MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Yet Another Mechlab
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Update: 24 Oct @ 12:12pm

0.97.3.2 Yet Another Mechlab

Added: TechBase info and mod icons to tooltips @ DeadRaiser
Changed: removed Mech rescale option - it is now permanently on
Changed: removed skin stealing code option - no longer used, it was causing slowdowns at game load
Fixed: Demo missions crashing when AI lancemates use SSRMs - it was the Garbage Collection timer
Fixed: Mech models and loadouts by DeadRaiser and Mace24de
Fixed: Black Markets should not have items without the Leopard Upgrade now

Update: 12 Oct @ 8:54am

0.97.3.1 Yet Another Mechlab

Fixed: vision modes materials not showing (caused by a brand new editor peculiarity introduced in the latest update). Just re-packed the mod with a tiny hidden tickbox unchecked (as it was since forever)

Update: 12 Oct @ 6:20am

0.97.3 Yet Another Mechlab

Added: Mod Options toggle "Enable DLC7 Mech Loadout Validation" - this will disable thne inventory and mech sanitization code. Default: off (code does not run)
Fixed: PGI code installing weapons etc on Mechs when loading a savegame or restarting a mission controlled by the setting above
Changed: removed "PGI Vanilla savegame conversion finished" from Savegame options, this is now controlled by the global Mod Options setting

Update: 10 Oct @ 2:42pm

0.97.2 Yet Another Mechlab

Added: override for MainFrame widget, to disable PGI's mech check code (this randomly messes up YAML loadouts). This will cause a conflict with Bobbert's Co-Op Unlocked - this is expected behavior, do not worry about it or change load orders
Added: YAML Savegame option to forcibly re-run the PGI Mech loadout validation and replacement code (Cheat section)
Added: Clan Elementals with canon loadouts (Flamer / Machine Gun / Small Laser combinations) with lower BR so they should spawn more often than the OP vanilla versions
Added: more wonderful Mech icons from @ xalibur75 (Maulers, HGN-RS)
Changed: clicking YAML logo on MainMenuScreen will open our Discord
DeadRaiser:
ATLAS
- Major overhaul of the Atlas:
> Fixed mesh issues on the vanilla model, weapons, and damage models.
> Added jump jet effects and mesh assets from MWO.
> Huge expansion of available hardpoints. Tons of new models provided by KodiakJ and implemented/updated by me.
> Dual-wield melee support added.
> Skin assets updated for the new geometry added to the base mesh and KodiakJ's models.
> Reorganized HPS for better readability.
> Atlas now uses its correct hit responses.
> Loadouts for the AS7-D-Y "Yrrot", AS7-A, AS7-D-DC, AS7-D-H (YAML's version), AS7-K3, and AS7-S have been updated.
BULL SHARK
- Fixed, remade, and rescaled all weapon models and animations.
- Added missing weapon models from MWO:
> IS LMGs
> Rocket Launchers
> Railgun
- Added full suite of new weapon models for the CT Ballistic hardpoint.
- Updated all skins and damage models for the new changes.
- Reorganized HPS for better readability.
ZEUS
- Updated all weapon models.
- Fixed rigging and animation issues on the left forearm RAC and UAC models.
- Added animations to all missile hardpoints.
- Updated corrections to the damage models.
MINOR FIXES
- Fixed incorrect Charger jump jet effect assignment.
- Updated all melee weapon-capable mechs for future dual-wield support.
- Hunchback now uses its correct hit responses.
- Fixed Wolverine disappearing torso issue.

