Garry's Mod

Garry's Mod

Glide // Burnout Paradise Remastered - Vehicles
121 Comments
ArthurMSM #TheySpookedTF2 28 Oct @ 10:09am 
this is all i ever wanted, Burnout Paradise has to be my favorite racing game and honestly, the second i saw this i was like: "no way someone actually made this" and get this, i was seeing if it was possible to do this with glide some time ago, like 1 year ago, but it was too complicated for me so i gave up, but still this is amazing!
Dardanel 22 Oct @ 6:25am 
Sorry for the confusion. At first I just noticed it at a few vehicles but I recently tried the mod again and realized the problem was on a bigger scale, thats why it came out weirdly. Again, sorry for the confusion
nvm found it.
Anyone have any clue on how to connect trailer to truck? The Glide description says nothing about it.
Animaritides  [author] 20 Oct @ 7:53pm 
I am just confused about the scope of the problem at hand. Because it was initially just some of the vehicles, then it was just some of the sports/muscle cars, and now it's all of them.

Anyways, I will look into this to see the extent of the issue.
Dardanel 20 Oct @ 12:38pm 
From what I've seen this is a general issue across the pack. Cars have to do too many maneuvers to turn a regular corner at low speed. Are these vehicles only intended for race use? If so then this is acceptable but if they are also intended for chill driving then it is impossible to drive them like a normal car. Sorry if I sound annoying btw
Animaritides  [author] 19 Oct @ 8:13pm 
Which ones?
Dardanel 19 Oct @ 10:36am 
No I'm talking about some muscle and sports cars. I test car mods on Wangan map and they had a really hard time maneuvering in the tight corners there.
Animaritides  [author] 19 Oct @ 9:21am 
That's a side effect of when setting the custom poses. I will probably readjust to try lessen that tendacy.

As for turning radius, if you are driving a truck/van, naturally it will be much harder to turn in comparsion to say, a sports car.
HSV MALOO 18 Oct @ 7:20pm 
when steering with a few cars, your arms spread out instead of staying with the wheel
Dardanel 14 Oct @ 9:57am 
Some cars have the turning radius of a semi truck for some reason, makes very hard to use them in sandbox maps.
Animaritides  [author] 12 Oct @ 8:19am 
As my hands are tied, dealing with other projects, I currently don't have any immediate plans to implement such feature for this pack. Maybe in the future, but not right now.
Spoos 11 Oct @ 6:21pm 
@Yske 10000% :steamthis:
Yske 9 Oct @ 11:41pm 
I know you probably get asked this a ton, but is there any chance of getting the damage systems with that one glide damage addon? Would make this the definitive burnout addon imo.
Animaritides  [author] 4 Oct @ 9:35am 
Hold Shift to increase throttle.
Left Alt for boosting if you are subbed to Circular Functions.
simplyEnder 4 Oct @ 9:16am 
There a way to make these vehicles go faster?
Matsilagi 20 Sep @ 4:57pm 
@Tickle
The reason is some cars are really hard to turn in the game aswell, you just dont notice because of the Drift physics (which is a separate mode from the main driving one) and the large roads of Paradise City, but a lot of the cars, without using drifting or handbrake or the grinding on the walls are troublesome to turn.
Animaritides  [author] 20 Sep @ 8:45am 
Just checked. Seems fine to me.

Unsub and resub from this addon, the props pack, and the shared assets pack. Then try again.
Budyń :3 20 Sep @ 1:18am 
I have weird thing happening to the cars. Like they have that black and purple textures. I have everything installed. Could someone help? Please
Dardanel 15 Sep @ 11:40am 
Cars that I noticed are

Nakamura Rai-Jin Turbo
Krieger 616
Watson R Turbo

It is probably intentional to mimic turbo spool sounds but it is a really annoying sound in long term imo.
Animaritides  [author] 14 Sep @ 8:06am 
@Tickle
Well, what do you expect? If you try to turn something like some big van or truck, especially on high speeds, it will turn just like a tank.

@Dardanel
Can you tell me which vehicle specifically do that humming sound?

Also, I see what you mean, but there's going to be an Glide base update that affects the suspension parameters. So, I will hold this off until after that update.
Dardanel 14 Sep @ 6:58am 
This mod is really nice. But if I were to do suggestions it would be about two things.

Some cars have an engine sound that makes a constant buzzing behind the normal engine tune and that kinda hurts after using the vehicle a while

And the second thing is that vehicles with high suspension travel have no suspension travel at all and wheels keep clipping to ground.

