Garry's Mod

Garry's Mod

Glide // Burnout Paradise Remastered - Vehicles
105 Comments
Matsilagi 20 Sep @ 4:57pm 
@Tickle
The reason is some cars are really hard to turn in the game aswell, you just dont notice because of the Drift physics (which is a separate mode from the main driving one) and the large roads of Paradise City, but a lot of the cars, without using drifting or handbrake or the grinding on the walls are troublesome to turn.
Animaritides  [author] 20 Sep @ 8:45am 
Just checked. Seems fine to me.

Unsub and resub from this addon, the props pack, and the shared assets pack. Then try again.
Orfeo 20 Sep @ 1:18am 
I have weird thing happening to the cars. Like they have that black and purple textures. I have everything installed. Could someone help? Please
Dardanel 15 Sep @ 11:40am 
Cars that I noticed are

Nakamura Rai-Jin Turbo
Krieger 616
Watson R Turbo

It is probably intentional to mimic turbo spool sounds but it is a really annoying sound in long term imo.
Animaritides  [author] 14 Sep @ 8:06am 
@Tickle
Well, what do you expect? If you try to turn something like some big van or truck, especially on high speeds, it will turn just like a tank.

@Dardanel
Can you tell me which vehicle specifically do that humming sound?

Also, I see what you mean, but there's going to be an Glide base update that affects the suspension parameters. So, I will hold this off until after that update.
Dardanel 14 Sep @ 6:58am 
This mod is really nice. But if I were to do suggestions it would be about two things.

Some cars have an engine sound that makes a constant buzzing behind the normal engine tune and that kinda hurts after using the vehicle a while

And the second thing is that vehicles with high suspension travel have no suspension travel at all and wheels keep clipping to ground.

Other than these it is a very nice mod
Tickle Tipson 14 Sep @ 4:12am 
the turn radius on some of these cars is absolutely abysmal :steamfacepalm: feels like im steering a boat
Animaritides  [author] 11 Sep @ 11:34am 
:steamthumbsup:
socrates mk.ii 11 Sep @ 11:28am 
they're beastly now :cool_seagull:
socrates mk.ii 9 Sep @ 8:29am 
kind of everything that isn't Olympus, Takedown 4x4, or Pioneer. Mostly using a 1x tall phx block as baseline, but some cars have difficulty getting onto the concrete on gm_construct just as another example
Animaritides  [author] 9 Sep @ 8:10am 
Just wondering, which ones in particular?
socrates mk.ii 9 Sep @ 2:27am 
hm, i guess the collision meshes could use a bit of an adjustment to traverse over curbs...
firulais 28 Aug @ 2:04pm 
indeed this is a w mod, the ultimate bornout paradise car pack, i wonder what will be next
Matsilagi 27 Aug @ 8:47pm 
Now it is infact perfect, thank you
Animaritides  [author] 27 Aug @ 8:36pm 
Updated.
Matsilagi 27 Aug @ 7:41pm 
The handling on high-speeds is spot-on too, even a bit too nimble.
Overall, just a tiiiny bit of tone-down on its nimbleness and acceleration on low gears might be the perfect spot.
Matsilagi 27 Aug @ 7:40pm 
Oor almost... Dust Storm accel when on gear 1 needs to be toned down just a bit, it now oversteers a lot when full-throttling on gear 1.
Animaritides  [author] 27 Aug @ 7:38pm 
Glad to hear it! Thanks for the feedback!
Matsilagi 27 Aug @ 7:37pm 
Now its all perfect, guess my handling complaints are over.
bearishplane17 27 Aug @ 7:34pm 
rare pog author
Animaritides  [author] 27 Aug @ 7:24pm 
You are good. Your feedback matters!
Matsilagi 27 Aug @ 7:23pm 
Thanks a lot, will refresh to try.
Sorry if i have been overanalyzing it, im just trying to make sure the cars pay homage to their BPR counterparts while being unique on their own with the handlings.
Animaritides  [author] 27 Aug @ 7:22pm 
Updates have been sent to address these issues.
Matsilagi 27 Aug @ 6:20pm 
Tested in game: Nighthawk just needs a tiny bit more stability when swerving.
However, Extreme HotRod and Dust storm do need changes: Ex.HotRod needs to turn and spin less when on high speeds or when not doing e-brake turns, and the dust storm needs to turn a bit more when it gets from mid to high speed.
Matsilagi 27 Aug @ 5:59pm 
Also, not sure if intended but, Nighthawk doesnt like swerving that much, been some time i dont play Paradise Remastered but i remember it being very stable.
Same for the Dust Storm not turning well, i remember it being very nimble, and the Extreme Hot Rod also suffers from the spins-a-lot issue (Pretty sure it shouldnt be able to turn that well when boosting, but then again, been some time since i last played, so i dont remember well how it used to handle.)
bearishplane17 27 Aug @ 5:48pm 
It seem that the skin 10 "Stock_Paint" for the Carson GT Concept has inverted textures by just showing all black. but you can see the color of the car between the cracks of the doors.
Matsilagi 27 Aug @ 4:55pm 
Nvm, it shows flames on behind and only smokes on the front, i suppose that's correct for both.
Matsilagi 27 Aug @ 4:52pm 
Same for the W12 Watson.
Matsilagi 27 Aug @ 4:51pm 
Found a small aesthetic bug: GT2400 should have engine smoke from behind (it is a rear-engined vehicle).
Animaritides  [author] 27 Aug @ 9:39am 
:steamthumbsup:
Matsilagi 27 Aug @ 9:15am 
Hyperion is drivable now. Nice work on the pack!
Animaritides  [author] 27 Aug @ 8:45am 
I have sent out a patch to address the Hyperion oversteering issue.
Matsilagi 26 Aug @ 11:38pm 
One siggestion i have tho is that Hyperion might need a tad less torque on the rear-wheels (I assume it is a RWD car), it spins-out way too often.
Animaritides  [author] 26 Aug @ 10:11pm 
Thanks, glad you are enjoying this pack!
Matsilagi 26 Aug @ 9:45pm 
You also COOKED with the paint materials, only one which allows you to do pearl colors like NFS or Juiced for real.
Matsilagi 26 Aug @ 8:45pm 
Damn, even more cars added and the DUST STORM is now in! Thanks a lot!!!
Love it love it LOVE IT.
Animaritides  [author] 24 Aug @ 9:31pm 
:steamthumbsup:
Peter Lemoncello 24 Aug @ 9:09pm 
seems to work now thanks
Peter Lemoncello 24 Aug @ 5:02pm 
i ill try that
thanks
Animaritides  [author] 24 Aug @ 4:03pm 
Unsub and resub the BPR addons. Then try to spawn them again.
Peter Lemoncello 24 Aug @ 1:03pm 
all of them henever i spawn them they get removed in this add-on
Animaritides  [author] 24 Aug @ 11:37am 
@Peter
Hm, can you tell me which vehicle(s) is causing this error?
Peter Lemoncello 24 Aug @ 11:16am 
whats tis error? [Glide // Styled's Vehicle Base] lua/entities/base_glide/init.lua:143: Failed to setup physics! Vehicle removed!
1. error - [C]:-1
2. unknown - lua/entities/base_glide/init.lua:143
3. Spawn - [C]:-1
4. SpawnFunction - lua/glide/server/util.lua:177
5. Spawn_SENT - gamemodes/sandbox/gamemode/commands.lua:824
6. unknown - gamemodes/sandbox/gamemode/commands.lua:905
7. unknown - lua/includes/modules/concommand.lua:54