Update: 8 Oct @ 4:18pm

0.97.1 Yet Another Mechlab

Updated to game version 1.12.376 - DLC7 Hotfix 2
Added: Mod Options Difficulty- Other - HeatSink Restriction option to enable HeatSink Restrictions with YAML's built-in cooling equipments and heatsinks (like HeatSink Restriction mod).
Added: Improved filters to Mechlab inventory (Tech base, weapon tiers, text search for name)
Added: warning to HUD about RTX and when no weapon group is set (disappears after 5s)
Added: Equipment Property: "cBillBaseValue" float, applies to equipmentdata only
Added: techbase tag info on weapon and mech tooltip
Added: limit minimum cooldown on weapons to 0.01s to avoid instant self-destruction if cooldown quirks set it to 0 (MechSetup - Setup Targeting Bonuses - Apply) - also on tooltip and alpha stats
Added: F10 Console command "finishmission" (in-mission only)
Added: Xalibur75's icons for PXH-KB, WHM-DNC, ANH-IR, RVN-H, RVN-M, JVN-WU, ASN-W, MAD-TF, CDA-X5, MAD-AH, MAD-BH2, SDR-A, NSR-WD, ARC-AGC, BL-P, CRB-FL
Added: Xalibur75's icons for all Otomo Mechs
Added: warning icon if a weapon has no assigned group
Added: blocking warning on drop screen if a mech has damaged or no engine, improved error messages (not Instant Action - that uses a different widget framework)
Added: MDD missile animations, Summoner jitter fix @ Mace24de
Added: damage per projectile (shots * pellets or missiles) to WeaponToolTip / extra stats (when enabled)
Added: Clan Elementals stencil for IR / thermal vision (BP_ClanElemental override)
Changed: improved thermal stencil appearance for turrets, tanks, vtols, elementals when killed or disabled / hidden
Changed: gift Mechs hopefully removed from all possible spawns including console. If they still somehow spawn, they will have über stats and attack the player only
Changed: increased chance for Heatsinks to spawn
Changed: moved Heat Banks and Compact Heatsink from YAW to YAML
Changed: all Equipment.Ammo items explosion damage (the ammo bin itself) set to 0. Now the ammo explosion damage only does the damage per remaining ammo.
Changed: retired unused gameplay tags from code and ini: Equipment.Engine.Cooling, Equipment.Engine.Standard, Equipment.Engine.STD
Fixed: introYear property not applying
Fixed: manual (keyboard) entry of YAML Game Settings values not applying
Fixed: pilots not ejecting when they should
Fixed: non-perfect loadouts (undertonnage etc): WHM-DNC, CGR-3K-S, EXE all, BSK-M2
Fixed: mech management screen blue selection outline @ Flopsy007
Fixed: Clan Streak SRM half ton ammo 320 -> 160 ammo via EquipmentProperties.json (temporary for testing, will be removed)
Fixed: some polish on ClusterToiLogic and Stock Market functions, with hopefully working Market settings (allow clan mechs, tech, only on black markets etc)
Fixed: "finishworkandrecovery" Console command should work on pilot training as well now
Fixed: DefaultGameState override- Campaign Hook Sanitize
Fixed: added slot icon (like OmniSlots) to weapon ui widgets
Fixed: Warrior VTOL spawning on airless biomes, added "Fancy Warrior" (jet engines) AC2
Fixed: weapon tooltip graph showing when using controller (this time really!)
Fixed: new weapon property Heat Damage (DLC7 SRM Infernos etc) not applying in mission
Fixed: Small Cockpit LosTech tag, RCX description and quirk values, DerivedMech disables ECM when dead / not powered
Fixed: MLX and TBR loadouts with too much armor warning

