Total War: WARHAMMER III

Total War: WARHAMMER III

graetor's Legendary Grand Masters
243 Comments
Martarion 17 minutes ago 
I do not, sorry for the misunderstanding - I meant the Southern Realms minor factions that TOW adds, not any modded factions.
graetor  [author] 19 hours ago 
wait, you don't have cataph teb enabled?
Martarion 31 Aug @ 11:54am 
Just tried again with nothing but TOW+dependencies and LGM, still having the same issue. Unsubbed and resubbed, verified game files, still the Southern Realms are all borked. Not sure what to do aside from a full game reinstallation, is it more thorough to manually delete mod folders and reinstall or do you have another idea?
graetor  [author] 27 Aug @ 11:35pm 
@SFH - sorry it took a while, linked! thanks again
@Martarion - i just launched a luccini TOW campaign and everything seems to be in order? it sounds like at the time the game was just updated and TEB and the script mods were still broken by then, hence why it was working before. and its working now
@Lucius Religaris Heil - open my mod and whatever mod u want to add it to, scroll down to unit_sets and unit_set_to_unit_junctions or whatever, and copy and paste what you need
honestly you need to learn how to use rpfm first. find some tutorials online or join the modding den discord
Lucius Religaris Heil 25 Aug @ 11:31am 
I'm sorry but I tried Google and YouTube for the "Search up how to add a unit to unit_sets using RPFM."
I'm still not sure what I'm supposed to do.
Could you someone help me?
Martarion 14 Aug @ 9:29am 
Attempting to play The Old World and found out that this mod is essentially neutering all of the Southern Realms Empire factions. It seems like it is completely removing their lords and units from recruitment (not being unlocked by buildings, lords are invisible and without a name, and do not move), and all of the western realms (Tilea, Estalia, etc) have their banners replaced with that of Reikland. It seems like these are the only factions this happens to as every other minor faction seems to be working normally.

Playing with TOW, your Knightly Orders mod (asset pack + generic grand masters), and additional QOL mods (textures, console, all diplo options, etc). Could swear this same setup was working just a few months ago. Happy to provide more info, just don't want to make this comment too long :)
Balthasar23th 1 Aug @ 1:37pm 
@graetor
Is there any way you could make a mod for the characters?

Aldred Keppler
Johann Wunderlich
Jules Gascoigne

The three adventurers from the Gotrek & Felix book series?

Aldred Keppler belongs to the Templars of the Flaming Heart, which would fit in well with your mods :P

Just an idea.
Lufian 27 Jul @ 1:14am 
Understood, thank you :steamthumbsup:
graetor  [author] 26 Jul @ 8:44pm 
yeah if you have sigmars heirs installed. just build temples of sigmar
Lufian 26 Jul @ 10:30am 
The objective for Tomas Bacham is blank
Tunch Khan 25 Jul @ 3:59pm 
It is compatible with IEE.
Judassem 20 Jul @ 7:45am 
Is this incompatible with Immortal Empires Expanded?
alcibiades003 15 Jul @ 9:24pm 
Velkan Apr 30 @ 12:23am
the quest got abandoned for Heinrich von Torlichhelm, the beastmen tribes were defeated too quick for me to finish the quest. how do i unlock him now?

Same issue, confederated Middenheim as Riekland, cannot recruit
Balthasar23th 11 Jul @ 9:39am 
And the last mod of yours that I translate into German for now :D Thank you for your work!


https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3522873356
Admiral Vivi 5 Jul @ 6:13am 
Hi There could you post a list of how you trigger each of the Lords' Missions please.
Jademan Fitzro1 27 Jun @ 5:55am 
@graetor Not everyone would like to play with Sigmar's Heirs' Imperial Overhaul.
yaminogaijin 25 Jun @ 1:17pm 
I also dunno if any of my mods will work with Heirs of sigmar.
graetor  [author] 25 Jun @ 8:57am 
really? i find their helborg model excellent. maybe in the future
yaminogaijin 24 Jun @ 2:23pm 
I know but not enough modders give him and his epic face hair enough love.
graetor  [author] 17 Jun @ 5:40pm 
sigmar's heirs has helborg though
yaminogaijin 17 Jun @ 1:22pm 
Awww no Reiksmarshal TT-TT
Virtuous 7 Jun @ 2:42pm 
do this mod work if added mid campaign?
Velkan 29 Apr @ 10:23pm 
the quest got abandoned for Heinrich von Torlichhelm, the beastmen tribes were defeated too quick for me to finish the quest. how do i unlock him now?
Grenando 22 Apr @ 12:19am 
I recruit him by finishing his quest and I got his amulet
graetor  [author] 22 Apr @ 12:09am 
did you recruit sigismund or did you confederate a faction with him?
Grenando 21 Apr @ 9:56pm 
Hi man I find that sigismund cannot equip or get the sword of truth from his quest.

