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Rapporter et oversættelsesproblem
@Martarion - i just launched a luccini TOW campaign and everything seems to be in order? it sounds like at the time the game was just updated and TEB and the script mods were still broken by then, hence why it was working before. and its working now
@Lucius Religaris Heil - open my mod and whatever mod u want to add it to, scroll down to unit_sets and unit_set_to_unit_junctions or whatever, and copy and paste what you need
honestly you need to learn how to use rpfm first. find some tutorials online or join the modding den discord
I'm still not sure what I'm supposed to do.
Could you someone help me?
Playing with TOW, your Knightly Orders mod (asset pack + generic grand masters), and additional QOL mods (textures, console, all diplo options, etc). Could swear this same setup was working just a few months ago. Happy to provide more info, just don't want to make this comment too long :)
Is there any way you could make a mod for the characters?
Aldred Keppler
Johann Wunderlich
Jules Gascoigne
The three adventurers from the Gotrek & Felix book series?
Aldred Keppler belongs to the Templars of the Flaming Heart, which would fit in well with your mods :P
Just an idea.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3537279880
It includes 4 of your mods:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2940985439 graetor's Legendary Grand Masters
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2910815657 graetor's Empire Knightly Orders
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3013620685 graetor's Bretonnian Holy Orders
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2936556110 graetor's Grand Masters
the quest got abandoned for Heinrich von Torlichhelm, the beastmen tribes were defeated too quick for me to finish the quest. how do i unlock him now?
Same issue, confederated Middenheim as Riekland, cannot recruit
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3522873356
I am playing on old world btw
and that specific reason is that im busy with other mods and i dont feel like making it rn. but yes, he is planned
well i guess it is, if sigmars heirs changes the whole temple of sigmar building chain then yes
Your mods are fantastic! Really appreciate all your work!
The issue with it, is that if the beastmen are wiped out from the map at any moment, it automatically cancels, making it impossible to recruit him at all; something that due to the beastmen being as they are can just randomly happen even very early on through the campaign (especially if there are modded factions added, like with Cataph's Southern Realms for example).
Or could it maybe be changed to not cancel if the beastmen are destroyed, giving more of a chance to succeed at it through the campaign?