Other than these it is a very nice mod
Mocha 14 Sep @ 4:12am 
the turn radius on some of these cars is absolutely abysmal :steamfacepalm: feels like im steering a boat
Animaritides  [author] 11 Sep @ 11:34am 
:steamthumbsup:
the banks are out of money 11 Sep @ 11:28am 
they're beastly now :cool_seagull:
the banks are out of money 9 Sep @ 8:29am 
kind of everything that isn't Olympus, Takedown 4x4, or Pioneer. Mostly using a 1x tall phx block as baseline, but some cars have difficulty getting onto the concrete on gm_construct just as another example
Animaritides  [author] 9 Sep @ 8:10am 
Just wondering, which ones in particular?
the banks are out of money 9 Sep @ 2:27am 
hm, i guess the collision meshes could use a bit of an adjustment to traverse over curbs...
firulais 28 Aug @ 2:04pm 
indeed this is a w mod, the ultimate bornout paradise car pack, i wonder what will be next
Matsilagi 27 Aug @ 8:47pm 
Now it is infact perfect, thank you
Animaritides  [author] 27 Aug @ 8:36pm 
Updated.
Matsilagi 27 Aug @ 7:41pm 
The handling on high-speeds is spot-on too, even a bit too nimble.
Overall, just a tiiiny bit of tone-down on its nimbleness and acceleration on low gears might be the perfect spot.
Matsilagi 27 Aug @ 7:40pm 
Oor almost... Dust Storm accel when on gear 1 needs to be toned down just a bit, it now oversteers a lot when full-throttling on gear 1.
Animaritides  [author] 27 Aug @ 7:38pm 
Glad to hear it! Thanks for the feedback!
Matsilagi 27 Aug @ 7:37pm 
Now its all perfect, guess my handling complaints are over.
bearishplane17 27 Aug @ 7:34pm 
rare pog author
Animaritides  [author] 27 Aug @ 7:24pm 
You are good. Your feedback matters!
Matsilagi 27 Aug @ 7:23pm 
Thanks a lot, will refresh to try.
Sorry if i have been overanalyzing it, im just trying to make sure the cars pay homage to their BPR counterparts while being unique on their own with the handlings.
Animaritides  [author] 27 Aug @ 7:22pm 
Updates have been sent to address these issues.
Matsilagi 27 Aug @ 6:20pm 
Tested in game: Nighthawk just needs a tiny bit more stability when swerving.
However, Extreme HotRod and Dust storm do need changes: Ex.HotRod needs to turn and spin less when on high speeds or when not doing e-brake turns, and the dust storm needs to turn a bit more when it gets from mid to high speed.
Matsilagi 27 Aug @ 5:59pm 
Also, not sure if intended but, Nighthawk doesnt like swerving that much, been some time i dont play Paradise Remastered but i remember it being very stable.
Same for the Dust Storm not turning well, i remember it being very nimble, and the Extreme Hot Rod also suffers from the spins-a-lot issue (Pretty sure it shouldnt be able to turn that well when boosting, but then again, been some time since i last played, so i dont remember well how it used to handle.)
bearishplane17 27 Aug @ 5:48pm 
It seem that the skin 10 "Stock_Paint" for the Carson GT Concept has inverted textures by just showing all black. but you can see the color of the car between the cracks of the doors.
Matsilagi 27 Aug @ 4:55pm 
Nvm, it shows flames on behind and only smokes on the front, i suppose that's correct for both.
Matsilagi 27 Aug @ 4:52pm 
Same for the W12 Watson.
Matsilagi 27 Aug @ 4:51pm 
Found a small aesthetic bug: GT2400 should have engine smoke from behind (it is a rear-engined vehicle).
Animaritides  [author] 27 Aug @ 9:39am 
:steamthumbsup:
Matsilagi 27 Aug @ 9:15am 
Hyperion is drivable now. Nice work on the pack!
Animaritides  [author] 27 Aug @ 8:45am 
I have sent out a patch to address the Hyperion oversteering issue.
Matsilagi 26 Aug @ 11:38pm 
One siggestion i have tho is that Hyperion might need a tad less torque on the rear-wheels (I assume it is a RWD car), it spins-out way too often.
Animaritides  [author] 26 Aug @ 10:11pm 
Thanks, glad you are enjoying this pack!