Garry's Mod

Garry's Mod

Goldeneye: Source v5.0 Sweps
92 kommentarer
Sophisticated Gumi-chan 28 jun @ 15:12 
[Goldeneye: Source v5.0 Sweps] bad argument #3 to 'Add' (function expected, got nil)
1. Add - lua/includes/modules/hook.lua:31
2. unknown - lua/weapons/weapon_bfg_ges_base/cl_init.lua:26
ethanm225 27 aug, 2024 @ 6:14 
anyone who plays goldeneye knows that the klobb sucks
nick 5 jul, 2024 @ 2:31 
gives lua errors whenever i kill a npc/player with the weapons
Lunneth Arc 19 jun, 2024 @ 10:18 
@smile.jpg
"No...For me."
solid snake 19 jun, 2024 @ 5:49 
For England, James?
on break 3 dec, 2022 @ 15:34 
Can people stop pretending this has bugs/is broken to kill the addon for no reason?
ledbullet1 24 nov, 2022 @ 19:24 
ever thought about doing the goldfinger conversion weapons?
cozmo 23 nov, 2022 @ 16:44 
SPAS-12 with wooden pump is horrable and must be killed
cozmo 23 nov, 2022 @ 16:44 
yes
Die Geyer 15 nov, 2022 @ 14:56 
A SPAS with a wooden pump is the most cursed thing I've seen.
CmanflipYT 22 mar, 2022 @ 15:46 
Guys, this addon is dead. The creator might not even update so maybe just unsubscribe because it may be dead and broken.
Avon 19 jan, 2022 @ 8:47 
What Do The Tokens Do again?
76561199064726682 27 okt, 2021 @ 2:57 
bruh all the weapons are wireframe for me
PikaBlueBear 13 apr, 2021 @ 19:16 
Is there a way to make it aim like the N64 version with Cursor aim?
76561198980968140 27 mar, 2021 @ 13:14 
Hey is there some sort of resource pack i need to get because it shows error for me
Clefable_Recon ʕ º ᴥ ºʔ 21 dec, 2020 @ 8:49 
A dead addon mod. Anyways, it really bugs me the reload key press is so delay!
Darpy 8 feb, 2020 @ 15:50 
@Operation Iraqi Freedom oh i know you, hi!
Lays Potato Chips 24 dec, 2019 @ 21:03 
Am i the only one who wishes The Devils Own would make more swep packs. Like this was awesome and i think everybody would rejoice if he made swep packs outta verdun models or something like that. Although it's hard work to do stuff like that and im not doing it anytime soon so who knows. He didnt do this by himself so maybe sweps aren't really his thing.
ADF-01 Falken 10 nov, 2019 @ 13:12 
Now all that's left is for someone to recreate the GE64/PD explosion in GMod.
Dog Gaming 3 nov, 2019 @ 10:20 
can you not
Oitnemood 7 maj, 2019 @ 21:36 
[ERROR] lua/autorun/server/en_init.lua:40: bad argument #1 to 'GetBonePosition' (number expected, got nil)
1. GetBonePosition - [C]:-1
2. v - lua/autorun/server/en_init.lua:40
3. unknown - lua/includes/modules/hook.lua:84
4. FireBullets - [C]:-1
5. ShootBullet - lua/weapons/weapon_mad_base/shared.lua:905
6. ShootBulletInformation - lua/weapons/weapon_bfg_ges_base/shared.lua:523
7. unknown - lua/weapons/weapon_mad_base/shared.lua:249
Oitnemood 7 maj, 2019 @ 21:32 
SWEP:SetWeaponHoldType - ActIndex[ "crowbar" ] isn't set! (defaulting to normal)
Oitnemood 7 maj, 2019 @ 21:25 
ent_remotemine[198]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[198]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[199]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[199]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[258]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[258]: Changing collision rules within a callback is likely to cause crashes!
Oitnemood 7 maj, 2019 @ 21:25 
ent_remotemine[193]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[193]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[204]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[204]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[211]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[211]: Changing collision rules within a callback is likely to cause crashes!
Oitnemood 7 maj, 2019 @ 21:24 
