Garry's Mod
Goldeneye: Source v5.0 Sweps
92 件のコメント
Sophisticated Gumi-chan 6月28日 15時12分 
[Goldeneye: Source v5.0 Sweps] bad argument #3 to 'Add' (function expected, got nil)
1. Add - lua/includes/modules/hook.lua:31
2. unknown - lua/weapons/weapon_bfg_ges_base/cl_init.lua:26
ethanm225 2024年8月27日 6時14分 
anyone who plays goldeneye knows that the klobb sucks
nick 2024年7月5日 2時31分 
gives lua errors whenever i kill a npc/player with the weapons
Lunneth Arc 2024年6月19日 10時18分 
@smile.jpg
"No...For me."
solid snake 2024年6月19日 5時49分 
For England, James?
on break 2022年12月3日 15時34分 
Can people stop pretending this has bugs/is broken to kill the addon for no reason?
ledbullet1 2022年11月24日 19時24分 
ever thought about doing the goldfinger conversion weapons?
cozmo 2022年11月23日 16時44分 
SPAS-12 with wooden pump is horrable and must be killed
cozmo 2022年11月23日 16時44分 
yes
Die Geyer 2022年11月15日 14時56分 
A SPAS with a wooden pump is the most cursed thing I've seen.
CmanflipYT 2022年3月22日 15時46分 
Guys, this addon is dead. The creator might not even update so maybe just unsubscribe because it may be dead and broken.
Avon 2022年1月19日 8時47分 
What Do The Tokens Do again?
76561199064726682 2021年10月27日 2時57分 
bruh all the weapons are wireframe for me
PikaBlueBear 2021年4月13日 19時16分 
Is there a way to make it aim like the N64 version with Cursor aim?
76561198980968140 2021年3月27日 13時14分 
Hey is there some sort of resource pack i need to get because it shows error for me
Clefable_Recon ʕ º ᴥ ºʔ 2020年12月21日 8時49分 
A dead addon mod. Anyways, it really bugs me the reload key press is so delay!
Darpy 2020年2月8日 15時50分 
@Operation Iraqi Freedom oh i know you, hi!
Lays Potato Chips 2019年12月24日 21時03分 
Am i the only one who wishes The Devils Own would make more swep packs. Like this was awesome and i think everybody would rejoice if he made swep packs outta verdun models or something like that. Although it's hard work to do stuff like that and im not doing it anytime soon so who knows. He didnt do this by himself so maybe sweps aren't really his thing.
ADF-01 Falken 2019年11月10日 13時12分 
Now all that's left is for someone to recreate the GE64/PD explosion in GMod.
Dog Gaming 2019年11月3日 10時20分 
can you not
Oitnemood 2019年5月7日 21時36分 
[ERROR] lua/autorun/server/en_init.lua:40: bad argument #1 to 'GetBonePosition' (number expected, got nil)
1. GetBonePosition - [C]:-1
2. v - lua/autorun/server/en_init.lua:40
3. unknown - lua/includes/modules/hook.lua:84
4. FireBullets - [C]:-1
5. ShootBullet - lua/weapons/weapon_mad_base/shared.lua:905
6. ShootBulletInformation - lua/weapons/weapon_bfg_ges_base/shared.lua:523
7. unknown - lua/weapons/weapon_mad_base/shared.lua:249
Oitnemood 2019年5月7日 21時32分 
SWEP:SetWeaponHoldType - ActIndex[ "crowbar" ] isn't set! (defaulting to normal)
Oitnemood 2019年5月7日 21時25分 
ent_remotemine[198]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[198]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[199]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[199]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[258]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[258]: Changing collision rules within a callback is likely to cause crashes!
Oitnemood 2019年5月7日 21時25分 
ent_remotemine[193]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[193]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[204]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[204]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[211]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[211]: Changing collision rules within a callback is likely to cause crashes!
Oitnemood 2019年5月7日 21時24分 
ent_remotemine[172]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[172]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[181]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[181]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[190]: Changing collision rules within a callback is likely to cause crashes!
