Animaritides
Animari
 
 
3D Artist and Source Engine Modder.

Leave a comment below if you have questions.
Before you ask me any issues regarding missing content, please read below.
Note: Only applicable for Manual Installation.

Addon downloads here. [animaritides.neocities.org]

Installation Folders:
GMOD: GarrysMod\garrysmod\addons
SFM: steamapps\common\SourceFilmmaker\game\usermod

Installation Checklist:

1. If using any Pokemon addons (excluding SV addons), is the Shared Texture pack installed in the correct folder?
2. If using GMOD and Burnout Paradise pack is installed, is the Shared Vehicle Asset Pack installed in the correct folder?
3. If the above items don't apply, is the addons installed in the correct folder above?
Notice
Unless I know you from somewhere, you must comment before sending a friend invite. I will decline your friend invite if you don't.

I reserve the right to decline any friend invites for any reason.
Featured Artwork Showcase
Burnout Ignition
3
Artwork Showcase
Drag Race Startup
22 1
Artwork Showcase
Bunny Pumpkin
6
Completionist Showcase
Kal_Gilamor 2 Apr @ 3:00pm 
Howdy friend, reaching out this way as to get help with a certain car from mafia 2
Tudor1 22 Mar @ 10:00am 
Still tho, thanks for the clarification!
Animaritides 22 Mar @ 9:44am 
If I get around to updating those addons, then yes.

But as noted earlier, I currently have no plans to make any additions or updates to those addons at this time.
Tudor1 22 Mar @ 8:00am 
So, a question, and i know it will sound like "i want more pokemon models!", but i assure you it's not that. My question is, since you don't upload them in the workshop anymore (thanks a lot Nintendo) and instead on that neocity thing, is there any chance you update them from there (as in adding new mons into the files when you feel like it)? I know you said that you have no plans of adding more mons as of now, but i am just curious. Again, i am not trying to say i want more models, i am just asking if that would be the case for Nintendo-related addons.
That said, i hope you have a great Day/Night :praisesun:
Leafain 29 Jan @ 11:03am 
I uh have 0 clue on how to do that, but thanks!
Animaritides 25 Jan @ 12:15pm 
@Leafin
Nothing short of decompiling the model and implementing eyeposing yourself.