Total War: WARHAMMER III

Total War: WARHAMMER III

620 ratings
graetor's Legendary Grand Masters
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Tags: mod
File Size
Posted
Updated
373.651 MB
1 Mar, 2023 @ 6:32pm
26 Mar @ 12:40am
35 Change Notes ( view )

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graetor's Legendary Grand Masters

Description
"To lead admirable knights into honourable combat against the Chaos is a credit to their commander. And to stand and lead such a band as you is an honoured blessing as if from the gods themselves."

Inspired by SFO and the All Tabletop Lords mod of WH1, this mod adds new Legendary Grand Masters available to all Empire factions.

  • Lord Voss, of the Knights of the Raven
  • Lavarro San Andera, of the Knights of Morr
  • Heinrich von Torlichhelm, of the Knights Panther
  • Rein Volkhard, of the White Wolves
  • Siegfried Trappenfeld, of the Blazing Sun
  • Sigismund Drak, of the Everlasting Light
  • Adrian Hoven, of the Fiery Heart
  • Tomas Bacham, of the Knights Griffon

PLEASE READ
  • This mod is balanced for vanilla gameplay. It aims to insert itself into vanilla campaigns as seamlessly as possible.
  • You will be given quests to spawn the lords. They will be in your recruitment pool once you finish them.
  • Will work for your knightly order mod so long as they have the proper unit sets attached, which they wont have, but that is an easy fix. Search up how to add a unit to unit_sets using RPFM.

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SUBMODS

CREDITS
  • HN - Some emblems and symbols are based on his work
  • SFO & All Tabletop Lords - The ideas and plans were inspired from their wonderful work
  • h3ro - His amazing Asset Editor is what made this mod possible. Big thanks to him for all the possibilities!

This mod is made to fit in the vanilla aesthetic and balance, while having it's own sense of uniqueness. Furthermore, the visuals are based on miniatures or official guides, hence why they all have the same base template. Keep this in mind when subscribing to this mod.

Comment any potential balance changes and check the change notes for update details.

[www.patreon.com] [ko-fi.com]
240 Comments
graetor  [author] 27 Aug @ 11:35pm 
@SFH - sorry it took a while, linked! thanks again
@Martarion - i just launched a luccini TOW campaign and everything seems to be in order? it sounds like at the time the game was just updated and TEB and the script mods were still broken by then, hence why it was working before. and its working now
@Lucius Religaris Heil - open my mod and whatever mod u want to add it to, scroll down to unit_sets and unit_set_to_unit_junctions or whatever, and copy and paste what you need
honestly you need to learn how to use rpfm first. find some tutorials online or join the modding den discord
Lucius Religaris Heil 25 Aug @ 11:31am 
I'm sorry but I tried Google and YouTube for the "Search up how to add a unit to unit_sets using RPFM."
I'm still not sure what I'm supposed to do.
Could you someone help me?
Martarion 14 Aug @ 9:29am 
Attempting to play The Old World and found out that this mod is essentially neutering all of the Southern Realms Empire factions. It seems like it is completely removing their lords and units from recruitment (not being unlocked by buildings, lords are invisible and without a name, and do not move), and all of the western realms (Tilea, Estalia, etc) have their banners replaced with that of Reikland. It seems like these are the only factions this happens to as every other minor faction seems to be working normally.

Playing with TOW, your Knightly Orders mod (asset pack + generic grand masters), and additional QOL mods (textures, console, all diplo options, etc). Could swear this same setup was working just a few months ago. Happy to provide more info, just don't want to make this comment too long :)
Balthasar23th 1 Aug @ 1:37pm 
@graetor
Is there any way you could make a mod for the characters?

Aldred Keppler
Johann Wunderlich
Jules Gascoigne

The three adventurers from the Gotrek & Felix book series?

Aldred Keppler belongs to the Templars of the Flaming Heart, which would fit in well with your mods :P

Just an idea.
Lufian 27 Jul @ 1:14am 
Understood, thank you :steamthumbsup:
graetor  [author] 26 Jul @ 8:44pm 
yeah if you have sigmars heirs installed. just build temples of sigmar
Lufian 26 Jul @ 10:30am 
The objective for Tomas Bacham is blank
Tunch Khan 25 Jul @ 3:59pm 
It is compatible with IEE.
Judassem 20 Jul @ 7:45am 
Is this incompatible with Immortal Empires Expanded?