Total War: WARHAMMER III

Total War: WARHAMMER III

808 ratings
graetor's Empire Knightly Orders
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Tags: mod
File Size
Posted
Updated
10.636 MB
1 Jan, 2023 @ 9:50am
26 Mar @ 12:44am
31 Change Notes ( view )

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graetor's Empire Knightly Orders

Description
"The Knightly Orders of the Empire are noble heroic brotherhoods of armoured warriors who ride into battle atop mighty barded warhorses and sometimes other, more exotic creatures."

DESCRIPTION
This mod adds new unit(s) to the Empire roster by adding the various Knightly Orders of the Empire, based on the Uniform and Heraldry of the Empire book and Mathias Eliasson's Warhammer: Empire Knightly Orders.

FEATURES
  • 23 new Knightly Orders (Full Roster here)
  • Recruitable at the new Chapterhouses in various locations in the Empire (Chapterhouse Locations here)
  • Sigmar, Ulric, and Taal temple chains are now buildable by all Empire factions.
  • Custom abilities that are consistent with their lores
  • Balanced for vanilla

PLEASE READ
  • Enable dismounted infantry through MCT to recruit infantry/dismounted units. Can only be done before startin a new campaign
  • This mod is balanced for vanilla gameplay. It aims to insert itself into vanilla campaigns as seamlessly as possible.
  • All Knightly Order units are now capped. They can be raised by building their chapterhouses or stables chain.
  • All Knight units benefit from skills and researches that buff their stats.
  • This mod may need patching with mods that alter the vanilla orders. (Reiksguard, KOTBS, etc)
  • Dismounted variants are disabled by default. Activate them by checking the option in MCT.
  • Base-game Knights of the Black Rose are UNTOUCHED.

RECOMMENDED

SUBMODS

CREDITS
  • Gigiauz - Some of the shields, laurels, and engravings on the armors and uniforms based on, or are from his Uniforms and Heraldry of the Empire mod.
  • HN - Some engravings on the armors and uniforms are from, or based on his work.
  • Snek - Allowed me to use his MCT script for more customizability.
  • h3ro - His amazing Asset Editor is what made this mod possible.

This mod is made to fit in the vanilla aesthetic and balance, while having it's own sense of uniqueness. Furthermore, the visuals are based on miniatures or official guides, hence why they all have the basic empire knight as template. Keep this in mind when subscribing to this mod.

Comment any potential balance changes and check the change notes for update details.

[www.patreon.com] [ko-fi.com]
Popular Discussions View All (2)
0
2 Jan, 2023 @ 4:52am
PINNED: CHAPTERHOUSE LOCATIONS
graetor
624 Comments
Nova015 26 Sep @ 1:20pm 
A truly perfect mod for the Empire. I wish somebody made an 6.3 SFO submod.
Velkan 25 Sep @ 10:15am 
can you add dismounted sword/shield knights of blazing sun, morr and panther please.
Velkan 25 Sep @ 10:11am 
im not seeing where to recruit the black guard greatsword unit in campaign. i have all buildings and empire lands. knights of morr upgrade only does halberd
raw666 26 Aug @ 8:39pm 
No Reiksguard Version
raw666 26 Aug @ 8:38pm 
@Judassem, the author provided a compatibility patch.
Judassem 19 Aug @ 2:01pm 
btw, is this mod compatible with Sigmar's Heirs?
CheesyRamen 19 Aug @ 6:54am 
@Pandor, use the Upgrade Units mod to retrain them into their variants.
Pandor 19 Aug @ 12:01am 
@Judassem
yea, why?
Judassem 18 Aug @ 5:06am 
@Pandor
Did you read the Recommended part?
Pandor 18 Aug @ 4:55am 
reiksguard 2h + halberds, black guard 2h are available in custum battle but cant be recruited in campaign