I am playing on old world btw
SIX 16 Apr @ 12:00pm 
wait are they LH and not LL
graetor  [author] 16 Apr @ 8:40am 
Lol
SIX 16 Apr @ 1:56am 
I wish they were legendary heroes instead of lords
[DD] Noble Six ↓↓ 18 Mar @ 1:12pm 
Tomas Bacham is still recruitable. The required building part is empty, but Sigmar's Heirs temples still count for getting him, so that works fine. Not sure how to tag or if there's tagging, @Duke Jorgas
graetor  [author] 17 Mar @ 7:59pm 
helborg would be considered. if not, ill make my own version of him, but it might be a downgrade visually compared to what SH has. we'll see

and that specific reason is that im busy with other mods and i dont feel like making it rn. but yes, he is planned
[DD] Noble Six ↓↓ 17 Mar @ 2:36pm 
Hey Graetor, question. Is there any specific reason you haven't created the grandmaster of the Knights of Sigmar's Blood, Hans Leitdorf? If there isn't, would you be willing to create him?
Martarion 12 Mar @ 5:52pm 
I second a Kurt Helborg submod/addition. Would really love to have him and Schwartzhelm (probably outside the bounds of this mod) without having the huge overhaul and expansion that comes with them.
graetor  [author] 10 Mar @ 8:40pm 
Huh? I play with Mixu’s LL and that never happens. how did you test this, exactly?
DawnStar Knight 10 Mar @ 3:00pm 
i'm having issues hiring the lords, they are invisible when hired. i've tested multiple times.
graetor  [author] 9 Mar @ 6:48am 
What error?
栩萌萌 9 Mar @ 12:46am 
Adrian Hoven has an error in recruiting and the game pops up if there is a need to fix it.
graetor  [author] 2 Mar @ 7:27pm 
well ill see if i can do something about heinrich's quest. no promise though

well i guess it is, if sigmars heirs changes the whole temple of sigmar building chain then yes
(THEA) Duke Jorgas 2 Mar @ 9:51am 
I believe there is a conflict between this mod and Sigmar's Heirs. Tomas Bacham of the Knights Griffon cannot be recruited, the quest requirements have you build a Blank building. As in there is no building on the "Construct the following buildings".
Daddy Dundee 27 Feb @ 7:59pm 
I've had a similar issue with Heinrich von Torlichhelm. The Cloven One's keep getting wiped out in my campaigns before I can get a hold of them, saw Frozen_Flame brought it up a few days ago, just wanted to see if you had a fix?

Your mods are fantastic! Really appreciate all your work!
graetor  [author] 17 Feb @ 6:49am 
Ive contemplated making a submod for their Helborg, but I’ll ask Xoudad first. Youd probably still need to sub to their assets pack, but that doesnt affect gameplay
Zarrk 17 Feb @ 3:32am 
@graetor I'm curious to known if there is a possibly to add Kurt Helborg to the list, I know very well that he is present in Sigmar's Heirs but there are too many aspects in that mod that I dislike.
graetor  [author] 11 Feb @ 6:38pm 
oops made a mistake in the script, should be fixed now
Zarrk 11 Feb @ 9:19am 
I just encountered the same Siegfried Trappenfeld duplicate situation that someone mentionned 6 weeks ago: already recruited by Talabecland, yet present in Karl Franz recrutment pool.
graetor  [author] 7 Feb @ 8:51pm 
Really? In my campaigns, khazrak/festus run rampant over middenland all the time, so i almost never have problems with the quest. Granted, i dont run a heavily modded game. Maybe i could find a failsafe
Frozen_Flame 6 Feb @ 3:45pm 
While fitting, is there much of a chance that Heinrich von Torlichhelm could be shifted?

The issue with it, is that if the beastmen are wiped out from the map at any moment, it automatically cancels, making it impossible to recruit him at all; something that due to the beastmen being as they are can just randomly happen even very early on through the campaign (especially if there are modded factions added, like with Cataph's Southern Realms for example).

Or could it maybe be changed to not cancel if the beastmen are destroyed, giving more of a chance to succeed at it through the campaign?
graetor  [author] 29 Jan @ 7:24am 
thanks for the report, should be fixed now
peter 29 Jan @ 5:38am 
I just had Tomas Bacham lose his monuts. first the dempigryph then a couple of turns later the horse. I have never expreienced this before. A popup just says that he lost his mount and now i cant change mount back. Thanks for a great mod anyways!
graetor  [author] 5 Jan @ 7:04am 
Well yeah, you need to finish the quest to get him