Update: 8 Oct @ 1:15pm

0.97 Yet Another Mechlab

Added: Mod Options Difficulty- Other - HeatSink Restriction option to enable HeatSink Restrictions with YAML's built-in cooling equipments and heatsinks (like HeatSink Restriction mod).
Added: Improved filters to Mechlab inventory (Tech base, weapon tiers, text search for name)
Added: warning to HUD about RTX and when no weapon group is set (disappears after 5s)
Added: Equipment Property: "cBillBaseValue" float, applies to equipmentdata only
Added: techbase tag info on weapon and mech tooltip
Added: limit minimum cooldown on weapons to 0.01s to avoid instant self-destruction if cooldown quirks set it to 0 (MechSetup - Setup Targeting Bonuses - Apply) - also on tooltip and alpha stats
Added: F10 Console command "finishmission" (in-mission only)
Added: Xalibur75's icons for PXH-KB, WHM-DNC, ANH-IR, RVN-H, RVN-M, JVN-WU, ASN-W, MAD-TF, CDA-X5, MAD-AH, MAD-BH2, SDR-A, NSR-WD, ARC-AGC, BL-P, CRB-FL
Added: Xalibur75's icons for all Otomo Mechs
Added: warning icon if a weapon has no assigned group
Added: blocking warning on drop screen if a mech has damaged or no engine, improved error messages (not Instant Action - that uses a different widget framework)
Added: MDD missile animations, Summoner jitter fix @ Mace24de
Added: damage per projectile (shots * pellets or missiles) to WeaponToolTip / extra stats (when enabled)
Added: Clan Elementals stencil for IR / thermal vision (BP_ClanElemental override)
Changed: improved thermal stencil appearance for turrets, tanks, vtols, elementals when killed or disabled / hidden
Changed: gift Mechs hopefully removed from all possible spawns including console. If they still somehow spawn, they will have über stats and attack the player only
Changed: increased chance for Heatsinks to spawn
Changed: moved Heat Banks and Compact Heatsink from YAW to YAML
Changed: all Equipment.Ammo items explosion damage (the ammo bin itself) set to 0. Now the ammo explosion damage only does the damage per remaining ammo.
Changed: retired unused gameplay tags from code and ini: Equipment.Engine.Cooling, Equipment.Engine.Standard, Equipment.Engine.STD
Fixed: introYear property not applying
Fixed: manual (keyboard) entry of YAML Game Settings values not applying
Fixed: pilots not ejecting when they should
Fixed: non-perfect loadouts (undertonnage etc): WHM-DNC, CGR-3K-S, EXE all, BSK-M2
Fixed: mech management screen blue selection outline @ Flopsy007
Fixed: Clan Streak SRM half ton ammo 320 -> 160 ammo via EquipmentProperties.json (temporary for testing, will be removed)
Fixed: some polish on ClusterToiLogic and Stock Market functions, with hopefully working Market settings (allow clan mechs, tech, only on black markets etc)
Fixed: "finishworkandrecovery" Console command should work on pilot training as well now
Fixed: DefaultGameState override- Campaign Hook Sanitize
Fixed: added slot icon (like OmniSlots) to weapon ui widgets
Fixed: Warrior VTOL spawning on airless biomes, added "Fancy Warrior" (jet engines) AC2
Fixed: weapon tooltip graph showing when using controller (this time really!)
Fixed: new weapon property Heat Damage (DLC7 SRM Infernos etc) not applying in mission
Fixed: Small Cockpit LosTech tag, RCX description and quirk values, DerivedMech disables ECM when dead / not powered
Fixed: MLX and TBR loadouts with too much armor warning

Update: 8 Oct @ 11:16am

Update: 8 Oct @ 3:56am

0.97 Yet Another Mechlab

Added: Mod Options Difficulty- Other - HeatSink Restriction option to enable HeatSink Restrictions with YAML's built-in cooling equipments and heatsinks (like HeatSink Restriction mod).
Added: Improved filters to Mechlab inventory (Tech base, weapon tiers, text search for name)
Added: warning to HUD about RTX and when no weapon group is set (disappears after 5s)
Added: Equipment Property: "cBillBaseValue" float, applies to equipmentdata only
Added: techbase tag info on weapon and mech tooltip
Added: limit minimum cooldown on weapons to 0.01s to avoid instant self-destruction if cooldown quirks set it to 0 (MechSetup - Setup Targeting Bonuses - Apply) - also on tooltip and alpha stats
Added: F10 Console command "finishmission" (in-mission only)
Added: Xalibur75's icons for PXH-KB, WHM-DNC, ANH-IR, RVN-H, RVN-M, JVN-WU, ASN-W, MAD-TF, CDA-X5, MAD-AH, MAD-BH2, SDR-A, NSR-WD, ARC-AGC, BL-P, CRB-FL
Added: Xalibur75's icons for all Otomo Mechs
Added: warning icon if a weapon has no assigned group
Added: blocking warning on drop screen if a mech has damaged or no engine, improved error messages (not Instant Action - that uses a different widget framework)
Added: MDD missile animations, Summoner jitter fix @ Mace24de
Added: damage per projectile (shots * pellets or missiles) to WeaponToolTip / extra stats (when enabled)
Added: Clan Elementals stencil for IR / thermal vision (BP_ClanElemental override)
Changed: improved thermal stencil appearance for turrets, tanks, vtols, elementals when killed or disabled / hidden
Changed: gift Mechs hopefully removed from all possible spawns including console. If they still somehow spawn, they will have über stats and attack the player only
Changed: increased chance for Heatsinks to spawn
Changed: moved Heat Banks and Compact Heatsink from YAW to YAML
Changed: all Equipment.Ammo items explosion damage (the ammo bin itself) set to 0. Now the ammo explosion damage only does the damage per remaining ammo.
Changed: retired unused gameplay tags from code and ini: Equipment.Engine.Cooling, Equipment.Engine.Standard, Equipment.Engine.STD
Fixed: introYear property not applying
Fixed: manual (keyboard) entry of YAML Game Settings values not applying
Fixed: pilots not ejecting when they should
Fixed: non-perfect loadouts (undertonnage etc): WHM-DNC, CGR-3K-S, EXE all, BSK-M2
Fixed: mech management screen blue selection outline @ Flopsy007
Fixed: Clan Streak SRM half ton ammo 320 -> 160 ammo via EquipmentProperties.json (temporary for testing, will be removed)
Fixed: some polish on ClusterToiLogic and Stock Market functions, with hopefully working Market settings (allow clan mechs, tech, only on black markets etc)
Fixed: "finishworkandrecovery" Console command should work on pilot training as well now
Fixed: DefaultGameState override- Campaign Hook Sanitize
Fixed: added slot icon (like OmniSlots) to weapon ui widgets
Fixed: Warrior VTOL spawning on airless biomes, added "Fancy Warrior" (jet engines) AC2
Fixed: weapon tooltip graph showing when using controller (this time really!)
Fixed: new weapon property Heat Damage (DLC7 SRM Infernos etc) not applying in mission
Fixed: Small Cockpit LosTech tag, RCX description and quirk values, DerivedMech disables ECM when dead / not powered
Fixed: MLX and TBR loadouts with too much armor warning