ent_remotemine[172]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[172]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[181]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[181]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[190]: Changing collision rules within a callback is likely to cause crashes!
Oitnemood 7 maj, 2019 @ 21:18 
SWEP:SetWeaponHoldType - ActIndex[ "revolver" ] isn't set!
Oitnemood 7 maj, 2019 @ 21:18 
Warning: killicon not found 'env_explosion'
Oitnemood 7 maj, 2019 @ 21:18 
Giving hangamer 深いユーモア a weapon_ges_knife
SWEP:SetWeaponHoldType - ActIndex[ "crowbar" ] isn't set! (defaulting to normal)
Warning: killicon not found 'weapon_ges_knife'
Giving hangamer 深いユーモア a weapon_ges_kf7
Warning: killicon not found 'weapon_ges_kf7'
Giving hangamer 深いユーモア a weapon_ges_klobb
Warning: killicon not found 'weapon_ges_klobb'
Giving hangamer 深いユーモア a weapon_ges_laser
Warning: killicon not found 'weapon_ges_laser'
Giving hangamer 深いユーモア a weapon_ges_phantom
Warning: killicon not found 'weapon_ges_phantom'
Giving hangamer 深いユーモア a weapon_ges_pp7
Warning: killicon not found 'weapon_ges_pp7'
Giving hangamer 深いユーモア a weapon_ges_pp7_silenced
Warning: killicon not found 'weapon_ges_pp7_silenced'
Oitnemood 7 maj, 2019 @ 21:10 
Failed to load sound "weapons\universal\iron_out.wav", file probably missing from disk/repository
Tonybito 24 mar, 2019 @ 7:02 
would love to use it...but non of the guns show up and theres no goldeneye source tab to be seen
ShadowDodger 7 mar, 2019 @ 0:46 
Will there be more updates?
alexis. 4 mar, 2019 @ 22:05 
I am thinking for myself that there should be c_hands (only the ones that actually shows the hand), anyway, this is still a good mod.
The Trash Man 3 mar, 2019 @ 20:08 
what was the map you were using
yes, man 25 feb, 2019 @ 14:50 
Since when was goldeneye in source?
Iyotlami 23 jan, 2019 @ 13:38 
CHEWDOUH CHOP
Rapappa the Pepper 3 dec, 2018 @ 15:06 
There are no goldeneye source v4.2 sweps :steamsad:
only some incomplete stuff
Boba 17 jul, 2018 @ 11:02 
GoldenEye was my favorite game back in the days
Lunatic Flames 16 jun, 2018 @ 13:34 
add dual weaponds
Slightly Smooshed Sandwich 15 jun, 2018 @ 18:58 
No Rolling explosions, the rocket fires a hl2 rocket, can't aim with the knife or grenade, moonraker laser doesn't fire visible laser, and the remote mine is buggy.
Otherwise, good job 8/10.
Philip 23 okt, 2017 @ 12:59 
Damage is bad.
MedRacer45 7 sep, 2017 @ 7:04 
Can somebody make ACTUAL N64 Goldeneye Sound Effects for this addon?
Scott Memelord 17 aug, 2017 @ 10:43 
My only complaint is that for me it seems the weapons use the camera animation for whatever reason.

Would prefer they used more reasonable gun animations in third person but otherwise great addon my man.
Hu-kun 3 aug, 2017 @ 22:08 
There's no silenced karate chops
Music&Manga 21 jun, 2017 @ 4:24 
will it replace hl2 weapons
Sir. Barnaby | trade.tf 3 jun, 2017 @ 8:10 
Looks like a quality addon.
From the video though there are some minor offsets from the real GE:S weapons, most notably the rocket launcher.
Some of the sounds are alternate aswell but that isnt neccesarily bad.
Good stuff.
ADF-01 Falken 6 maj, 2017 @ 20:39 
why does the moonraker laser shoot tiny explosions?
ADF-01 Falken 3 maj, 2017 @ 16:01 
things i want you to do
1. add the other mines
2. create a goldeneye 64 wep pack with all weapons (including secret weapons)
3. create ge:s entities
Oitnemood 23 apr, 2017 @ 23:16 
*Crach*
Fat Jotaro 15 apr, 2017 @ 6:40 
ok ive fix this weird glitch and these are really cool one of my favourites
Fat Jotaro 11 apr, 2017 @ 20:13 
this is super glitchy there is errors and the menu icons arnt there aswell as the actuall weapons and the sounds are quite do i require something?