Garry's Mod

Garry's Mod

Glide // Burnout Paradise Remastered - Vehicles
107 則留言
Animaritides  [作者] 10 月 4 日 上午 9:35 
Hold Shift to increase throttle.
Left Alt for boosting if you are subbed to Circular Functions.
simplyEnder 10 月 4 日 上午 9:16 
There a way to make these vehicles go faster?
Matsilagi 9 月 20 日 下午 4:57 
@Tickle
The reason is some cars are really hard to turn in the game aswell, you just dont notice because of the Drift physics (which is a separate mode from the main driving one) and the large roads of Paradise City, but a lot of the cars, without using drifting or handbrake or the grinding on the walls are troublesome to turn.
Animaritides  [作者] 9 月 20 日 上午 8:45 
Just checked. Seems fine to me.

Unsub and resub from this addon, the props pack, and the shared assets pack. Then try again.
Orfeo 9 月 20 日 上午 1:18 
I have weird thing happening to the cars. Like they have that black and purple textures. I have everything installed. Could someone help? Please
Dardanel 9 月 15 日 上午 11:40 
Cars that I noticed are

Nakamura Rai-Jin Turbo
Krieger 616
Watson R Turbo

It is probably intentional to mimic turbo spool sounds but it is a really annoying sound in long term imo.
Animaritides  [作者] 9 月 14 日 上午 8:06 
@Tickle
Well, what do you expect? If you try to turn something like some big van or truck, especially on high speeds, it will turn just like a tank.

@Dardanel
Can you tell me which vehicle specifically do that humming sound?

Also, I see what you mean, but there's going to be an Glide base update that affects the suspension parameters. So, I will hold this off until after that update.
Dardanel 9 月 14 日 上午 6:58 
This mod is really nice. But if I were to do suggestions it would be about two things.

Some cars have an engine sound that makes a constant buzzing behind the normal engine tune and that kinda hurts after using the vehicle a while

And the second thing is that vehicles with high suspension travel have no suspension travel at all and wheels keep clipping to ground.

