MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Yet Another Mechlab
2,497 Comments
jdbrophy8 20 hours ago 
I can no longer swap out engines for larger or smaller engines, nor do I have access to engine cores. Also, I no longer have access to the different armour variants (Ferro Fibrous, Endo structure, etc) Meaning I can no longer properly tailor my mechs. Can anyone help me out? is there a mod I may be missing? Was the mod that allowed those not updated? Help?
Moon_Tiger98 27 Sep @ 10:11pm 
I crash whenever I jump to a system with a job on it, and sometimes when there is no job. I only have this mod enabled.
Electrolf 27 Sep @ 4:31pm 
So if I can ask, YAML has everything that YACW has and you don't need YACW if you have DLC7?
Dama733 27 Sep @ 2:13pm 
Has anyone else had an issue where clan mechs don't seem to ever spawn in markets?
AngryAlbinoCroc 27 Sep @ 1:21pm 
The jester's ppc quirk is gone. Was wondering if that was intentional, or lunacy.
PhatCatJ 26 Sep @ 10:15pm 
Currently unable to Drop into missions or travel between system while YAML is installed. Happened after purchasing SoK. Tried fresh install.
VonMannschaft 26 Sep @ 1:40pm 
Bug Report: The Active Mech upkeep cost scaling is either bugged or the tooltip is wrong. It says that 1.0 is a 1% increase in upkeep costs, it's actually a 100% upkeep cost increase, which is in addition to the mech and pilot upkeep modifier. So if you use the "balanced" settings, with a 2.0 multiplier and a 1.25 active mech upkeep cost and cold storage upkeep costs enabled, you quickly end up with a upkeep monthly bill if you own more than a couple mechs.
mrw 26 Sep @ 1:05pm 
After further testing I crash on:
Moving between systems
Dropping into missions
Kubric-khan 26 Sep @ 9:11am 
@Crimson Bat, I had the same thing happen until I disabled the yaml clan mech pack. It hasn't been updated yet, and is also using the older equipment mod.
Crimson Bet 25 Sep @ 7:42pm 
getting a hard crash when traveling between systems
Walrus-Man 25 Sep @ 5:52pm 
I've found with just this mod loaded and when piloting any Black Knight variant that left hand melee weapon swings twist the whole cockpit 90 degrees to the left, instead of usual swing animation.
LTurmoil47 25 Sep @ 5:32pm 
Receiving fatal errors as well, specifically on Steam Deck. Unsure what is causing it, but I hope you are able to look into it soon.
Winterfeld 24 Sep @ 10:32pm 
Like MRW belowe me Iam getting Fatal Errors when dropping into missions and this is my only mod and it worked perfectly fine before SoK DLC. THX for all the work!
mrw 24 Sep @ 5:06pm 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
mrw 24 Sep @ 5:04pm 
Currently getting Fatal Errors when dropping into missions. This is the only active mod.
stf_911 23 Sep @ 3:19am 
Hi there. I've noticed an issue with the Corsair COR-ROAM "Mellow Seven" variant added by this mod since the updates after DLC7 dropped:

The Details loadout screen slots seem to be wrong - the arm and leg special slots (lower leg, shoulder, etc.) are visually larger and seems this variant has waaay too many normal slots for arms (20 slots each) and side torsos (24 slots each), to the point that you can barely read the text on equipment slotted in.

I know this isn't high on the priority list, but thought I'd give some feedback - this is one of my favorite mech variants :)
Lulu's Hawk 22 Sep @ 10:55pm 
Did superheavy mobility equipment get deprecated? I've got something saved in IA with a Supercharger and JJ's, and those parts are lighting up as invalid now? Or did I disable the mod they're in and not realize it?
Epathos 22 Sep @ 10:24pm 
Decided to give this a whirl, its ok for the most part.

But after using it, very seldom do the ai eject from their mech. Even after removing all their weapons, arms included.

So after a bit of testing with godmode on in instant action and campaign. Literally most mechs just pace back and forth doing nothing, even after they vocally announce they are going to eject, they continue to do nothing but face hug me until I kill them. This is the only mod being used.
Silver Pheonix 22 Sep @ 2:39pm 
How do you use the Dev Console commands? and what are they written?
craigsaunders0007 22 Sep @ 2:12pm 
looks like they killed this great game.Gona go home and shoot my Rhino Hotass in Protest.TOO BAD.
precentormarcial 22 Sep @ 12:00pm 
Forget my previous comment. It seems that there is a conflict with a translation mod, because I only run YAML and the translation.
The Overlander 21 Sep @ 6:01pm 
the mod increased repair times by atleast double and for some reason adjusting the ingame slider to 0 does nothing
Etiological Myth 21 Sep @ 5:00pm 
In-game YAML reset to their defaults and don't apply, regardless of save and restart.
precentormarcial 21 Sep @ 11:46am 
Someone is having a notification about under tonnage? I´ve this message but the mechs are ok. I started a carer with Shadow of Kerensky start.
Zentradi 20 Sep @ 8:47pm 
@space keeper its not a mod issue the are buildings thats when shot they blow up hundreads of times a sec for minutes on end thats only thing that tanks my preformance.
iD10t PiCNiC 20 Sep @ 8:24pm 
curious if this is a mod issue, trying to equip heavy melee weapons to a CRD-SA2 or a QKD-5A, but they won't accept. is it a weapon size issue? i have axe and trenching tool. used to work with DLC6. also, the CRD-SA2 allows for medium chem lasers, but wont take the med chem laser ammo, so can't use the lasers. thx for any help.
SpartanTx21 20 Sep @ 7:10pm 
Nah, keep getting a fatal error after trying to get out of a system. got all the right mods, no mismatching or missing mods. Will keep messing around to see if i can get around it.
spacekeeper 20 Sep @ 4:36pm 
so since its been updated with the new dlc my performance tanks hard specifically my vram to the point of crashing and im using a RTX 4060 any ideas

