Space Engineers

Space Engineers

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Personnel Elevator v2
   
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Type: Blueprint
File Size
Posted
490.549 KB
11 Oct, 2014 @ 4:34pm
1 Change Note ( view )

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Personnel Elevator v2

Description
This is the second version of the personnel elevator I've made. The first version can be found here: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=322864131

IMPROVEMENTS OVER VERSION 1

- Adding a second layer of motors prevents the gears from getting out of sync.
- Sensors have been added to automatically stop the lift. The first version just gently collided with the station.
- Openings have been added to all sides of the lift, allowing the player to exit from any side.
- Enter/exit ramps using blast blocks (thanks to the people in the comments who suggested this). You are now able to walk onto/off the lift.

HOW TO USE

- You must have "MechanizedIT's - Gears and Things" mod installed (Link: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=315432320)
- In order to get the actual lift portion to transfer with the elevator shaft, I merged the two together. After loading the blueprint, delete the merge blocks and convert the lift into a large ship.

LIFT BUTTONS

Button 1 - Up
Button 2 - Down

The buttons are toggles so if you need to stop, just press the button again.
9 Comments
Agent of Chaos 14 Dec, 2014 @ 5:03am 
@Ethan .S. 1) it's "seriously" and 2) i think SpaceJello understands that he needs to convert the lift but I think he doesn't know HOW to actually convert it, hence his comment asking "how to convert into large ship". Don't be such a dick
LifesJoke 1 Nov, 2014 @ 11:44pm 
So I have the Gears and things mod, but when I go to spawn it it says some blocks missing. Any idea what that could be, or is there another mod I am missing here.
qernsweep 29 Oct, 2014 @ 5:36pm 
Moh when you said this One suggestion I have (depending on one's tastes) would be to take the reactor off the lift car and replace that with a battery, and rig some simple connectors that the lift car can 'park' at to charge up when not in use. I was just inspired by you
John Shepard 25 Oct, 2014 @ 4:29pm 
@SpaceJello_ , SERIOSLY? it said: "After loading the blueprint, delete the merge blocks and convert the lift into a large ship" dude, READ-THE-DESCRIPTION
bbw lover 13 Oct, 2014 @ 8:59pm 
how to convert into large ship
Disco 12 Oct, 2014 @ 1:35pm 
Great!
(Dont take someones word, especialy if they are a SMELLY BABY!)
Moh 12 Oct, 2014 @ 6:46am 
One suggestion I have (depending on one's tastes) would be to take the reactor off the lift car and replace that with a battery, and rig some simple connectors that the lift car can 'park' at to charge up when not in use.
chai? 11 Oct, 2014 @ 6:21pm 
Gratz dude! Awesome work!