MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Yet Another Mechlab
2.510 kommentarer
Zeblackbaron For 3 timer siden 
I am having the same problem as Azrienov. I've tried playing with only YAML and my GPU absolutely seizes and crashes the game and almost crashes my whole system whilst loading a texture.

My game runs fine without YAML, which sucks because i fucking love this mod.
Azrienov For 10 timer siden 
Whenever I attempt to play with this Mod, and it's the only mod I've tried, during missions my GPU loses it's mind, and runs out of memory assigning texture. Ray tracing is off, and without the mod, the game runs fine. I'm running a 4060 TI, so it's not like I'm running a potato over here.

Anyone else experience this kind of interaction, and if so, is there a way to fix it?
Beastoftrol For 20 timer siden 
@cszolee79 After going through it all i've figured out whats causing the crash at planets with missions, its "YetAnotherClanMech" https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2815252243
Hope this helps some others.
Skilled Issues For 21 timer siden 
bro you are a god for maintaining this mod and its companions, i have good memories of playing this game with a friend that is no longer with us. thank you
cszolee79  [ophavsmand] 4. okt. kl. 2:17 
Crashes are caused by old, outdated mods that were not updated for DLC7. Yet Another Special Variant, Yet Another IS Mech etc all need updates.
martinthebold 3. okt. kl. 22:16 
I keep getting fatal error messages whenever I try to start a mission. Always happens right before the launch screen comes up. Checked for updates and such, but still can't play the game and it only crashes like that with YAML running.
Beastoftrol 3. okt. kl. 19:06 
I'm Also having the issue where trying to travel to systems with a mech/pilot/mission is causing a hard crash every single time like @Moon_Tiger98 mentioned sept 28th. Hoping its not a bad fix @cszolee79, cause this mod rocks.
I have DLCs 1-6, Haven't picked up DLC7/SoK yet, (is it required for this mod now?)

It says its in conflict with 2 other mods "Yet Another Special Variant"(.../Game/Objects/Mechs/Hunchback/Model/Hunchback_HPS.uasset) & "Yet Another IS Mech"(Mostly Skins in conflict listed)

Hope this bit helps, and keep up the great work!!!
cszolee79  [ophavsmand] 3. okt. kl. 14:13 
@ Oliverserker - ow. That's a bugger. Fixing that will be complicated. But I'll have to add a check for CT struct now. Maybe just to disable the button.
Ty, noted, will make spaghetti :)
daztheviking 3. okt. kl. 8:40 
Already been said here, but +1 for CTD on every jump. Happened only after buying new DLC
Starry 2. okt. kl. 12:26 
Is there a way to disable the more accurate enemy mech aiming? I've looked through the settings, and can't find anything that makes them closer to vanilla balance
Oliverserker 1. okt. kl. 15:38 
There is a bug in the "Mech destruction" setting.

Basically, you shouldnt be able to repair cored mechs with the setting on.

But if you click the "Repair all" in the mech selection screen, the cored mechs would still be repaired (without the engine).
天启洪流apocalyptic 1. okt. kl. 7:45 
How to check the Mechlab level of the current galaxy?
Daz the Lemur 30. sep. kl. 17:13 
I was just messing around in the instant action mechlab to see what kinda builds i can come up with and was looking into the BARAII 125t Marauder.
I noticed several weird things with it.
- per default it comes with two 300 engines, but when i strip the mech it only has one engine slot.
- Mobility equipment like JJs, masc and SCs missing for it, even tho it has JJ slots. Speedy Legs for SH would be nice.
jdbrophy8 28. sep. kl. 17:49 
I can no longer swap out engines for larger or smaller engines, nor do I have access to engine cores. Also, I no longer have access to the different armour variants (Ferro Fibrous, Endo structure, etc) Meaning I can no longer properly tailor my mechs. Can anyone help me out? is there a mod I may be missing? Was the mod that allowed those not updated? Help?
Moon_Tiger98 27. sep. kl. 22:11 
I crash whenever I jump to a system with a job on it, and sometimes when there is no job. I only have this mod enabled.
Electrolf 27. sep. kl. 16:31 
So if I can ask, YAML has everything that YACW has and you don't need YACW if you have DLC7?
Dama733 27. sep. kl. 14:13 
Has anyone else had an issue where clan mechs don't seem to ever spawn in markets?
AngryAlbinoCroc 27. sep. kl. 13:21 
The jester's ppc quirk is gone. Was wondering if that was intentional, or lunacy.
PhatCatJ 26. sep. kl. 22:15 
Currently unable to Drop into missions or travel between system while YAML is installed. Happened after purchasing SoK. Tried fresh install.
VonMannschaft 26. sep. kl. 13:40 
Bug Report: The Active Mech upkeep cost scaling is either bugged or the tooltip is wrong. It says that 1.0 is a 1% increase in upkeep costs, it's actually a 100% upkeep cost increase, which is in addition to the mech and pilot upkeep modifier. So if you use the "balanced" settings, with a 2.0 multiplier and a 1.25 active mech upkeep cost and cold storage upkeep costs enabled, you quickly end up with a upkeep monthly bill if you own more than a couple mechs.
mrw 26. sep. kl. 13:05 
After further testing I crash on:
Moving between systems
Dropping into missions
Kubric-khan 26. sep. kl. 9:11 
@Crimson Bat, I had the same thing happen until I disabled the yaml clan mech pack. It hasn't been updated yet, and is also using the older equipment mod.
Crimson Bet 25. sep. kl. 19:42 
getting a hard crash when traveling between systems
Walrus-Man 25. sep. kl. 17:52 
I've found with just this mod loaded and when piloting any Black Knight variant that left hand melee weapon swings twist the whole cockpit 90 degrees to the left, instead of usual swing animation.
LTurmoil47 25. sep. kl. 17:32 
Receiving fatal errors as well, specifically on Steam Deck. Unsure what is causing it, but I hope you are able to look into it soon.
Winterfeld 24. sep. kl. 22:32 
Like MRW belowe me Iam getting Fatal Errors when dropping into missions and this is my only mod and it worked perfectly fine before SoK DLC. THX for all the work!
mrw 24. sep. kl. 17:06 
Denne kommentar afventer at blive analyseret af vores automatiske indholdskontrolsystem. Den er midlertidigt skjult, indtil vi bekræfter, at indholdet ikke er skadeligt (f.eks. links til websider, som forsøger at stjæle oplysninger).
mrw 24. sep. kl. 17:04 
Currently getting Fatal Errors when dropping into missions. This is the only active mod.
stf_911 23. sep. kl. 3:19 
Hi there. I've noticed an issue with the Corsair COR-ROAM "Mellow Seven" variant added by this mod since the updates after DLC7 dropped:

