Garry's Mod

Garry's Mod

Goldeneye: Source v5.0 Sweps
92 kommentarer
Sophisticated Gumi-chan 28. juni kl. 15.12 
[Goldeneye: Source v5.0 Sweps] bad argument #3 to 'Add' (function expected, got nil)
1. Add - lua/includes/modules/hook.lua:31
2. unknown - lua/weapons/weapon_bfg_ges_base/cl_init.lua:26
ethanm225 27. aug. 2024 kl. 6.14 
anyone who plays goldeneye knows that the klobb sucks
nick 5. juli 2024 kl. 2.31 
gives lua errors whenever i kill a npc/player with the weapons
Lunneth Arc 19. juni 2024 kl. 10.18 
@smile.jpg
"No...For me."
solid snake 19. juni 2024 kl. 5.49 
For England, James?
on break 3. des. 2022 kl. 15.34 
Can people stop pretending this has bugs/is broken to kill the addon for no reason?
ledbullet1 24. nov. 2022 kl. 19.24 
ever thought about doing the goldfinger conversion weapons?
cozmo 23. nov. 2022 kl. 16.44 
SPAS-12 with wooden pump is horrable and must be killed
cozmo 23. nov. 2022 kl. 16.44 
yes
Die Geyer 15. nov. 2022 kl. 14.56 
A SPAS with a wooden pump is the most cursed thing I've seen.
CmanflipYT 22. mars 2022 kl. 15.46 
Guys, this addon is dead. The creator might not even update so maybe just unsubscribe because it may be dead and broken.
Avon 19. jan. 2022 kl. 8.47 
What Do The Tokens Do again?
76561199064726682 27. okt. 2021 kl. 2.57 
bruh all the weapons are wireframe for me
PikaBlueBear 13. apr. 2021 kl. 19.16 
Is there a way to make it aim like the N64 version with Cursor aim?
76561198980968140 27. mars 2021 kl. 13.14 
Hey is there some sort of resource pack i need to get because it shows error for me
Clefable_Recon ʕ º ᴥ ºʔ 21. des. 2020 kl. 8.49 
A dead addon mod. Anyways, it really bugs me the reload key press is so delay!
Darpy 8. feb. 2020 kl. 15.50 
@Operation Iraqi Freedom oh i know you, hi!
Lays Potato Chips 24. des. 2019 kl. 21.03 
Am i the only one who wishes The Devils Own would make more swep packs. Like this was awesome and i think everybody would rejoice if he made swep packs outta verdun models or something like that. Although it's hard work to do stuff like that and im not doing it anytime soon so who knows. He didnt do this by himself so maybe sweps aren't really his thing.
ADF-01 Falken 10. nov. 2019 kl. 13.12 
Now all that's left is for someone to recreate the GE64/PD explosion in GMod.
Dog Gaming 3. nov. 2019 kl. 10.20 
can you not
Oitnemood 7. mai 2019 kl. 21.36 
[ERROR] lua/autorun/server/en_init.lua:40: bad argument #1 to 'GetBonePosition' (number expected, got nil)
1. GetBonePosition - [C]:-1
2. v - lua/autorun/server/en_init.lua:40
3. unknown - lua/includes/modules/hook.lua:84
4. FireBullets - [C]:-1
5. ShootBullet - lua/weapons/weapon_mad_base/shared.lua:905
6. ShootBulletInformation - lua/weapons/weapon_bfg_ges_base/shared.lua:523
7. unknown - lua/weapons/weapon_mad_base/shared.lua:249
Oitnemood 7. mai 2019 kl. 21.32 
SWEP:SetWeaponHoldType - ActIndex[ "crowbar" ] isn't set! (defaulting to normal)
Oitnemood 7. mai 2019 kl. 21.25 
ent_remotemine[198]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[198]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[199]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[199]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[258]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[258]: Changing collision rules within a callback is likely to cause crashes!
Oitnemood 7. mai 2019 kl. 21.25 
ent_remotemine[193]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[193]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[204]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[204]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[211]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[211]: Changing collision rules within a callback is likely to cause crashes!
Oitnemood 7. mai 2019 kl. 21.24 
