MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

2,929 ratings
Yet Another Mechlab
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File Size
Posted
Updated
6.791 GB
17 Jul, 2021 @ 8:34am
24 Oct @ 12:12pm
151 Change Notes ( view )

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Yet Another Mechlab

Description
Fully unlocked, MWO-style Mechlab, with all missing MWO Mech variants and weapon and AMS hardpoints. Supports importing vanilla savegames and mech mods. Coop compatible. Does not require any DLCs.

0.97.3.2 - for MW5 version 1.12.376 / DLC7

All vanilla game savegames and mechs / loadouts will be upgraded with new Slots and equipment (Engines, Endo, Ferro etc).
Simple Mechlab available (locked, hidden, indestructible internals like in vanilla game).

Mech Abilities:
Cool Shot, Coolant Flush, UAV
IR and Thermal and Night Vision modes
Headlights (does not work if Shadows are medium quality)

Use Bobbert's Mod Options to configure keybinds and other mod settings:
https://www.nexusmods.com/mechwarrior5mercenaries/mods/537

Or edit the config directly:
Game.ini (%localappdata% / MW5Mercs / Saved / Config / WindowsNoEditor)

More info, bugreports, requests, etc. on YAML Discord:
https://discord.gg/YetAnotherMW5Server

F10 - Dev Console
F9 - Weather Menu
Ctrl-Alt-F8 - Kill targeted unit

Compatibility:
If the mod has "Yet Another" in its name, it should work.
It is compatible with most mods except MercTech and those specifically made for vanilla game. Read the mods' descriptions.

YAML docs:
https://github.com/mw5mercs-modding/yaml-docs

Trueg's mods:
https://www.nexusmods.com/mechwarrior5mercenaries/users/37353075
https://gtm.steamproxy.vip/id/truegerich/myworkshopfiles/

Donations:
If you think this mod is worthy of your support, you can use PayPal to send donations.
https://paypal.me/mw5trueg - trueg, SirFallsDownALot, Sebastian Trüg
https://paypal.me/cszolee79 - cszolee79, Csányi Zoltán
Popular Discussions View All (129)
11
13 Oct @ 7:55am
Mod causes fatal error/crash when moving between systems or starting missions
mrw
7
22 Oct @ 6:27pm
YAML Settings not saving when set to 0
Frission
8
9 Oct @ 12:25pm
YAML Garrison mech file error
Wealthy Nigerian Prince
2,699 Comments
Actraiser7 26 minutes ago 
Where is the heavy head bobbing coming from lately? Is it main game or this mod? Rly can't bear it. Also theres some 'Mechs you can't salvage assemble: Rifleman, Raven, Catapult, Hatchetman and Corsair.
Null 51 minutes ago 
Unfortunately not, as it is not a standalone mod in the traditional sense. It's a file replacement. So you download it and then paste the contained file within inside the Resources folder of YAML itself. Sorry!
Void Smasher 7 hours ago 
@Null Great job! Could you upload your mod to the Steam workshop?
Null 12 hours ago 
To those of us unhappy with the rescale changes, I've done a quick edit to the mechs.json fie to revert the changes back to vanilla. You can find it here:

https://www.nexusmods.com/mechwarrior5mercenaries/mods/1341

Hope this helps out some of you!
Ziabetus 26 Oct @ 8:21pm 
It seem since the update you cannot create work orders that repair damaged/destroyed clan weapons affected by the "perpetual weapons" setting.
I'm sure comments reporting problems since the update are annoying, but I can't imagine playing this game without this mod and feel the need to do my part. Thank you so much for making this mod. If I had the means to support this mod I would 100%.
Null 26 Oct @ 4:50pm 
Really can't stand the new rescale option being turned on permanently. I understand why you guys did it, but I still feel this was a mistake. Those of us who don't use modded mechs shouldn't be punished because other users can't read their mod descriptions properly.

If you really want to stop the complaints, maybe disable comments on the mod, or have a really obvious pop-up warning when disabling it. Don't punish those of us who prefer the vanilla mech scale. This was never the reason I downloaded YAML in the first place.
Dama733 26 Oct @ 4:30pm 
Honestly this just boils down to user error on those players part, they complained to you guys when they got stuck because they chose to turn off resize before or after installing a mod that added a larger mech than the vanilla Leopard was designed for. That's on them not you guys.
Void Smasher 26 Oct @ 3:24pm 
Another solution for such mechs is to press Alt+Ctrl+F7.
ChaosKnight 26 Oct @ 3:11pm 
A thought I had as a potential fix to issues of mechs being stuck inside dropships if it is a collision issue with the mechs-dropships, would it be possible to either disable collision with the dropships altogether? or possibly scale the drop ships up by a small factor?
ChaosKnight 26 Oct @ 2:45pm 
Really not liking the permanent loss of the rescale toggle.
It just makes the mechs look wrong, I can't put a word as to why but.... yea.