Total War: WARHAMMER III

Total War: WARHAMMER III

graetor's Legendary Grand Masters
244 kommentarer
graetor  [ophavsmand] For 1 time siden 
that makes sense then. some of the grand masters here are meant to work with cataph's teb, and i presume robie uses cataph's teb factions in tow, causing what happens with you. i honestly would just recommend you enable cataph's teb as well, though i do plan on removing the teb files in the future
Martarion For 8 timer siden 
I do not, sorry for the misunderstanding - I meant the Southern Realms minor factions that TOW adds, not any modded factions.
graetor  [ophavsmand] 31. aug. kl. 20:59 
wait, you don't have cataph teb enabled?
Martarion 31. aug. kl. 11:54 
Just tried again with nothing but TOW+dependencies and LGM, still having the same issue. Unsubbed and resubbed, verified game files, still the Southern Realms are all borked. Not sure what to do aside from a full game reinstallation, is it more thorough to manually delete mod folders and reinstall or do you have another idea?
graetor  [ophavsmand] 27. aug. kl. 23:35 
@SFH - sorry it took a while, linked! thanks again
@Martarion - i just launched a luccini TOW campaign and everything seems to be in order? it sounds like at the time the game was just updated and TEB and the script mods were still broken by then, hence why it was working before. and its working now
@Lucius Religaris Heil - open my mod and whatever mod u want to add it to, scroll down to unit_sets and unit_set_to_unit_junctions or whatever, and copy and paste what you need
honestly you need to learn how to use rpfm first. find some tutorials online or join the modding den discord
Lucius Religaris Heil 25. aug. kl. 11:31 
I'm sorry but I tried Google and YouTube for the "Search up how to add a unit to unit_sets using RPFM."
I'm still not sure what I'm supposed to do.
Could you someone help me?
Martarion 14. aug. kl. 9:29 
Attempting to play The Old World and found out that this mod is essentially neutering all of the Southern Realms Empire factions. It seems like it is completely removing their lords and units from recruitment (not being unlocked by buildings, lords are invisible and without a name, and do not move), and all of the western realms (Tilea, Estalia, etc) have their banners replaced with that of Reikland. It seems like these are the only factions this happens to as every other minor faction seems to be working normally.

Playing with TOW, your Knightly Orders mod (asset pack + generic grand masters), and additional QOL mods (textures, console, all diplo options, etc). Could swear this same setup was working just a few months ago. Happy to provide more info, just don't want to make this comment too long :)
Balthasar23th 1. aug. kl. 13:37 
@graetor
Is there any way you could make a mod for the characters?

Aldred Keppler
Johann Wunderlich
Jules Gascoigne

The three adventurers from the Gotrek & Felix book series?

Aldred Keppler belongs to the Templars of the Flaming Heart, which would fit in well with your mods :P

Just an idea.
Lufian 27. juli kl. 1:14 
Understood, thank you :steamthumbsup:
graetor  [ophavsmand] 26. juli kl. 20:44 
yeah if you have sigmars heirs installed. just build temples of sigmar
Lufian 26. juli kl. 10:30 
The objective for Tomas Bacham is blank
Tunch Khan 25. juli kl. 15:59 
It is compatible with IEE.
Judassem 20. juli kl. 7:45 
Is this incompatible with Immortal Empires Expanded?
alcibiades003 15. juli kl. 21:24 
Velkan Apr 30 @ 12:23am
the quest got abandoned for Heinrich von Torlichhelm, the beastmen tribes were defeated too quick for me to finish the quest. how do i unlock him now?

Same issue, confederated Middenheim as Riekland, cannot recruit
Balthasar23th 11. juli kl. 9:39 
And the last mod of yours that I translate into German for now :D Thank you for your work!


https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3522873356
Admiral Vivi 5. juli kl. 6:13 
Hi There could you post a list of how you trigger each of the Lords' Missions please.
Jademan Fitzro1 27. juni kl. 5:55 
@graetor Not everyone would like to play with Sigmar's Heirs' Imperial Overhaul.
yaminogaijin 25. juni kl. 13:17 
I also dunno if any of my mods will work with Heirs of sigmar.
graetor  [ophavsmand] 25. juni kl. 8:57 
really? i find their helborg model excellent. maybe in the future
yaminogaijin 24. juni kl. 14:23 
I know but not enough modders give him and his epic face hair enough love.
graetor  [ophavsmand] 17. juni kl. 17:40 
sigmar's heirs has helborg though
yaminogaijin 17. juni kl. 13:22 
Awww no Reiksmarshal TT-TT
Virtuous 7. juni kl. 14:42 
do this mod work if added mid campaign?
Velkan 29. apr. kl. 22:23 
the quest got abandoned for Heinrich von Torlichhelm, the beastmen tribes were defeated too quick for me to finish the quest. how do i unlock him now?
Grenando 22. apr. kl. 0:19 
I recruit him by finishing his quest and I got his amulet
graetor  [ophavsmand] 22. apr. kl. 0:09 
did you recruit sigismund or did you confederate a faction with him?
Grenando 21. apr. kl. 21:56 
Hi man I find that sigismund cannot equip or get the sword of truth from his quest.