ent_remotemine[172]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[172]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[181]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[181]: Changing collision rules within a callback is likely to cause crashes!
ent_remotemine[190]: Changing collision rules within a callback is likely to cause crashes!
Oitnemood 7. mai 2019 kl. 21.18 
SWEP:SetWeaponHoldType - ActIndex[ "revolver" ] isn't set!
Oitnemood 7. mai 2019 kl. 21.18 
Warning: killicon not found 'env_explosion'
Oitnemood 7. mai 2019 kl. 21.18 
Giving hangamer 深いユーモア a weapon_ges_knife
SWEP:SetWeaponHoldType - ActIndex[ "crowbar" ] isn't set! (defaulting to normal)
Warning: killicon not found 'weapon_ges_knife'
Giving hangamer 深いユーモア a weapon_ges_kf7
Warning: killicon not found 'weapon_ges_kf7'
Giving hangamer 深いユーモア a weapon_ges_klobb
Warning: killicon not found 'weapon_ges_klobb'
Giving hangamer 深いユーモア a weapon_ges_laser
Warning: killicon not found 'weapon_ges_laser'
Giving hangamer 深いユーモア a weapon_ges_phantom
Warning: killicon not found 'weapon_ges_phantom'
Giving hangamer 深いユーモア a weapon_ges_pp7
Warning: killicon not found 'weapon_ges_pp7'
Giving hangamer 深いユーモア a weapon_ges_pp7_silenced
Warning: killicon not found 'weapon_ges_pp7_silenced'
Oitnemood 7. mai 2019 kl. 21.10 
Failed to load sound "weapons\universal\iron_out.wav", file probably missing from disk/repository
Tonybito 24. mars 2019 kl. 7.02 
would love to use it...but non of the guns show up and theres no goldeneye source tab to be seen
ShadowDodger 7. mars 2019 kl. 0.46 
Will there be more updates?
alexis. 4. mars 2019 kl. 22.05 
I am thinking for myself that there should be c_hands (only the ones that actually shows the hand), anyway, this is still a good mod.
The Trash Man 3. mars 2019 kl. 20.08 
what was the map you were using
yes, man 25. feb. 2019 kl. 14.50 
Since when was goldeneye in source?
Iyotlami 23. jan. 2019 kl. 13.38 
CHEWDOUH CHOP
Rapappa the Pepper 3. des. 2018 kl. 15.06 
There are no goldeneye source v4.2 sweps :steamsad:
only some incomplete stuff
Boba 17. juli 2018 kl. 11.02 
GoldenEye was my favorite game back in the days
Lunatic Flames 16. juni 2018 kl. 13.34 
add dual weaponds
Slightly Smooshed Sandwich 15. juni 2018 kl. 18.58 
No Rolling explosions, the rocket fires a hl2 rocket, can't aim with the knife or grenade, moonraker laser doesn't fire visible laser, and the remote mine is buggy.
Otherwise, good job 8/10.
Philip 23. okt. 2017 kl. 12.59 
Damage is bad.
MedRacer45 7. sep. 2017 kl. 7.04 
Can somebody make ACTUAL N64 Goldeneye Sound Effects for this addon?
Scott Memelord 17. aug. 2017 kl. 10.43 
My only complaint is that for me it seems the weapons use the camera animation for whatever reason.

Would prefer they used more reasonable gun animations in third person but otherwise great addon my man.
Hu-kun 3. aug. 2017 kl. 22.08 
There's no silenced karate chops
Music&Manga 21. juni 2017 kl. 4.24 
will it replace hl2 weapons
Sir. Barnaby | trade.tf 3. juni 2017 kl. 8.10 
Looks like a quality addon.
From the video though there are some minor offsets from the real GE:S weapons, most notably the rocket launcher.
Some of the sounds are alternate aswell but that isnt neccesarily bad.
Good stuff.
ADF-01 Falken 6. mai 2017 kl. 20.39 
why does the moonraker laser shoot tiny explosions?
ADF-01 Falken 3. mai 2017 kl. 16.01 
things i want you to do
1. add the other mines
2. create a goldeneye 64 wep pack with all weapons (including secret weapons)
3. create ge:s entities
Oitnemood 23. apr. 2017 kl. 23.16 
*Crach*
Fat Jotaro 15. apr. 2017 kl. 6.40 
ok ive fix this weird glitch and these are really cool one of my favourites
Fat Jotaro 11. apr. 2017 kl. 20.13 
this is super glitchy there is errors and the menu icons arnt there aswell as the actuall weapons and the sounds are quite do i require something?