RimWorld
Packs Are Not Belts
206 commenti
Arc Striker 16 dic 2024, ore 2:47 
will this eventually support "More Utility Packs" mod?. thank you so much for this mod i love using the shield packs but i also like combining it with shield belts
Pillowesque 20 set 2024, ore 13:18 
@chainlinc3 holy moly THANK you I knew it was VEAccessories but 475,000 people or something are using it no problems so I knew it was some other mod. Cheers
TheTrueJohnMadden 18 set 2024, ore 15:34 
I know you've probably been asked this but what mod is the robotic rig from?
Ranger Dimitri 11 lug 2024, ore 3:51 
Any plans on having the tac belts and such from the various RH2 Faction mod's also work like what you got for the RImmu-Nation Clothing mod already? Just to help expand on what they got for their overall kit's to help make them even more tacti-cool on my Rimworld, as well as also just giving more they can work with on average.
Flamangos 11 lug 2024, ore 0:14 
Looks like this isnt compatible with Combat Extended. I can't equip and of the items effected by this mod. It just says 'Cannot wear [Item] Inventory full'.
chainlinc3 21 mag 2024, ore 22:35 
Anyone having issues with the VAE Ammo Pack / Quiver, I was able to resolve the issue on my end by disabling "Use ammunition layer for VAE Accessories" in the mod settings. Having looked at the patch, I'm not sure WHY it borks those items, but it borks them good and proper, so... Yeah.
pig in a pumpkin 20 mag 2024, ore 1:21 
also neither the ammo pack nor the quiver take effect
Sunny 9 mag 2024, ore 12:18 
I can second VAE Accessories having issues. For me, I've specifically noticed the ammo pack is missing its texture and renders as a pink box.
Victor 8 mag 2024, ore 6:37 
There are issues with pawns equipping Quivers from Vanilla Apparel Expanded — Accessories
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2521176396
With the 'Use ammunition layer for VAE Accessories' option turned on

https://gist.github.com/HugsLibRecordKeeper/351bb5651b42081597e26b96bafb6405
pikachu12999 4 mag 2024, ore 8:24 
What about alpha mechs void link pack and similar?
Zoe, the Bad Wolf 22 apr 2024, ore 20:39 
@Author
Would it be possible that Anomaly's Flare Pack get's a dedicated slot or similar?
Newbetacraft 21 apr 2024, ore 23:12 
Has this mod been updated to work with anomaly yet? I just started a new game and it seems that the turret packs aren't working with the vanilla shield belt or the VE ranged shield belt.
tarantio 21 apr 2024, ore 12:37 
i would like to use grenade belts from : Vanilla Weapons Expanded - Grenades
and Shield from : Vanilla Apparel Expanded — Accessories . But they use the same slot, can you do some magic about it ? or add in options ability to change number of utility slots ?? I was looking for some mods to change number of slots but no success :(
FrufLukas 19 apr 2024, ore 6:07 
i love you so much
lobosan 17 apr 2024, ore 22:22 
@Parker_TheGhost same for me - nice catch with the VAE quiver incompatibility.
Parker_TheGhost 13 apr 2024, ore 1:56 
This mod is causing all map pawns and other gui effects to disappear when I put on a single quiver from VAE and zoom out a bit. https://gist.github.com/HugsLibRecordKeeper/94112449318d6b7a1409d26552507bc6
Slikkelas 6 feb 2024, ore 1:24 
I can safely say, that this mod broke something in the Toggleable Overlays mod making readouts be reversed. So if you experience this, you know why.
Amethyst the otter 30 dic 2023, ore 13:04 
i have a few issues in my playthroughs and i have a big feeling that this mod messes up a little with animal apparel and more advanced animals, i need to dig into it more but it glitches out with some stuff of animals
V∆ŁĶẎŘĒΞ 30 dic 2023, ore 2:09 
Hi, can you make a patch for the equipment in the belt slot from the Altered Carbon: Ultratech Unleashed and School Defense mod
Allachor 16 dic 2023, ore 12:29 
Hello, the setting 'Equipment ignores damage' which is enabled by default causes significant lag in combat. Maybe set it to disabled by default?
V∆ŁĶẎŘĒΞ 12 dic 2023, ore 5:03 
Hello . pls patch Altered Carbon: Ultratech Unleashed :dishhead:
Aquila 11 dic 2023, ore 17:05 
@Lould seconding the thanks for the investigation and fixes, worked perfectly for me for the quiver + bandolier
Jouja 23 nov 2023, ore 8:09 
@LouId Thanks, that solved my problem.
Rubber Ducky 9 nov 2023, ore 15:38 
settings were not working for making VAE accessories ammo or quiver to ammo
hottt3 2 nov 2023, ore 18:29 
@raz334 Please, read the description. There's a special setting "Nudists ignore utilities".
raz334 2 nov 2023, ore 17:12 
can you set the packs to not count as clothing / cover up parts it shouldn't in the first place? having some annoyances with that on a nudist pawn.
FallinDred 31 ott 2023, ore 21:16 
love this mod. the enlarged textures are a bit annoying though
LouIdZarcs 4 ott 2023, ore 22:27 
i changed "PacksAreNotBelts_Ammol" to "PacksAreNotBelts_Tactical" for the bandoliers, and they are normal sized now lol
Kefkah 1 ott 2023, ore 20:09 
Likewise encountering oversized accessories. Bandoliers appear on the top-outer/shell layer and literally block off the entire pawn. Quivers appear on top as well, and are likewise scaling weirdly.