Other than these it is a very nice mod
Tickle Tipson 9 月 14 日 上午 4:12 
the turn radius on some of these cars is absolutely abysmal :steamfacepalm: feels like im steering a boat
Animaritides  [作者] 9 月 11 日 上午 11:34 
:steamthumbsup:
are you guys going trick or trea 9 月 11 日 上午 11:28 
they're beastly now :cool_seagull:
are you guys going trick or trea 9 月 9 日 上午 8:29 
kind of everything that isn't Olympus, Takedown 4x4, or Pioneer. Mostly using a 1x tall phx block as baseline, but some cars have difficulty getting onto the concrete on gm_construct just as another example
Animaritides  [作者] 9 月 9 日 上午 8:10 
Just wondering, which ones in particular?
are you guys going trick or trea 9 月 9 日 上午 2:27 
hm, i guess the collision meshes could use a bit of an adjustment to traverse over curbs...
firulais 8 月 28 日 下午 2:04 
indeed this is a w mod, the ultimate bornout paradise car pack, i wonder what will be next
Matsilagi 8 月 27 日 下午 8:47 
Now it is infact perfect, thank you
Animaritides  [作者] 8 月 27 日 下午 8:36 
Updated.
Matsilagi 8 月 27 日 下午 7:41 
The handling on high-speeds is spot-on too, even a bit too nimble.
Overall, just a tiiiny bit of tone-down on its nimbleness and acceleration on low gears might be the perfect spot.
Matsilagi 8 月 27 日 下午 7:40 
Oor almost... Dust Storm accel when on gear 1 needs to be toned down just a bit, it now oversteers a lot when full-throttling on gear 1.
Animaritides  [作者] 8 月 27 日 下午 7:38 
Glad to hear it! Thanks for the feedback!
Matsilagi 8 月 27 日 下午 7:37 
Now its all perfect, guess my handling complaints are over.
bearishplane17 8 月 27 日 下午 7:34 
rare pog author
Animaritides  [作者] 8 月 27 日 下午 7:24 
You are good. Your feedback matters!
Matsilagi 8 月 27 日 下午 7:23 
Thanks a lot, will refresh to try.
Sorry if i have been overanalyzing it, im just trying to make sure the cars pay homage to their BPR counterparts while being unique on their own with the handlings.
Animaritides  [作者] 8 月 27 日 下午 7:22 
Updates have been sent to address these issues.
Matsilagi 8 月 27 日 下午 6:20 
Tested in game: Nighthawk just needs a tiny bit more stability when swerving.
However, Extreme HotRod and Dust storm do need changes: Ex.HotRod needs to turn and spin less when on high speeds or when not doing e-brake turns, and the dust storm needs to turn a bit more when it gets from mid to high speed.
Matsilagi 8 月 27 日 下午 5:59 
Also, not sure if intended but, Nighthawk doesnt like swerving that much, been some time i dont play Paradise Remastered but i remember it being very stable.
Same for the Dust Storm not turning well, i remember it being very nimble, and the Extreme Hot Rod also suffers from the spins-a-lot issue (Pretty sure it shouldnt be able to turn that well when boosting, but then again, been some time since i last played, so i dont remember well how it used to handle.)
bearishplane17 8 月 27 日 下午 5:48 
It seem that the skin 10 "Stock_Paint" for the Carson GT Concept has inverted textures by just showing all black. but you can see the color of the car between the cracks of the doors.
Matsilagi 8 月 27 日 下午 4:55 
Nvm, it shows flames on behind and only smokes on the front, i suppose that's correct for both.
Matsilagi 8 月 27 日 下午 4:52 
Same for the W12 Watson.
Matsilagi 8 月 27 日 下午 4:51 
Found a small aesthetic bug: GT2400 should have engine smoke from behind (it is a rear-engined vehicle).
Animaritides  [作者] 8 月 27 日 上午 9:39 
:steamthumbsup:
Matsilagi 8 月 27 日 上午 9:15 
Hyperion is drivable now. Nice work on the pack!
Animaritides  [作者] 8 月 27 日 上午 8:45 
I have sent out a patch to address the Hyperion oversteering issue.
Matsilagi 8 月 26 日 下午 11:38 
One siggestion i have tho is that Hyperion might need a tad less torque on the rear-wheels (I assume it is a RWD car), it spins-out way too often.
Animaritides  [作者] 8 月 26 日 下午 10:11 
Thanks, glad you are enjoying this pack!
Matsilagi 8 月 26 日 下午 9:45 
You also COOKED with the paint materials, only one which allows you to do pearl colors like NFS or Juiced for real.
Matsilagi 8 月 26 日 下午 8:45 
Damn, even more cars added and the DUST STORM is now in! Thanks a lot!!!
Love it love it LOVE IT.
Animaritides  [作者] 8 月 24 日 下午 9:31 
:steamthumbsup:
Peter Lemoncello 8 月 24 日 下午 9:09 
seems to work now thanks
Peter Lemoncello 8 月 24 日 下午 5:02 
i ill try that
thanks
Animaritides  [作者] 8 月 24 日 下午 4:03 
Unsub and resub the BPR addons. Then try to spawn them again.
Peter Lemoncello 8 月 24 日 下午 1:03 
all of them henever i spawn them they get removed in this add-on
Animaritides  [作者] 8 月 24 日 上午 11:37 
@Peter
Hm, can you tell me which vehicle(s) is causing this error?
Peter Lemoncello 8 月 24 日 上午 11:16 
whats tis error? [Glide // Styled's Vehicle Base] lua/entities/base_glide/init.lua:143: Failed to setup physics! Vehicle removed!
1. error - [C]:-1
2. unknown - lua/entities/base_glide/init.lua:143
3. Spawn - [C]:-1
4. SpawnFunction - lua/glide/server/util.lua:177
5. Spawn_SENT - gamemodes/sandbox/gamemode/commands.lua:824
6. unknown - gamemodes/sandbox/gamemode/commands.lua:905
7. unknown - lua/includes/modules/concommand.lua:54

i have both packs and proxy subbed to but hen i spawn this happens
D-O-K-L-I-V-S-E-Y 8 月 22 日 上午 8:49 
Dj atomica here and i just shit my pants
Noel 7 月 19 日 上午 11:04 
Thank you so much.
Animaritides  [作者] 7 月 19 日 上午 12:05 
I have taken another look again. After unsubbing and resubbing the addon, I was able to see the issue pop up. It turns out I somehow uploaded an old version of the addon.

Reason why I wasn't able to see the issue initially was because for some reason Steam Workshop didn't give me the then-latest update for the prop pack at the time.

With that been said, I have uploaded the correct version of the prop pack, so the issue should be gone now.
Animaritides  [作者] 7 月 18 日 下午 4:09 
The only script in the props pack right now is just the spawnlist. Nothing else. How did the simfphys stuff still remains in your end. That unforunately I have no clue.

With that said, there's really nothing for me to investigate if the problem doesn't show up on my end.

Perhaps maybe one thing you can do is clear the cache folder. Maybe it is still storing an cache of an old version there.
Noel 7 月 18 日 下午 3:29 
There is nothing in the addons folder. So idk how the old version of the prop addon even ended up on my end. This is something that you might have to investigate futher.