Oitnemood 2019年5月7日 21時18分 
SWEP:SetWeaponHoldType - ActIndex[ "revolver" ] isn't set!
Oitnemood 2019年5月7日 21時18分 
Warning: killicon not found 'env_explosion'
Oitnemood 2019年5月7日 21時18分 
Giving hangamer 深いユーモア a weapon_ges_knife
SWEP:SetWeaponHoldType - ActIndex[ "crowbar" ] isn't set! (defaulting to normal)
Warning: killicon not found 'weapon_ges_knife'
Giving hangamer 深いユーモア a weapon_ges_kf7
Warning: killicon not found 'weapon_ges_kf7'
Giving hangamer 深いユーモア a weapon_ges_klobb
Warning: killicon not found 'weapon_ges_klobb'
Giving hangamer 深いユーモア a weapon_ges_laser
Warning: killicon not found 'weapon_ges_laser'
Giving hangamer 深いユーモア a weapon_ges_phantom
Warning: killicon not found 'weapon_ges_phantom'
Giving hangamer 深いユーモア a weapon_ges_pp7
Warning: killicon not found 'weapon_ges_pp7'
Giving hangamer 深いユーモア a weapon_ges_pp7_silenced
Warning: killicon not found 'weapon_ges_pp7_silenced'
Oitnemood 2019年5月7日 21時10分 
Failed to load sound "weapons\universal\iron_out.wav", file probably missing from disk/repository
Tonybito 2019年3月24日 7時02分 
would love to use it...but non of the guns show up and theres no goldeneye source tab to be seen
ShadowDodger 2019年3月7日 0時46分 
Will there be more updates?
alexis. 2019年3月4日 22時05分 
I am thinking for myself that there should be c_hands (only the ones that actually shows the hand), anyway, this is still a good mod.
The Trash Man 2019年3月3日 20時08分 
what was the map you were using
yes, man 2019年2月25日 14時50分 
Since when was goldeneye in source?
Iyotlami 2019年1月23日 13時38分 
CHEWDOUH CHOP
Rapappa the Pepper 2018年12月3日 15時06分 
There are no goldeneye source v4.2 sweps :steamsad:
only some incomplete stuff
Boba 2018年7月17日 11時02分 
GoldenEye was my favorite game back in the days
Lunatic Flames 2018年6月16日 13時34分 
add dual weaponds
Slightly Smooshed Sandwich 2018年6月15日 18時58分 
No Rolling explosions, the rocket fires a hl2 rocket, can't aim with the knife or grenade, moonraker laser doesn't fire visible laser, and the remote mine is buggy.
Otherwise, good job 8/10.
Philip 2017年10月23日 12時59分 
Damage is bad.
MedRacer45 2017年9月7日 7時04分 
Can somebody make ACTUAL N64 Goldeneye Sound Effects for this addon?
Scott Memelord 2017年8月17日 10時43分 
My only complaint is that for me it seems the weapons use the camera animation for whatever reason.

Would prefer they used more reasonable gun animations in third person but otherwise great addon my man.
Hu-kun 2017年8月3日 22時08分 
There's no silenced karate chops
Music&Manga 2017年6月21日 4時24分 
will it replace hl2 weapons
Sir. Barnaby | trade.tf 2017年6月3日 8時10分 
Looks like a quality addon.
From the video though there are some minor offsets from the real GE:S weapons, most notably the rocket launcher.
Some of the sounds are alternate aswell but that isnt neccesarily bad.
Good stuff.
ADF-01 Falken 2017年5月6日 20時39分 
why does the moonraker laser shoot tiny explosions?
ADF-01 Falken 2017年5月3日 16時01分 
things i want you to do
1. add the other mines
2. create a goldeneye 64 wep pack with all weapons (including secret weapons)
3. create ge:s entities
Oitnemood 2017年4月23日 23時16分 
*Crach*
Fat Jotaro 2017年4月15日 6時40分 
ok ive fix this weird glitch and these are really cool one of my favourites
Fat Jotaro 2017年4月11日 20時13分 
this is super glitchy there is errors and the menu icons arnt there aswell as the actuall weapons and the sounds are quite do i require something?