RimWorld

RimWorld

Packs Are Not Belts
206 Comments
Arc Striker 16 Dec, 2024 @ 2:47am 
will this eventually support "More Utility Packs" mod?. thank you so much for this mod i love using the shield packs but i also like combining it with shield belts
Pillowesque 20 Sep, 2024 @ 1:18pm 
@chainlinc3 holy moly THANK you I knew it was VEAccessories but 475,000 people or something are using it no problems so I knew it was some other mod. Cheers
TheTrueJohnMadden 18 Sep, 2024 @ 3:34pm 
I know you've probably been asked this but what mod is the robotic rig from?
Ranger Dimitri 11 Jul, 2024 @ 3:51am 
Any plans on having the tac belts and such from the various RH2 Faction mod's also work like what you got for the RImmu-Nation Clothing mod already? Just to help expand on what they got for their overall kit's to help make them even more tacti-cool on my Rimworld, as well as also just giving more they can work with on average.
Flamangos 11 Jul, 2024 @ 12:14am 
Looks like this isnt compatible with Combat Extended. I can't equip and of the items effected by this mod. It just says 'Cannot wear [Item] Inventory full'.
chainlinc3 21 May, 2024 @ 10:35pm 
Anyone having issues with the VAE Ammo Pack / Quiver, I was able to resolve the issue on my end by disabling "Use ammunition layer for VAE Accessories" in the mod settings. Having looked at the patch, I'm not sure WHY it borks those items, but it borks them good and proper, so... Yeah.
pig in a pumpkin 20 May, 2024 @ 1:21am 
also neither the ammo pack nor the quiver take effect
Sunny 9 May, 2024 @ 12:18pm 
I can second VAE Accessories having issues. For me, I've specifically noticed the ammo pack is missing its texture and renders as a pink box.
Victor 8 May, 2024 @ 6:37am 
There are issues with pawns equipping Quivers from Vanilla Apparel Expanded — Accessories
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2521176396
With the 'Use ammunition layer for VAE Accessories' option turned on

https://gist.github.com/HugsLibRecordKeeper/351bb5651b42081597e26b96bafb6405
pikachu12999 4 May, 2024 @ 8:24am 
What about alpha mechs void link pack and similar?
Zoe, the Bad Wolf 22 Apr, 2024 @ 8:39pm 
@Author
Would it be possible that Anomaly's Flare Pack get's a dedicated slot or similar?
Newbetacraft 21 Apr, 2024 @ 11:12pm 
Has this mod been updated to work with anomaly yet? I just started a new game and it seems that the turret packs aren't working with the vanilla shield belt or the VE ranged shield belt.
tarantio 21 Apr, 2024 @ 12:37pm 
i would like to use grenade belts from : Vanilla Weapons Expanded - Grenades
and Shield from : Vanilla Apparel Expanded — Accessories . But they use the same slot, can you do some magic about it ? or add in options ability to change number of utility slots ?? I was looking for some mods to change number of slots but no success :(
FrufLukas 19 Apr, 2024 @ 6:07am 
i love you so much
lobosan 17 Apr, 2024 @ 10:22pm 
@Parker_TheGhost same for me - nice catch with the VAE quiver incompatibility.
Parker_TheGhost 13 Apr, 2024 @ 1:56am 
This mod is causing all map pawns and other gui effects to disappear when I put on a single quiver from VAE and zoom out a bit. https://gist.github.com/HugsLibRecordKeeper/94112449318d6b7a1409d26552507bc6
Slikkelas 6 Feb, 2024 @ 1:24am 
I can safely say, that this mod broke something in the Toggleable Overlays mod making readouts be reversed. So if you experience this, you know why.
Amethyst the otter 30 Dec, 2023 @ 1:04pm 
i have a few issues in my playthroughs and i have a big feeling that this mod messes up a little with animal apparel and more advanced animals, i need to dig into it more but it glitches out with some stuff of animals
V∆ŁĶẎŘĒΞ 30 Dec, 2023 @ 2:09am 
Hi, can you make a patch for the equipment in the belt slot from the Altered Carbon: Ultratech Unleashed and School Defense mod
Allachor 16 Dec, 2023 @ 12:29pm 
Hello, the setting 'Equipment ignores damage' which is enabled by default causes significant lag in combat. Maybe set it to disabled by default?
V∆ŁĶẎŘĒΞ 12 Dec, 2023 @ 5:03am 
Hello . pls patch Altered Carbon: Ultratech Unleashed :dishhead:
Aquila 11 Dec, 2023 @ 5:05pm 
@Lould seconding the thanks for the investigation and fixes, worked perfectly for me for the quiver + bandolier
Jouja 23 Nov, 2023 @ 8:09am 
@LouId Thanks, that solved my problem.
Rubber Ducky 9 Nov, 2023 @ 3:38pm 
settings were not working for making VAE accessories ammo or quiver to ammo
hottt3 2 Nov, 2023 @ 6:29pm 
@raz334 Please, read the description. There's a special setting "Nudists ignore utilities".
raz334 2 Nov, 2023 @ 5:12pm 
can you set the packs to not count as clothing / cover up parts it shouldn't in the first place? having some annoyances with that on a nudist pawn.
FallinDred 31 Oct, 2023 @ 9:16pm 
love this mod. the enlarged textures are a bit annoying though
LouIdZarcs 4 Oct, 2023 @ 10:27pm 
i changed "PacksAreNotBelts_Ammol" to "PacksAreNotBelts_Tactical" for the bandoliers, and they are normal sized now lol
Kefkah 1 Oct, 2023 @ 8:09pm 
Likewise encountering oversized accessories. Bandoliers appear on the top-outer/shell layer and literally block off the entire pawn. Quivers appear on top as well, and are likewise scaling weirdly.

