Garry's Mod

Garry's Mod

Glide // Burnout Paradise Remastered - Vehicles
110 opmerkingen
Animaritides  [auteur] 23 uur geleden 
As my hands are tied, dealing with other projects, I currently don't have any immediate plans to implement such feature for this pack. Maybe in the future, but not right now.
Spoos 11 okt om 18:21 
@Yske 10000% :steamthis:
Yske 9 okt om 23:41 
I know you probably get asked this a ton, but is there any chance of getting the damage systems with that one glide damage addon? Would make this the definitive burnout addon imo.
Animaritides  [auteur] 4 okt om 9:35 
Hold Shift to increase throttle.
Left Alt for boosting if you are subbed to Circular Functions.
simplyEnder 4 okt om 9:16 
There a way to make these vehicles go faster?
Matsilagi 20 sep om 16:57 
@Tickle
The reason is some cars are really hard to turn in the game aswell, you just dont notice because of the Drift physics (which is a separate mode from the main driving one) and the large roads of Paradise City, but a lot of the cars, without using drifting or handbrake or the grinding on the walls are troublesome to turn.
Animaritides  [auteur] 20 sep om 8:45 
Just checked. Seems fine to me.

Unsub and resub from this addon, the props pack, and the shared assets pack. Then try again.
Orfeo 20 sep om 1:18 
I have weird thing happening to the cars. Like they have that black and purple textures. I have everything installed. Could someone help? Please
Dardanel 15 sep om 11:40 
Cars that I noticed are

Nakamura Rai-Jin Turbo
Krieger 616
Watson R Turbo

It is probably intentional to mimic turbo spool sounds but it is a really annoying sound in long term imo.
Animaritides  [auteur] 14 sep om 8:06 
@Tickle
Well, what do you expect? If you try to turn something like some big van or truck, especially on high speeds, it will turn just like a tank.

@Dardanel
Can you tell me which vehicle specifically do that humming sound?

Also, I see what you mean, but there's going to be an Glide base update that affects the suspension parameters. So, I will hold this off until after that update.
Dardanel 14 sep om 6:58 
This mod is really nice. But if I were to do suggestions it would be about two things.

Some cars have an engine sound that makes a constant buzzing behind the normal engine tune and that kinda hurts after using the vehicle a while

And the second thing is that vehicles with high suspension travel have no suspension travel at all and wheels keep clipping to ground.

