Garry's Mod

Garry's Mod

VRMod x64 - Extended
613 kommentarer
J.P. Quality For 4 timer siden 
Doom Slayer, I just gotta say this is the only thread I subscribed to on all of Steam in all my years of Steam because your development efforts are out-of-this-world cool. For every naysayer and heckler, you've got hundreds of silent fans who are enjoying your work.

Rock on, man.
Syobon karo For 8 timer siden 
Well its kind of that this mod has been out since march and i found it weird
Syobon karo For 8 timer siden 
You did not like them thats why
Doom Slayer  [ophavsmand] For 9 timer siden 
I appreciate the "help", but I don't like that attitude when people talk to me like I am some retarded kiddo and expect me to fix something right away. Not as bad as death threats that I got earlier, but still demotivating.

Submitting issue is enough, no need to micromanage me and ask for updates every couple of hours.

Resolving this mess of the code is already enough work as it is, I don't have mental capacity to deal with other people's bullshit on top of that.

Also deleting comments not gonna make it better, can you at least own what you say, bro? :profgenki:
Syobon karo For 11 timer siden 
Bro i was not even trying to undermine your work dude i just was curious if you really tried fixing the issue really before and i did try to help you.
Doom Slayer  [ophavsmand] For 14 timer siden 
@Lunascape, thanks. I lost count how many time I've answered this question. I will start working on FBT as soon as I will have the hardware for development purposes. Which will only happen if this project will generate enough to support this purchase or I will be motivated enough to write my own Linux driver for xbox 360 kinect.

Just bringing the original code is not really and option, as it needs to be rewritten and adapted to work with introduced changes. Having something that I can't test thoroughly posses a risk of issues popping up that I won't be able to fix property.

Current priority right now are optimization and bug fixes of what we already have.
Doom Slayer  [ophavsmand] For 14 timer siden 
@Syobon karo, It's surprising that some people have ATTITUDE.

Do you have any idea how many issues original mod had? And dispite me already investing over thousand of hours into this there are still some left ( in some rare cases new can be introduced alongside new features). It takes time.

Managed to fix something something before me? Might as well contribute to the project and submit PR request. If not, then pat yourself on the shoulder and tell yourself how proud you are of yourself.

If you don't like something here you can always GTFO from here, I don't own you anything. I do not have the patience to deal with this BS. :profgenki:
Lunascape For 16 timer siden 
Any chance of FBT coming back?

Awesome refactor btw
Doom Slayer  [ophavsmand] For 19 timer siden 
Might as well learn how do PR requests on GitHub :profgenki:
Doom Slayer  [ophavsmand] For 22 timer siden 
That's a relief :profgenki:
Doom Slayer  [ophavsmand] 4. okt. kl. 14:31 
I still can unstuck myself with teleport, skill issue I guess :profgenki:
Doom Slayer  [ophavsmand] 4. okt. kl. 6:55 
I was not able replicate the issue with unable to move after teleport, so not sure.
I mean sometimes I get stuck, so I either teleport more, jump around or crouch.. noclip in the worst case scenario, not that big of a deal honestly.

As for the latest go to rendering settings in vrmod menu and set vertical offset (at the bottom) to like -0.15
Doom Slayer  [ophavsmand] 4. okt. kl. 2:40 
@Syobon karo, it needs to be a collision combined with a push out logic (that will override the HMD pose), so basically similar to what I cooked for hands

@Euqhoria if you mean windows modules, they are the same as the original ones. (People been having false positive with OG mod too)
You can inspect and compile the code on your own, sources are available.

Probably it get's flagged by antivirus because it patches gmod's directX library and forces it to expose the texture ID which later gets submitted to the VR compositor. Which is probably a similar behavior pattern for some viruses. (Hooking into a library and making it do something that it's not supposed to)
Euqhoria 3. okt. kl. 17:14 
why when i scan the file it says it has a trojan?
Catzzi 3. okt. kl. 14:22 
my bad, you just remind me it existed , Thanks for recalling
Doom Slayer  [ophavsmand] 3. okt. kl. 11:15 
@Catzzi, yes there is! it's called change notes :profgenki:
Github in case you want really derailed changes
Catzzi 3. okt. kl. 9:28 
Is there a place where you write what you added or modified when you update, bc i don't see nothing new in DEV ZONE or in the description, so im wondering. And thank you for your work
Doom Slayer  [ophavsmand] 3. okt. kl. 6:52 
TheGermanGamer208, he doesn't need modules ,but will probably need the vrmod from the workshop.

If you are hosting a server you can install something like "addon share" , so your friend will temporary install all the addons that you have when joining your server.
TheGermanGamer208 3. okt. kl. 4:24 
if i want to play with my non VR friend, does he have to install the mod and the module too?
Doom Slayer  [ophavsmand] 3. okt. kl. 3:08 
@Syobon karo, not as simple as it sounds unfortunately. I didn't find the evidence of altering the player collisions in any way in the code base, plus collision itself is not a problem. I doubt player model gets stuck in a ceiling itself, so even if I would find a way to override player collision it wouldn't do shit most likely.

