GMod.
Dog Gaming 2019 年 11 月 3 日 上午 10:20 
can you not
Oitnemood 2019 年 5 月 7 日 下午 9:36 
[ERROR] lua/autorun/server/en_init.lua:40: bad argument #1 to 'GetBonePosition' (number expected, got nil)
1. GetBonePosition - [C]:-1
2. v - lua/autorun/server/en_init.lua:40
3. unknown - lua/includes/modules/hook.lua:84
4. FireBullets - [C]:-1
5. ShootBullet - lua/weapons/weapon_mad_base/shared.lua:905
6. ShootBulletInformation - lua/weapons/weapon_bfg_ges_base/shared.lua:523
7. unknown - lua/weapons/weapon_mad_base/shared.lua:249
Oitnemood 2019 年 5 月 7 日 下午 9:32 
SWEP:SetWeaponHoldType - ActIndex[ "crowbar" ] isn't set! (defaulting to normal)
Oitnemood 2019 年 5 月 7 日 下午 9:25 
ent_remotemine[198]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[198]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[199]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[199]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[258]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[258]: Changing collision rules within a callback is likely to cause crashes!
Oitnemood 2019 年 5 月 7 日 下午 9:25 
ent_remotemine[193]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[193]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[204]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[204]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[211]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[211]: Changing collision rules within a callback is likely to cause crashes!
Oitnemood 2019 年 5 月 7 日 下午 9:24 
ent_remotemine[172]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[172]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[181]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[181]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[190]: Changing collision rules within a callback is likely to cause crashes!
Oitnemood 2019 年 5 月 7 日 下午 9:18 
SWEP:SetWeaponHoldType - ActIndex[ "revolver" ] isn't set!
Oitnemood 2019 年 5 月 7 日 下午 9:18 
Warning: killicon not found 'env_explosion'
Oitnemood 2019 年 5 月 7 日 下午 9:18 
Giving hangamer 深いユーモア a weapon_ges_knife
SWEP:SetWeaponHoldType - ActIndex[ "crowbar" ] isn't set! (defaulting to normal)
Warning: killicon not found 'weapon_ges_knife'
Giving hangamer 深いユーモア a weapon_ges_kf7
Warning: killicon not found 'weapon_ges_kf7'
Giving hangamer 深いユーモア a weapon_ges_klobb
Warning: killicon not found 'weapon_ges_klobb'
Giving hangamer 深いユーモア a weapon_ges_laser
Warning: killicon not found 'weapon_ges_laser'
Giving hangamer 深いユーモア a weapon_ges_phantom
Warning: killicon not found 'weapon_ges_phantom'
Giving hangamer 深いユーモア a weapon_ges_pp7
Warning: killicon not found 'weapon_ges_pp7'
Giving hangamer 深いユーモア a weapon_ges_pp7_silenced
Warning: killicon not found 'weapon_ges_pp7_silenced'
Oitnemood 2019 年 5 月 7 日 下午 9:10 
Failed to load sound "weapons\universal\iron_out.wav", file probably missing from disk/repository
Tonybito 2019 年 3 月 24 日 上午 7:02 
would love to use it...but non of the guns show up and theres no goldeneye source tab to be seen
ShadowDodger 2019 年 3 月 7 日 上午 12:46 
Will there be more updates?
alexis. 2019 年 3 月 4 日 下午 10:05 
I am thinking for myself that there should be c_hands (only the ones that actually shows the hand), anyway, this is still a good mod.
The Trash Man 2019 年 3 月 3 日 下午 8:08 
what was the map you were using
yes, man 2019 年 2 月 25 日 下午 2:50 
Since when was goldeneye in source?
Iyotlami 2019 年 1 月 23 日 下午 1:38 
CHEWDOUH CHOP
Rapappa the Pepper 2018 年 12 月 3 日 下午 3:06 
There are no goldeneye source v4.2 sweps :steamsad:
only some incomplete stuff
Boba 2018 年 7 月 17 日 上午 11:02 
GoldenEye was my favorite game back in the days
Lunatic Flames 2018 年 6 月 16 日 下午 1:34 
add dual weaponds
Slightly Smooshed Sandwich 2018 年 6 月 15 日 下午 6:58 
No Rolling explosions, the rocket fires a hl2 rocket, can't aim with the knife or grenade, moonraker laser doesn't fire visible laser, and the remote mine is buggy.
Otherwise, good job 8/10.
Philip 2017 年 10 月 23 日 下午 12:59 
Damage is bad.
MedRacer45 2017 年 9 月 7 日 上午 7:04 
Can somebody make ACTUAL N64 Goldeneye Sound Effects for this addon?
Scott Memelord 2017 年 8 月 17 日 上午 10:43 
My only complaint is that for me it seems the weapons use the camera animation for whatever reason.

Would prefer they used more reasonable gun animations in third person but otherwise great addon my man.
Hu-kun 2017 年 8 月 3 日 下午 10:08 
There's no silenced karate chops
Music&Manga 2017 年 6 月 21 日 上午 4:24 
will it replace hl2 weapons
Sir. Barnaby | trade.tf 2017 年 6 月 3 日 上午 8:10 
Looks like a quality addon.
From the video though there are some minor offsets from the real GE:S weapons, most notably the rocket launcher.
Some of the sounds are alternate aswell but that isnt neccesarily bad.
Good stuff.
ADF-01 Falken 2017 年 5 月 6 日 下午 8:39 
why does the moonraker laser shoot tiny explosions?
ADF-01 Falken 2017 年 5 月 3 日 下午 4:01 
things i want you to do
1. add the other mines
2. create a goldeneye 64 wep pack with all weapons (including secret weapons)
3. create ge:s entities
Oitnemood 2017 年 4 月 23 日 下午 11:16 
*Crach*
Fat Jotaro 2017 年 4 月 15 日 上午 6:40 
ok ive fix this weird glitch and these are really cool one of my favourites
Fat Jotaro 2017 年 4 月 11 日 下午 8:13 
this is super glitchy there is errors and the menu icons arnt there aswell as the actuall weapons and the sounds are quite do i require something?