Other than these it is a very nice mod
Tickle Tipson 14 sep om 4:12 
the turn radius on some of these cars is absolutely abysmal :steamfacepalm: feels like im steering a boat
Animaritides  [auteur] 11 sep om 11:34 
:steamthumbsup:
they're beastly now :cool_seagull:
kind of everything that isn't Olympus, Takedown 4x4, or Pioneer. Mostly using a 1x tall phx block as baseline, but some cars have difficulty getting onto the concrete on gm_construct just as another example
Animaritides  [auteur] 9 sep om 8:10 
Just wondering, which ones in particular?
hm, i guess the collision meshes could use a bit of an adjustment to traverse over curbs...
firulais 28 aug om 14:04 
indeed this is a w mod, the ultimate bornout paradise car pack, i wonder what will be next
Matsilagi 27 aug om 20:47 
Now it is infact perfect, thank you
Animaritides  [auteur] 27 aug om 20:36 
Updated.
Matsilagi 27 aug om 19:41 
The handling on high-speeds is spot-on too, even a bit too nimble.
Overall, just a tiiiny bit of tone-down on its nimbleness and acceleration on low gears might be the perfect spot.
Matsilagi 27 aug om 19:40 
Oor almost... Dust Storm accel when on gear 1 needs to be toned down just a bit, it now oversteers a lot when full-throttling on gear 1.
Animaritides  [auteur] 27 aug om 19:38 
Glad to hear it! Thanks for the feedback!
Matsilagi 27 aug om 19:37 
Now its all perfect, guess my handling complaints are over.
bearishplane17 27 aug om 19:34 
rare pog author
Animaritides  [auteur] 27 aug om 19:24 
You are good. Your feedback matters!
Matsilagi 27 aug om 19:23 
Thanks a lot, will refresh to try.
Sorry if i have been overanalyzing it, im just trying to make sure the cars pay homage to their BPR counterparts while being unique on their own with the handlings.
Animaritides  [auteur] 27 aug om 19:22 
Updates have been sent to address these issues.
Matsilagi 27 aug om 18:20 
Tested in game: Nighthawk just needs a tiny bit more stability when swerving.
However, Extreme HotRod and Dust storm do need changes: Ex.HotRod needs to turn and spin less when on high speeds or when not doing e-brake turns, and the dust storm needs to turn a bit more when it gets from mid to high speed.
Matsilagi 27 aug om 17:59 
Also, not sure if intended but, Nighthawk doesnt like swerving that much, been some time i dont play Paradise Remastered but i remember it being very stable.
Same for the Dust Storm not turning well, i remember it being very nimble, and the Extreme Hot Rod also suffers from the spins-a-lot issue (Pretty sure it shouldnt be able to turn that well when boosting, but then again, been some time since i last played, so i dont remember well how it used to handle.)
bearishplane17 27 aug om 17:48 
It seem that the skin 10 "Stock_Paint" for the Carson GT Concept has inverted textures by just showing all black. but you can see the color of the car between the cracks of the doors.
Matsilagi 27 aug om 16:55 
Nvm, it shows flames on behind and only smokes on the front, i suppose that's correct for both.
Matsilagi 27 aug om 16:52 
Same for the W12 Watson.
Matsilagi 27 aug om 16:51 
Found a small aesthetic bug: GT2400 should have engine smoke from behind (it is a rear-engined vehicle).
Animaritides  [auteur] 27 aug om 9:39 
:steamthumbsup:
Matsilagi 27 aug om 9:15 
Hyperion is drivable now. Nice work on the pack!
Animaritides  [auteur] 27 aug om 8:45 
I have sent out a patch to address the Hyperion oversteering issue.
Matsilagi 26 aug om 23:38 
One siggestion i have tho is that Hyperion might need a tad less torque on the rear-wheels (I assume it is a RWD car), it spins-out way too often.
Animaritides  [auteur] 26 aug om 22:11 
Thanks, glad you are enjoying this pack!
Matsilagi 26 aug om 21:45 
You also COOKED with the paint materials, only one which allows you to do pearl colors like NFS or Juiced for real.
Matsilagi 26 aug om 20:45 
Damn, even more cars added and the DUST STORM is now in! Thanks a lot!!!
Love it love it LOVE IT.
Animaritides  [auteur] 24 aug om 21:31 
:steamthumbsup:
Peter Lemoncello 24 aug om 21:09 
seems to work now thanks
Peter Lemoncello 24 aug om 17:02 
i ill try that
thanks
Animaritides  [auteur] 24 aug om 16:03 
Unsub and resub the BPR addons. Then try to spawn them again.
Peter Lemoncello 24 aug om 13:03 
all of them henever i spawn them they get removed in this add-on
Animaritides  [auteur] 24 aug om 11:37 
@Peter
Hm, can you tell me which vehicle(s) is causing this error?
Peter Lemoncello 24 aug om 11:16 
whats tis error? [Glide // Styled's Vehicle Base] lua/entities/base_glide/init.lua:143: Failed to setup physics! Vehicle removed!
1. error - [C]:-1
2. unknown - lua/entities/base_glide/init.lua:143
3. Spawn - [C]:-1
4. SpawnFunction - lua/glide/server/util.lua:177
5. Spawn_SENT - gamemodes/sandbox/gamemode/commands.lua:824
6. unknown - gamemodes/sandbox/gamemode/commands.lua:905
7. unknown - lua/includes/modules/concommand.lua:54

i have both packs and proxy subbed to but hen i spawn this happens
D-O-K-L-I-V-S-E-Y 22 aug om 8:49 
Dj atomica here and i just shit my pants
Noel 19 jul om 11:04 
Thank you so much.