i have both packs and proxy subbed to but hen i spawn this happens
D-O-K-L-I-V-S-E-Y 22 Aug @ 8:49am 
Dj atomica here and i just shit my pants
Noel 19 Jul @ 11:04am 
Thank you so much.
Animaritides  [author] 19 Jul @ 12:05am 
I have taken another look again. After unsubbing and resubbing the addon, I was able to see the issue pop up. It turns out I somehow uploaded an old version of the addon.

Reason why I wasn't able to see the issue initially was because for some reason Steam Workshop didn't give me the then-latest update for the prop pack at the time.

With that been said, I have uploaded the correct version of the prop pack, so the issue should be gone now.
Animaritides  [author] 18 Jul @ 4:09pm 
The only script in the props pack right now is just the spawnlist. Nothing else. How did the simfphys stuff still remains in your end. That unforunately I have no clue.

With that said, there's really nothing for me to investigate if the problem doesn't show up on my end.

Perhaps maybe one thing you can do is clear the cache folder. Maybe it is still storing an cache of an old version there.
Noel 18 Jul @ 3:29pm 
There is nothing in the addons folder. So idk how the old version of the prop addon even ended up on my end. This is something that you might have to investigate futher.
Animaritides  [author] 18 Jul @ 1:31pm 
For context, that was because the prop version was originally the simfphys addon. I split the addon into two parts when I converted that addon into Glide to make it easier to maintain.

Anyhow, it's not showing up for on my end. [imgur.com].

Do you happen to have an old version still installed? Probably in the addons folder maybe? That could be the reason why it's conflicting with this addon.
Noel 18 Jul @ 1:12pm 
One thing i noticed is that when i subscribed to the addon. On the simfphys section, there is a category called Yunpol Burnout Paradise Vehicles. Which is weird since the addon was made for Glide and not simfphys. Maybe thats the problem right there. Enter Garry's Mod and see it for yourself.