keep in my i turned all my graphic setting to low and its the only mod im using
P. Rodriguez 20 Sep @ 12:41pm 
@Wither - careful with those kinds posts; PGI would have no issue stealing others hard work, pissing on it to water it down and implementing it half-ass in the next DLC or whatever they hitch their boat to

You must realize that this is the same company that engineered Mechwarrior Online/MWO - taking it out of 'Beta' means changing the MWO graphic to not say Beta.
cszolee79  [author] 20 Sep @ 6:13am 
YAML 0.96 is up to date with DLC7 and works perfectly fine in coop.
If not - user error, mismatching mod versions or missing mods.

@Flamekiller - you really are a nice sort, huh? Go away.
Wither 19 Sep @ 12:00pm 
Can't wait for it to be up to date with the new clans DLC. I literally just can't go back to vanilla, it honestly baffles me that YAML is not just implemented by the devs at this point.
Kel Kerman 18 Sep @ 10:46pm 
I'm with Silentkore, @Flamekillerr shut up dude, you sound like a complete loser abusing a mod maker.
@Flamekillerr LMFAO suffer dude, don't be rude to people that make mods, they do it for free and in their spare time, you ain't important to them.
Ginger 18 Sep @ 6:23pm 
Sucks I can't play Co-Op right now. We await with eager anticipation.
Flamekillerr 18 Sep @ 5:48pm 
fix your stupid mod dude.... we cant play co-op since you fkn updated this crap....
Flamekillerr 18 Sep @ 5:47pm 
Riverstyx Sep 15 @ 5:19am
I am also having issues with co-op since the update. Guests cannot open the menu with Tab, and if they open it by walking to a terminal all mechs in the hangar appear as white question marks.
artemitavik 18 Sep @ 5:03pm 
Well poo. Guess that the IS mechs that you can modify will still end up being the top tier eventually. Oh well.
Dr_Tacopus 18 Sep @ 5:02pm 
Weird bug, no heat sinks of any type are available to purchase anywhere, only heat banks. Present when running only YAML, no other mods. Anyone else have similar issues?
Thranduil 18 Sep @ 3:46pm 
Part of the Clans having special mechs and good tech is the locked items unfortunately.
artemitavik 18 Sep @ 2:03pm 
Is there a way to disable the locked core items (engine, armor, structure, gyro) in the clan mechs? It's very frustrating I can't seem to modify them.
Ӎeρнɪsϯɵ 18 Sep @ 4:31am 
Bug that says has elite pilot or hero pilot on map but upon entering there only normal pilot with the yellow hero logo anywhere to be found.

Pls remove the clan mechs and clan weapons so there isnt duplicates from SOK dlc. Also i realise there is some lag and delay in the loadout page when trying to play around with the weapons and stuff.
LEMONS?!?! 17 Sep @ 10:39pm 
Heads up to everyone getting fatal crash errors travelling. Currently only YAML, YAW, and YAW Clan have been updated to this current game edition. Turn off the rest of the YAM mods and it should stop crashing. Hopefully the rest will soon be brought up to speed :praisesun:
Green Knight 17 Sep @ 7:59pm 
LowLevelFatalError [Line: 1308]
Failed to find function PlayLocalCameraShake in DerivedMech_C
Path: /Game/Levels/Dropships/Leopard_InMission_Level_MWAREA...DerivedMech_C_...
Brenten007 17 Sep @ 7:54pm 
Never mind. I love these mods but finding which one is the problem is another question.
cybx 17 Sep @ 7:17pm 
I just unistalled all YAML Clans mod (the main YAML clans and the clan weapons mod too) and my fatal error is no more. Use the main YAML mod only and get the Clans DLC its great
StrayHALO_MAN 17 Sep @ 5:17pm 
My game freezes randomly in the menu normally when making changes in the mechlab.
Subtra 17 Sep @ 9:11am 
Fatal Crash on traveling, fatal crash on finishing a mission, but it works for some time when you start a new game, just afterwards it crashes a lot once again. God knows what is running wrong here.

UE4 Engine Total Crash without bug report
drydenjake 16 Sep @ 10:41pm 
fatal crash when traveling planet to planet
zalrool 16 Sep @ 8:00pm 
I'm getting a fatal error crash when going from one planet to another.
LEMONS?!?! 16 Sep @ 4:09pm 
Update to previous comment.

Even if I pass through a point that has a mission it crashes, even if the stop isnt the end goal.