The issue is probably due to the fact that view point for the HMD has flawed logic of following player, since it's not taking player collisions into account at all it sometomes get detaches from the player.

Still some of stuff that was left from the original VRMod needs to be rewritten. The original addon was sort of at proof of concept stage without optimization or any kind of scenarios in mind such as this one that can be buggy.
Doom Slayer  [ophavsmand] 2. okt. kl. 11:42 
@Syobon karo, the issue was present since the original mod, I am yet to figure out how to deal with this... I have some ideas in mind, but no promisses or ETAs. Probably similar concept that I use for the wall collisions will work.
Doom Slayer  [ophavsmand] 2. okt. kl. 3:14 
what next play on flat monitor with VR controllers? :profgenki:

@Poly Limefur, original VRMod had "carbord mode" ,not sure, but it might be what you are looking for
Littlcatzilla 1. okt. kl. 22:51 
@poly limefur so just basic gmod?
Poly Limefur 1. okt. kl. 21:32 
Is there a way to use this using standard keyboard and mouse controls (like e.g. VRChat)? I'd like to be able to play at my desk without using tracked controllers.
Doom Slayer  [ophavsmand] 1. okt. kl. 14:29 
only wall collisions
Xalalau 1. okt. kl. 9:27 
@func_dumbass
awesome name
Xalalau 1. okt. kl. 9:26 
My eyes have been blessed with this addon. :melon:
Doom Slayer  [ophavsmand] 30. sep. kl. 12:32 
@Syobon karo, don't jump near the low ceiling then :profgenki:
Issue had been present since the original I am still yet to identify how does head collisions work..

I will try to confirm issue with snap turn, as for SteamVR crashing that's just SteamVR for you.

Also please use punctuation, it's really painful to read.
func_dumbass 29. sep. kl. 12:14 
@Doom Slayer ok thanks it worked.
Doom Slayer  [ophavsmand] 28. sep. kl. 15:03 
@chitus, let me use ouija board real quick so I can figure out what exactly might be causing this in your side.:profgenki:
If it was something broken in the code, I would have multiple reports about this.
It can be about anything from drivers, your vr software, whatever esle you have installed or some incorrect convars. I can't suggest anything more than is already written on top...

@func_dumbass, you should be able manually with hands,by grabbing and taking them out. Reload button doesn't work on those for some reason. If you can't mess around with arcvr settings.
func_dumbass 28. sep. kl. 13:37 
@Doom Slayer i cant remove them still?
chitus 28. sep. kl. 13:11 
also is there a way u can fix this problem where ur vision just glitches out, like every few seconds for a split second ur screen just glitches itself out
Doom Slayer  [ophavsmand] 28. sep. kl. 13:09 
yeah ak-47 like mags can only be removed manually (before fix they were not removable at all btw)
func_dumbass 28. sep. kl. 11:22 
hey is the issue about most arcvr gun's mag eject not working known or nah (the ones that have a lever release mag style thing, ak-47 type shit)
Doom Slayer  [ophavsmand] 28. sep. kl. 5:15 
:profgenki:
chitus 28. sep. kl. 4:45 
nvm
chitus 28. sep. kl. 4:45 
wheres the video
Doom Slayer  [ophavsmand] 28. sep. kl. 4:18 
if video can't help you, neither can I
chitus 28. sep. kl. 3:13 
i dont get how those custom bindings systems work
Doom Slayer  [ophavsmand] 27. sep. kl. 22:30 
It's written in the description, there is also a link to the video tutorial for those who needs visual aid :profgenki:
chitus 27. sep. kl. 14:47 
how do u manually steer with ur hands in glide cars
Doom Slayer  [ophavsmand] 27. sep. kl. 11:09 
maybe it's only for linux idk
chitus 27. sep. kl. 10:05 
i dont have that feature
Doom Slayer  [ophavsmand] 27. sep. kl. 8:42 
@chitus, in steamVR menu when game is running, where you can increase resolution
chitus 27. sep. kl. 7:31 
where is Legacy Reprojection located
Doom Slayer  [ophavsmand] 27. sep. kl. 6:15 
@Delta, there was a button in the vrmod settings (vgui) that adds actions to the SteamVR controller settings
Delta 26. sep. kl. 19:45 
@Doom Slayer No, it only has the pre-set context actions for the VRMod (things like running, jumping, etc) but it's okay, because I actually got this thing that binds a keyboard press to a button on my VR controller. So I just binded the VR controller input to a normal button.
Doom Slayer  [ophavsmand] 26. sep. kl. 8:14 
@who was in Paris?, addon may temporary become unlisted when I push an update or change description, but if it's continues to behave like this, it ain't normal
who was in Paris? 26. sep. kl. 7:38 
Im new to this, but when i install this addon it says that its hidden/banned in the console?
Doom Slayer  [ophavsmand] 26. sep. kl. 4:15 
@Delta, in main vrmod tab there was a button "custom actions" or something like that(could be hidden under controlls spoiler).
If you know exact command that addon is using you add it there, and it should appear in SteamVR bindings as an action, so you can assign your newly added command to a button