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Moving between systems
Dropping into missions
The Details loadout screen slots seem to be wrong - the arm and leg special slots (lower leg, shoulder, etc.) are visually larger and seems this variant has waaay too many normal slots for arms (20 slots each) and side torsos (24 slots each), to the point that you can barely read the text on equipment slotted in.
I know this isn't high on the priority list, but thought I'd give some feedback - this is one of my favorite mech variants :)
But after using it, very seldom do the ai eject from their mech. Even after removing all their weapons, arms included.
So after a bit of testing with godmode on in instant action and campaign. Literally most mechs just pace back and forth doing nothing, even after they vocally announce they are going to eject, they continue to do nothing but face hug me until I kill them. This is the only mod being used.
keep in my i turned all my graphic setting to low and its the only mod im using
You must realize that this is the same company that engineered Mechwarrior Online/MWO - taking it out of 'Beta' means changing the MWO graphic to not say Beta.
If not - user error, mismatching mod versions or missing mods.
@Flamekiller - you really are a nice sort, huh? Go away.
I am also having issues with co-op since the update. Guests cannot open the menu with Tab, and if they open it by walking to a terminal all mechs in the hangar appear as white question marks.
Pls remove the clan mechs and clan weapons so there isnt duplicates from SOK dlc. Also i realise there is some lag and delay in the loadout page when trying to play around with the weapons and stuff.
Failed to find function PlayLocalCameraShake in DerivedMech_C
Path: /Game/Levels/Dropships/Leopard_InMission_Level_MWAREA...DerivedMech_C_...
UE4 Engine Total Crash without bug report
Even if I pass through a point that has a mission it crashes, even if the stop isnt the end goal.