The Details loadout screen slots seem to be wrong - the arm and leg special slots (lower leg, shoulder, etc.) are visually larger and seems this variant has waaay too many normal slots for arms (20 slots each) and side torsos (24 slots each), to the point that you can barely read the text on equipment slotted in.

I know this isn't high on the priority list, but thought I'd give some feedback - this is one of my favorite mech variants :)
Lulu's Hawk 22. sep. kl. 22:55 
Did superheavy mobility equipment get deprecated? I've got something saved in IA with a Supercharger and JJ's, and those parts are lighting up as invalid now? Or did I disable the mod they're in and not realize it?
Epathos 22. sep. kl. 22:24 
Decided to give this a whirl, its ok for the most part.

But after using it, very seldom do the ai eject from their mech. Even after removing all their weapons, arms included.

So after a bit of testing with godmode on in instant action and campaign. Literally most mechs just pace back and forth doing nothing, even after they vocally announce they are going to eject, they continue to do nothing but face hug me until I kill them. This is the only mod being used.
Silver Pheonix 22. sep. kl. 14:39 
How do you use the Dev Console commands? and what are they written?
craigsaunders0007 22. sep. kl. 14:12 
looks like they killed this great game.Gona go home and shoot my Rhino Hotass in Protest.TOO BAD.
precentormarcial 22. sep. kl. 12:00 
Forget my previous comment. It seems that there is a conflict with a translation mod, because I only run YAML and the translation.
The Overlander 21. sep. kl. 18:01 
the mod increased repair times by atleast double and for some reason adjusting the ingame slider to 0 does nothing
Etiological Myth 21. sep. kl. 17:00 
In-game YAML reset to their defaults and don't apply, regardless of save and restart.
precentormarcial 21. sep. kl. 11:46 
Someone is having a notification about under tonnage? I´ve this message but the mechs are ok. I started a carer with Shadow of Kerensky start.
Zentradi 20. sep. kl. 20:47 
@space keeper its not a mod issue the are buildings thats when shot they blow up hundreads of times a sec for minutes on end thats only thing that tanks my preformance.
iD10t PiCNiC 20. sep. kl. 20:24 
curious if this is a mod issue, trying to equip heavy melee weapons to a CRD-SA2 or a QKD-5A, but they won't accept. is it a weapon size issue? i have axe and trenching tool. used to work with DLC6. also, the CRD-SA2 allows for medium chem lasers, but wont take the med chem laser ammo, so can't use the lasers. thx for any help.
SpartanTx21 20. sep. kl. 19:10 
Nah, keep getting a fatal error after trying to get out of a system. got all the right mods, no mismatching or missing mods. Will keep messing around to see if i can get around it.
spacekeeper 20. sep. kl. 16:36 
so since its been updated with the new dlc my performance tanks hard specifically my vram to the point of crashing and im using a RTX 4060 any ideas

keep in my i turned all my graphic setting to low and its the only mod im using
P. Rodriguez 20. sep. kl. 12:41 
@Wither - careful with those kinds posts; PGI would have no issue stealing others hard work, pissing on it to water it down and implementing it half-ass in the next DLC or whatever they hitch their boat to

You must realize that this is the same company that engineered Mechwarrior Online/MWO - taking it out of 'Beta' means changing the MWO graphic to not say Beta.
cszolee79  [ophavsmand] 20. sep. kl. 6:13 
YAML 0.96 is up to date with DLC7 and works perfectly fine in coop.
If not - user error, mismatching mod versions or missing mods.

@Flamekiller - you really are a nice sort, huh? Go away.
Wither 19. sep. kl. 12:00 
Can't wait for it to be up to date with the new clans DLC. I literally just can't go back to vanilla, it honestly baffles me that YAML is not just implemented by the devs at this point.
Kel Kerman 18. sep. kl. 22:46 
I'm with Silentkore, @Flamekillerr shut up dude, you sound like a complete loser abusing a mod maker.
SilentKore (The Better One TM) 18. sep. kl. 18:48 
@Flamekillerr LMFAO suffer dude, don't be rude to people that make mods, they do it for free and in their spare time, you ain't important to them.
Ginger 18. sep. kl. 18:23 
Sucks I can't play Co-Op right now. We await with eager anticipation.
Flamekillerr 18. sep. kl. 17:48 
fix your stupid mod dude.... we cant play co-op since you fkn updated this crap....
Flamekillerr 18. sep. kl. 17:47 
Riverstyx Sep 15 @ 5:19am
I am also having issues with co-op since the update. Guests cannot open the menu with Tab, and if they open it by walking to a terminal all mechs in the hangar appear as white question marks.
artemitavik 18. sep. kl. 17:03 
Well poo. Guess that the IS mechs that you can modify will still end up being the top tier eventually. Oh well.