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https://www.nexusmods.com/mechwarrior5mercenaries/mods/1341
Hope this helps out some of you!
I'm sure comments reporting problems since the update are annoying, but I can't imagine playing this game without this mod and feel the need to do my part. Thank you so much for making this mod. If I had the means to support this mod I would 100%.
If you really want to stop the complaints, maybe disable comments on the mod, or have a really obvious pop-up warning when disabling it. Don't punish those of us who prefer the vanilla mech scale. This was never the reason I downloaded YAML in the first place.
It just makes the mechs look wrong, I can't put a word as to why but.... yea.
Open YAML's mod options, go to Miscellaneous - In-Mission, and toggle on the "Sync Locomotion" option. Apply your options, then restart your game. Go back into YAML's mod options, toggle that same setting off, apply again and restart one last time. Apparently, this becoming active even though the mod option default is off.
AS7-SP (Spooky): The torso-mounted missile launchers (1 and 3) overlap each other if something larger than LRM10 is installed in first missile weapon slot.
Awesome: AWS-8R has incorrect quirk "PPC Platform" this version of Awesome is purely a missile boat. AWS-8T might have the same problem, haven't found it yet.
Many light mechs have incorrect loadout weights. For example, the COM-3A has 29 tons out of 25, the SDR-5V has 31 tons out of 30. I see these light mechs in the store when loading the game, maybe the newly generated ones will be fine, we'll see.
And good call with the rescale option. Can´t count the comments "The Matar is stuck in the dropship" anymore.
@YxSleepyheadxY option was removed because it was actually breaking YAML's loadout setup. The option would actually break your YAML game if it was turned on and was never meant to be an option to pick.
@Void Smasher Unsub and resub to the mod. Your YAML didn't update correctly and everything you're seeing is still for version 0.97.3.1, not 0.72.3.2.
"ENABLE DLC7 MECH LOADOUT VALIDATION": This is a game exploit if it's enabled. Should it be optional?
Rescale is still optional if it was set to ON and then OFF before 0.97.3.2. No rescale on my side. Happy! :D
Atlas: During the latest Atlas rework, it lost its visuals for AMS. Furthermore, the Atlas's position in the Mechlab has become odd, which is clearly visible when attempting to rotate it.
AS7-SP (Spooky): The torso-mounted missile launchers overlap each other if something larger than LRM10 is installed in first missile weapon slot.
Rifleman: The RFL-RCX, which is given to players at the start of the clan campaign (so it's easy to test), has a very strange mechanic with lasers in the torsos. When you install a laser to side torso, two of them are installed, literally. However, only one is displayed. Thus, each laser in the side torsos takes up double the space.
Awesome: AWS-8R has incorrect quirk "PPC Platform" this version of Awesome is purely a missile boat. AWS-8T might have the same problem, haven't found it yet.
Many light mechs have incorrect loadout weights. For example, the COM-3A has 29 tons out of 25, the SDR-5V has 31 tons out of 30.
Added: TechBase info and mod icons to tooltips @ DeadRaiser
Changed: removed Mech rescale option - it is now permanently on
Changed: removed skin stealing code option - no longer used, it was causing slowdowns at game load
Changed: removed Mech Quirks toggle - they cannot be disabled now (Clan and Omni mechs need them)
Fixed: Demo missions crashing when AI lancemates use SSRMs - it was the Garbage Collection timer
Fixed: Mech models and loadouts by DeadRaiser and Mace24de
Fixed: Black Markets should not have items without the Leopard Upgrade now
1: Does this just add a bunch of new items or does it actually enhance customization like people keep preaching?
2: Is this currently stable and functional? Im seeing a LOT of reports in the comments about crashes and problems.
I've searched and got old information on rebuilding the core.. what is the lastest info on repairing cores. Its a bit confusing on how to do it .
I'm also having the same issue as Saigoth_74 for vision modes.