Space Engineers

Space Engineers

Personnel Elevator
43 Comments
mr_trousers 23 Apr, 2016 @ 11:04pm 
Yo, does this still work? It sounds like it could easily be used to make a multi-level elevator, which is exactly what I'm looking for. (Though I'm not sure, as the video isn't available any more)
Justice 7 Nov, 2014 @ 5:16pm 
press f10 for blueprints then click it then press ok the go back to normal game the press ctrl v. Your welcome
John Shepard 28 Oct, 2014 @ 10:55pm 
howdu even GET the blueprints? let alone even FIND them
CreamMcQueen 19 Oct, 2014 @ 5:43am 
how does the thing spawn from blueprints?
NzTnT-TTV 15 Oct, 2014 @ 10:07pm 
how did you manage that? would love to see a vid of you doing that part.
JerryGarsprinkles  [author] 15 Oct, 2014 @ 7:39pm 
You have to build the rotor assembly separately from the track and align them afterwards. You can't build them next to each other.
NzTnT-TTV 15 Oct, 2014 @ 5:43pm 
I have been using piston lifts for ages using up to three stacked and used landing gear to keep them stable-ish they work ok but take up a whole lot of room, I have downloaded the Gear mode but I carnt seem to get the Gear to attach to the rotor without the wall rail blocking it? have tried alot of things any idea's what I need to do to get the Gear and wall rails to aline?
thekingxenon 14 Oct, 2014 @ 8:10pm 
how many mods were needed?
Deus ex Machina 12 Oct, 2014 @ 2:59pm 
I played around with piston lifts. The problem is that you nee at least two blocks per piston, and they are not stable in the direction normal to movement. I used four pistons and some merge blocks to attach a platform, and the first iteration twisted under load and broke apart. After putting up supporting walls and wheels, I got it to work. But it is really bulky and cumbersome. This design is a lot simpler and takes up less space.
Inflamed Urethra 1999 12 Oct, 2014 @ 6:30am 
has no one actualy just made a piston lift yet?
JerryGarsprinkles  [author] 11 Oct, 2014 @ 5:16pm 
I have published the updated version here: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=325482785

Summary of Improvements
- Redesigned to prevent de-syncing of motors
- Added ramps
- Added sensors that detect when to stop the lift
- Openings added to all four sides of lift, allowing connections on any side.
Medic 11 Oct, 2014 @ 5:00pm 
MEK IT FASTER PLS
Net-FX 11 Oct, 2014 @ 1:11pm 
I have created a similar work using the opposire placement of the gears... I've been busy experimenting trying to find the optimal setup.

Feel free to add me, maybe we can swap notes. :)
Galbi3000 11 Oct, 2014 @ 11:49am 
For those too lazy to find it using the Workshop search, Gears & Things is here: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=315432320

:P
MechanizedIT 11 Oct, 2014 @ 9:04am 
Nice build, love the aesthetics of it.
Omegahunter 11 Oct, 2014 @ 3:03am 
Nice take on the lift problem, I'm currently working on a version myself using the same mod. But still working out some of the details
Burnalot87 11 Oct, 2014 @ 1:48am 
Nice work!
kozz 10 Oct, 2014 @ 8:10pm 
Gears & Things I mean
kozz 10 Oct, 2014 @ 8:10pm 
Can you please send a link to it?
Lyndeno 10 Oct, 2014 @ 1:06pm 
I actually had no idea that those gears worked.
JerryGarsprinkles  [author] 10 Oct, 2014 @ 12:07pm 
I will be updating the design in a few days. The blast door blocks are definitely the solution to the ramp issue. I have also fixed the de-syncing issue. Thanks for the comments everyone!
Viny 10 Oct, 2014 @ 12:05pm 
Do what Galbi3000 said, I was going to suggest the samething when I saw his comment.
Meinya 10 Oct, 2014 @ 11:20am 
Почему говорят они,а стыдно мне?
Galbi3000 10 Oct, 2014 @ 10:52am 
Very nice. One sugestion though. Instead of having a ramp up to the elevator's level, when it's at the bottom, why not sink the whole shaft system into the 'ground' by one block? Then the floor level is the same as the elevator's, no need for a ramp :)

Oh, another sugestion. Add the mod Blast Door Sections by Harag ( http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=300571927 ) and use the T Section piece to have a small gap between the elevator and shaft without the annoying slope that comes with the blast door edge piece. I use it and the inside corner piece to line my retractable landing gear to make the area the gear comes out of smaller than 3x5!
The Big Ghost 10 Oct, 2014 @ 9:59am 
oh my god so amasing ;D
GeneralY7 10 Oct, 2014 @ 9:51am 
What a beautiful piece of engineering...love it!
Blackhawk 10 Oct, 2014 @ 9:30am 
Отличная задумка.
Blackhawk 10 Oct, 2014 @ 9:30am 
ВЕЩЬ
Мыслант гигысли 10 Oct, 2014 @ 9:01am 
Пацан дело говорит, говорите на русском чурки!
DaudiusFaas 10 Oct, 2014 @ 8:29am 
now that was cool me and my frinds have a drill a star ship and a astroyed bass and now this elavater disgine well help us lode up
⎛⎝ ПАУМ ⎠⎞ 10 Oct, 2014 @ 8:24am 
пробнем
PoWerCoRpSe69[FR] 10 Oct, 2014 @ 8:19am 
nice
СОБР Р.Ф. 10 Oct, 2014 @ 8:13am 
Говорите по всемирному русскому языку
Meno_TriX 10 Oct, 2014 @ 8:00am 
xd
S0lid Tr4ce 10 Oct, 2014 @ 7:24am 
nice
КОМАНДА НЕ ОЧЕНЬ 10 Oct, 2014 @ 6:55am 
ХУЙЛО!!!
Bref 10 Oct, 2014 @ 3:54am 
Nice
CapitanMostarda 10 Oct, 2014 @ 3:18am 
very funny
RLGamer1981 10 Oct, 2014 @ 2:47am 
Very excellent concept. Keep up the good work!
dragonlord827 9 Oct, 2014 @ 8:40pm 
I was trying to get an elevator to work and I whas happy to find this. Blast door bloks do seem to work but use them on both the elevator and shaft sides.
Coxzee 9 Oct, 2014 @ 3:30pm 
That is very clever my friend, great work.
Jerry Seinfeld 9 Oct, 2014 @ 12:24am 
You can use Blast door blocks as a ramp. They provide a small buffer of space large enough for a block to move past it without catching. You can either make the ramp with blast door blocks or the shaft of the elevator.
Koala 8 Oct, 2014 @ 11:20am 
great concept