I am playing on old world btw
SIX 16. apr. kl. 12:00 
wait are they LH and not LL
graetor  [ophavsmand] 16. apr. kl. 8:40 
Lol
SIX 16. apr. kl. 1:56 
I wish they were legendary heroes instead of lords
[DD] Noble Six ↓↓ 18. mar. kl. 13:12 
Tomas Bacham is still recruitable. The required building part is empty, but Sigmar's Heirs temples still count for getting him, so that works fine. Not sure how to tag or if there's tagging, @Duke Jorgas
graetor  [ophavsmand] 17. mar. kl. 19:59 
helborg would be considered. if not, ill make my own version of him, but it might be a downgrade visually compared to what SH has. we'll see

and that specific reason is that im busy with other mods and i dont feel like making it rn. but yes, he is planned
[DD] Noble Six ↓↓ 17. mar. kl. 14:36 
Hey Graetor, question. Is there any specific reason you haven't created the grandmaster of the Knights of Sigmar's Blood, Hans Leitdorf? If there isn't, would you be willing to create him?
Martarion 12. mar. kl. 17:52 
I second a Kurt Helborg submod/addition. Would really love to have him and Schwartzhelm (probably outside the bounds of this mod) without having the huge overhaul and expansion that comes with them.
graetor  [ophavsmand] 10. mar. kl. 20:40 
Huh? I play with Mixu’s LL and that never happens. how did you test this, exactly?
DawnStar Knight 10. mar. kl. 15:00 
i'm having issues hiring the lords, they are invisible when hired. i've tested multiple times.
graetor  [ophavsmand] 9. mar. kl. 6:48 
What error?
栩萌萌 9. mar. kl. 0:46 
Adrian Hoven has an error in recruiting and the game pops up if there is a need to fix it.
graetor  [ophavsmand] 2. mar. kl. 19:27 
well ill see if i can do something about heinrich's quest. no promise though

well i guess it is, if sigmars heirs changes the whole temple of sigmar building chain then yes
(THEA) Duke Jorgas 2. mar. kl. 9:51 
I believe there is a conflict between this mod and Sigmar's Heirs. Tomas Bacham of the Knights Griffon cannot be recruited, the quest requirements have you build a Blank building. As in there is no building on the "Construct the following buildings".
Daddy Dundee 27. feb. kl. 19:59 
I've had a similar issue with Heinrich von Torlichhelm. The Cloven One's keep getting wiped out in my campaigns before I can get a hold of them, saw Frozen_Flame brought it up a few days ago, just wanted to see if you had a fix?

Your mods are fantastic! Really appreciate all your work!
graetor  [ophavsmand] 17. feb. kl. 6:49 
Ive contemplated making a submod for their Helborg, but I’ll ask Xoudad first. Youd probably still need to sub to their assets pack, but that doesnt affect gameplay
Zarrk 17. feb. kl. 3:32 
@graetor I'm curious to known if there is a possibly to add Kurt Helborg to the list, I know very well that he is present in Sigmar's Heirs but there are too many aspects in that mod that I dislike.
graetor  [ophavsmand] 11. feb. kl. 18:38 
oops made a mistake in the script, should be fixed now
Zarrk 11. feb. kl. 9:19 
I just encountered the same Siegfried Trappenfeld duplicate situation that someone mentionned 6 weeks ago: already recruited by Talabecland, yet present in Karl Franz recrutment pool.
graetor  [ophavsmand] 7. feb. kl. 20:51 
Really? In my campaigns, khazrak/festus run rampant over middenland all the time, so i almost never have problems with the quest. Granted, i dont run a heavily modded game. Maybe i could find a failsafe
Frozen_Flame 6. feb. kl. 15:45 
While fitting, is there much of a chance that Heinrich von Torlichhelm could be shifted?

The issue with it, is that if the beastmen are wiped out from the map at any moment, it automatically cancels, making it impossible to recruit him at all; something that due to the beastmen being as they are can just randomly happen even very early on through the campaign (especially if there are modded factions added, like with Cataph's Southern Realms for example).

Or could it maybe be changed to not cancel if the beastmen are destroyed, giving more of a chance to succeed at it through the campaign?
graetor  [ophavsmand] 29. jan. kl. 7:24 
thanks for the report, should be fixed now
peter 29. jan. kl. 5:38 
I just had Tomas Bacham lose his monuts. first the dempigryph then a couple of turns later the horse. I have never expreienced this before. A popup just says that he lost his mount and now i cant change mount back. Thanks for a great mod anyways!