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Báo cáo lỗi dịch thuật
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2521176396
With the 'Use ammunition layer for VAE Accessories' option turned on
https://gist.github.com/HugsLibRecordKeeper/351bb5651b42081597e26b96bafb6405
Would it be possible that Anomaly's Flare Pack get's a dedicated slot or similar?
and Shield from : Vanilla Apparel Expanded — Accessories . But they use the same slot, can you do some magic about it ? or add in options ability to change number of utility slots ?? I was looking for some mods to change number of slots but no success :(
May be an issue with how the utility layer is being handled now with biotech due to pawn size scaling or genes?
The error in question: Failed to find any textures at Things/Apparel/AmmoPack/AmmoPack_Male while constructing Multi(initPath=Things/Apparel/AmmoPack/AmmoPack_Male, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
the error goes away when you remove Packs Are Not Belts.
https://gist.github.com/HugsLibRecordKeeper/a3f0dae61627509d36bd9febcd475a32
It looks like one of RH's pawnkinds is trying to generate with a smokepop pack and an RH item that takes up the torso. That's why legacy smokepop works, but the default setting doesn't. It will require a targeted patch to fix, which I will work on when I get a chance.
Thank you for the descriptive bug report, it helps a lot.
Log: https://gist.github.com/HugsLibRecordKeeper/53a3bcf2b0402ebd8908b30df8b06f1b
Yes. With this mod, tox packs are worn on the torso.
Either way, it's all good.