Update: 14 Sep @ 12:53pm

0.96 Yet Another Mechlab re-upload

Re-uploaded, with fixed MDA TechBase settings (so Clan weapons like ER Medium Laser (C) won't be swapped onto IS Mechs during missions)

Update: 14 Sep @ 10:44am

0.96 Yet Another Mechlab

Added: equipment properties: float "equipmentTons", float "equipmentExplosionDamage", bool "equipmentExplodes", float "ammoExplosionPerRound", float "ammoCapacity"
Added: ClusterToiLogic override. Now we can fine-tune some Rare / Hero filters. Also allows to use custom HeroMechsForPurchaseMODNAME tables to spawn hero mechs on markets
Added: YAML savegame Difficulty settings: "Allow Duplicate Heroes On Markets" "Hero Mechs Per TOI" "Allow Clan Mechs On Markets" "Allow Clan Tech On Markets" "yamlHeroMechsSpawnChanceOffset"
Added: YAML button at top menu will show in-game date and realtime local (PC) time
Added: Clan equipment from YAWC (MASCs, ECM AP, DHS etc), they will be in YAML from now on / no DLC7 requirement at this time
Added: AMS to AtlasII, LBMV AtlasII now purchaseable as random hero
Added: warning to main menu for Ray Tracing (turn it off)
Fixed: Mod Options setting for Engine limits: vanilla / MWO / TT rules enforcement
Fixed: Shadowcat AMS models missing
Fixed: skip jump travel setting removed, now the travel scene is completely vanilla
Fixed: WeaponTooltip widget now shows the Equipment Traits introduced in DLC7 (example: vanilla Targeting Computer stats), for other equipment as well, not just the targeting computer type
Fixed: re-added YAML startup (MainMenuScreen) warning message for long load
Fixed: updated YAML non-rare market spawn logic to DLC7
- Reverted changes to Upgrade Screen for now.
- Fixed broken Atlas animations (properly).
- Fixed torso-only weapons in arms cheat and Superheavy mechanic. No torso-locked equipment can be mounted in the arms now, only weapons can with the cheat active or by using a Superheavy.
- Updated YAML's Max Engine Rating/TT Engine Rating settings. They have now been condensed into a single dropdown setting that allows you to pick exactly which rule set you want to use. Updated YAML's Replicated Configs and YAML Global's server-side settings to match. TT option now shows the "Engine Rating Factor" as a quirk on the mech quirks list to show by what multiple of the mech's tonnage a core needs to be for it to be mounted.
- Fixed YAML's Superheavy Dual Engine Core and Mobility Equipment cheats. They now function again.
- Updated YAML's star map tooltip to match Star Map Tips Enhanced Version 1.3.
- Weapons are now affected by the 'maxMarketCnt' and 'rarity' properties.
- Updated Atlas II's icon with a new one made by xalibur75. Custom paperdoll added made by Will9761.
- Atlas II has a full animation suite for it's weapons. Weapon position and rotation on the laser models has also been corrected.
- Atlas II's ragdoll has been updated to be more rigid and weighty.
- Cantina Upgrade screen has been restored to it's original scaling, except, for when Leopard Relight is active in order to provide a better view of the active 'Mech thanks to the new camera position setup by Zanieon.
- Reconnected new equipment models and icons to their appropriate assets.