Garry's Mod

Garry's Mod

Goldeneye: Source v5.0 Sweps
92 Komentar
Sophisticated Gumi-chan 28 Jun @ 3:12pm 
[Goldeneye: Source v5.0 Sweps] bad argument #3 to 'Add' (function expected, got nil)
1. Add - lua/includes/modules/hook.lua:31
2. unknown - lua/weapons/weapon_bfg_ges_base/cl_init.lua:26
ethanm225 27 Agu 2024 @ 6:14am 
anyone who plays goldeneye knows that the klobb sucks
nick 5 Jul 2024 @ 2:31am 
gives lua errors whenever i kill a npc/player with the weapons
Lunneth Arc 19 Jun 2024 @ 10:18am 
@smile.jpg
"No...For me."
solid snake 19 Jun 2024 @ 5:49am 
For England, James?
on break 3 Des 2022 @ 3:34pm 
Can people stop pretending this has bugs/is broken to kill the addon for no reason?
ledbullet1 24 Nov 2022 @ 7:24pm 
ever thought about doing the goldfinger conversion weapons?
cozmo 23 Nov 2022 @ 4:44pm 
SPAS-12 with wooden pump is horrable and must be killed
cozmo 23 Nov 2022 @ 4:44pm 
yes
Die Geyer 15 Nov 2022 @ 2:56pm 
A SPAS with a wooden pump is the most cursed thing I've seen.
CmanflipYT 22 Mar 2022 @ 3:46pm 
Guys, this addon is dead. The creator might not even update so maybe just unsubscribe because it may be dead and broken.
Avon 19 Jan 2022 @ 8:47am 
What Do The Tokens Do again?
76561199064726682 27 Okt 2021 @ 2:57am 
bruh all the weapons are wireframe for me
PikaBlueBear 13 Apr 2021 @ 7:16pm 
Is there a way to make it aim like the N64 version with Cursor aim?
76561198980968140 27 Mar 2021 @ 1:14pm 
Hey is there some sort of resource pack i need to get because it shows error for me
Clefable_Recon ʕ º ᴥ ºʔ 21 Des 2020 @ 8:49am 
A dead addon mod. Anyways, it really bugs me the reload key press is so delay!
Darpy 8 Feb 2020 @ 3:50pm 
@Operation Iraqi Freedom oh i know you, hi!
Lays Potato Chips 24 Des 2019 @ 9:03pm 
Am i the only one who wishes The Devils Own would make more swep packs. Like this was awesome and i think everybody would rejoice if he made swep packs outta verdun models or something like that. Although it's hard work to do stuff like that and im not doing it anytime soon so who knows. He didnt do this by himself so maybe sweps aren't really his thing.
ADF-01 Falken 10 Nov 2019 @ 1:12pm 
Now all that's left is for someone to recreate the GE64/PD explosion in GMod.
Dog Gaming 3 Nov 2019 @ 10:20am 
can you not
Oitnemood 7 Mei 2019 @ 9:36pm 
[ERROR] lua/autorun/server/en_init.lua:40: bad argument #1 to 'GetBonePosition' (number expected, got nil)
1. GetBonePosition - [C]:-1
2. v - lua/autorun/server/en_init.lua:40
3. unknown - lua/includes/modules/hook.lua:84
4. FireBullets - [C]:-1
5. ShootBullet - lua/weapons/weapon_mad_base/shared.lua:905
6. ShootBulletInformation - lua/weapons/weapon_bfg_ges_base/shared.lua:523
7. unknown - lua/weapons/weapon_mad_base/shared.lua:249
Oitnemood 7 Mei 2019 @ 9:32pm 
SWEP:SetWeaponHoldType - ActIndex[ "crowbar" ] isn't set! (defaulting to normal)
Oitnemood 7 Mei 2019 @ 9:25pm 
ent_remotemine[198]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[198]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[199]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[199]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[258]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[258]: Changing collision rules within a callback is likely to cause crashes!
Oitnemood 7 Mei 2019 @ 9:25pm 
ent_remotemine[193]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[193]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[204]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[204]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[211]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[211]: Changing collision rules within a callback is likely to cause crashes!
Oitnemood 7 Mei 2019 @ 9:24pm 