May be an issue with how the utility layer is being handled now with biotech due to pawn size scaling or genes?
LouIdZarcs 22 Sep, 2023 @ 6:49pm 
the bandolier from biotech is still very large visual . thats wield, i dont know whats that problem
LouIdZarcs 22 Sep, 2023 @ 6:44pm 
And the quiver&ammopack from VAEA , their layers are defined as "PacksAreNotBelts_Tactical", change to "PacksAreNotBelts_Ammo", then can solve the purple square problem
LouIdZarcs 22 Sep, 2023 @ 6:22pm 
Hi Turnovus , i think you omit a ''<operations>'' under the "<Operation Class="PatchOperationSequence">" in BodyPartChanges.xml from RimmuNationOne, which caused red errors
MeatBeatMarv 22 Sep, 2023 @ 3:27pm 
another bump for the texture problems for VAE Accessories.

The error in question: Failed to find any textures at Things/Apparel/AmmoPack/AmmoPack_Male while constructing Multi(initPath=Things/Apparel/AmmoPack/AmmoPack_Male, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))

the error goes away when you remove Packs Are Not Belts.

https://gist.github.com/HugsLibRecordKeeper/a3f0dae61627509d36bd9febcd475a32
TheHyrulianKnight 1 Aug, 2023 @ 10:18am 
Getting an error that seems to be an interaction with RPG Style Inventory Revamped. Pawns will equip multiple items for the same slot. It happened after I enabled the ammo layer settings for bandoleers and ammo packs.
angus_jo 1 Aug, 2023 @ 8:02am 
I have the same issue with VAE Accessories. Ammo pack is just purple square when equipped.
Alexander Zagirov 23 Jul, 2023 @ 2:23pm 
@Turnovus, "Use ammunition layer for VAE Accessories" option stopped working after the last update.
Dekent 22 Jul, 2023 @ 11:16pm 
I'm getting the oversized bandoliers and purple box ammo packs too, anyone found a fix or what mod is breaking it?
Caramel 21 Jul, 2023 @ 3:42pm 
The bandolier is a bit oversized...
Aelflead Wayne 14 Jul, 2023 @ 6:38pm 
More utility packs
anitachall 14 Jul, 2023 @ 3:02pm 
What mod is the Robotic Rig in the first image from?
Raven 12 Jul, 2023 @ 5:22pm 
Yeah, I tried out the new options, and the vanilla bandoleer is bigger than power armor and the VAE quiver and ammo pack are just purple squares when equipped. Those other two might be mod order errors though.
Mad Catter 12 Jul, 2023 @ 9:04am 
For some reason the Heavy Bandolier becomes humongous when set to ammunition layer?
Nevermind 12 Jul, 2023 @ 8:30am 
@Turnovus: Thank you too - for quick response and for your work :) I'll enable "legacy smokepop" for now to avoid conflicts.
Turnovus  [author] 12 Jul, 2023 @ 7:07am 
@Nevermind
It looks like one of RH's pawnkinds is trying to generate with a smokepop pack and an RH item that takes up the torso. That's why legacy smokepop works, but the default setting doesn't. It will require a targeted patch to fix, which I will work on when I get a chance.

Thank you for the descriptive bug report, it helps a lot.
Nevermind 12 Jul, 2023 @ 4:52am 
Hi Turnovus! Since last update I've started to get a weird error right after loading Rimworld (at the main menu). I believe there is some sort of conflict between Packs Are Not Belts and [RH2] Faction: The Rangers. Enabling "Legacy smokepop" setting seems to remove the error, but wearing smokepop at the back is just way too neat and useful :) Could you please take a look?
Log: https://gist.github.com/HugsLibRecordKeeper/53a3bcf2b0402ebd8908b30df8b06f1b
Aelflead Wayne 8 Jul, 2023 @ 2:54am 
Hey, alpha mech adds a few backpacks can you add them?
Turnovus  [author] 5 Jul, 2023 @ 7:47am 
@SonicPaladin
Yes. With this mod, tox packs are worn on the torso.
SonicPaladin 5 Jul, 2023 @ 3:39am 
Does this also work with Tox packs? I wanna cropdust the competition with shield belts on.
Turnovus  [author] 15 Jun, 2023 @ 1:16pm 
@MysteriousFawx I thought so, but I figured I'd look into it anyways.

Either way, it's all good.
MysteriousFawx 15 Jun, 2023 @ 9:35am 
@Turnovus F*ck, nevermind! I'm an idiot... its another setting elsewhere, your mod is working perfectly. Apologies!