ent_remotemine[172]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[172]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[181]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[181]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[190]: Changing collision rules within a callback is likely to cause crashes!
Oitnemood 7 Mei 2019 @ 9:18pm 
SWEP:SetWeaponHoldType - ActIndex[ "revolver" ] isn't set!
Oitnemood 7 Mei 2019 @ 9:18pm 
Warning: killicon not found 'env_explosion'
Oitnemood 7 Mei 2019 @ 9:18pm 
Giving hangamer 深いユーモア a weapon_ges_knife
SWEP:SetWeaponHoldType - ActIndex[ "crowbar" ] isn't set! (defaulting to normal)
Warning: killicon not found 'weapon_ges_knife'
Giving hangamer 深いユーモア a weapon_ges_kf7
Warning: killicon not found 'weapon_ges_kf7'
Giving hangamer 深いユーモア a weapon_ges_klobb
Warning: killicon not found 'weapon_ges_klobb'
Giving hangamer 深いユーモア a weapon_ges_laser
Warning: killicon not found 'weapon_ges_laser'
Giving hangamer 深いユーモア a weapon_ges_phantom
Warning: killicon not found 'weapon_ges_phantom'
Giving hangamer 深いユーモア a weapon_ges_pp7
Warning: killicon not found 'weapon_ges_pp7'
Giving hangamer 深いユーモア a weapon_ges_pp7_silenced
Warning: killicon not found 'weapon_ges_pp7_silenced'
Oitnemood 7 Mei 2019 @ 9:10pm 
Failed to load sound "weapons\universal\iron_out.wav", file probably missing from disk/repository
Tonybito 24 Mar 2019 @ 7:02am 
would love to use it...but non of the guns show up and theres no goldeneye source tab to be seen
ShadowDodger 7 Mar 2019 @ 12:46am 
Will there be more updates?
alexis. 4 Mar 2019 @ 10:05pm 
I am thinking for myself that there should be c_hands (only the ones that actually shows the hand), anyway, this is still a good mod.
The Trash Man 3 Mar 2019 @ 8:08pm 
what was the map you were using
yes, man 25 Feb 2019 @ 2:50pm 
Since when was goldeneye in source?
Iyotlami 23 Jan 2019 @ 1:38pm 
CHEWDOUH CHOP
Rapappa the Pepper 3 Des 2018 @ 3:06pm 
There are no goldeneye source v4.2 sweps :steamsad:
only some incomplete stuff
Boba 17 Jul 2018 @ 11:02am 
GoldenEye was my favorite game back in the days
Lunatic Flames 16 Jun 2018 @ 1:34pm 
add dual weaponds
Slightly Smooshed Sandwich 15 Jun 2018 @ 6:58pm 
No Rolling explosions, the rocket fires a hl2 rocket, can't aim with the knife or grenade, moonraker laser doesn't fire visible laser, and the remote mine is buggy.
Otherwise, good job 8/10.
Philip 23 Okt 2017 @ 12:59pm 
Damage is bad.
MedRacer45 7 Sep 2017 @ 7:04am 
Can somebody make ACTUAL N64 Goldeneye Sound Effects for this addon?
Scott Memelord 17 Agu 2017 @ 10:43am 
My only complaint is that for me it seems the weapons use the camera animation for whatever reason.

Would prefer they used more reasonable gun animations in third person but otherwise great addon my man.
Hu-kun 3 Agu 2017 @ 10:08pm 
There's no silenced karate chops
Music&Manga 21 Jun 2017 @ 4:24am 
will it replace hl2 weapons
Sir. Barnaby | trade.tf 3 Jun 2017 @ 8:10am 
Looks like a quality addon.
From the video though there are some minor offsets from the real GE:S weapons, most notably the rocket launcher.
Some of the sounds are alternate aswell but that isnt neccesarily bad.
Good stuff.
ADF-01 Falken 6 Mei 2017 @ 8:39pm 
why does the moonraker laser shoot tiny explosions?
ADF-01 Falken 3 Mei 2017 @ 4:01pm 
things i want you to do
1. add the other mines
2. create a goldeneye 64 wep pack with all weapons (including secret weapons)
3. create ge:s entities
Oitnemood 23 Apr 2017 @ 11:16pm 
*Crach*
Fat Jotaro 15 Apr 2017 @ 6:40am 
ok ive fix this weird glitch and these are really cool one of my favourites
Fat Jotaro 11 Apr 2017 @ 8:13pm 
this is super glitchy there is errors and the menu icons arnt there aswell as the actuall weapons and the sounds are quite do i require something?