May be an issue with how the utility layer is being handled now with biotech due to pawn size scaling or genes?
LouIdZarcs 22 set 2023, ore 18:49 
the bandolier from biotech is still very large visual . thats wield, i dont know whats that problem
LouIdZarcs 22 set 2023, ore 18:44 
And the quiver&ammopack from VAEA , their layers are defined as "PacksAreNotBelts_Tactical", change to "PacksAreNotBelts_Ammo", then can solve the purple square problem
LouIdZarcs 22 set 2023, ore 18:22 
Hi Turnovus , i think you omit a ''<operations>'' under the "<Operation Class="PatchOperationSequence">" in BodyPartChanges.xml from RimmuNationOne, which caused red errors
MeatBeatMarv 22 set 2023, ore 15:27 
another bump for the texture problems for VAE Accessories.

The error in question: Failed to find any textures at Things/Apparel/AmmoPack/AmmoPack_Male while constructing Multi(initPath=Things/Apparel/AmmoPack/AmmoPack_Male, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))

the error goes away when you remove Packs Are Not Belts.

https://gist.github.com/HugsLibRecordKeeper/a3f0dae61627509d36bd9febcd475a32
TheHyrulianKnight 1 ago 2023, ore 10:18 
Getting an error that seems to be an interaction with RPG Style Inventory Revamped. Pawns will equip multiple items for the same slot. It happened after I enabled the ammo layer settings for bandoleers and ammo packs.
angus_jo 1 ago 2023, ore 8:02 
I have the same issue with VAE Accessories. Ammo pack is just purple square when equipped.
Alexander Zagirov 23 lug 2023, ore 14:23 
@Turnovus, "Use ammunition layer for VAE Accessories" option stopped working after the last update.
Dekent 22 lug 2023, ore 23:16 
I'm getting the oversized bandoliers and purple box ammo packs too, anyone found a fix or what mod is breaking it?
Caramel 21 lug 2023, ore 15:42 
The bandolier is a bit oversized...
Aelflead Wayne 14 lug 2023, ore 18:38 
More utility packs
anitachall 14 lug 2023, ore 15:02 
What mod is the Robotic Rig in the first image from?
Raven 12 lug 2023, ore 17:22 
Yeah, I tried out the new options, and the vanilla bandoleer is bigger than power armor and the VAE quiver and ammo pack are just purple squares when equipped. Those other two might be mod order errors though.
Mad Catter 12 lug 2023, ore 9:04 
For some reason the Heavy Bandolier becomes humongous when set to ammunition layer?
Nevermind 12 lug 2023, ore 8:30 
@Turnovus: Thank you too - for quick response and for your work :) I'll enable "legacy smokepop" for now to avoid conflicts.
Turnovus  [autore] 12 lug 2023, ore 7:07 
@Nevermind
It looks like one of RH's pawnkinds is trying to generate with a smokepop pack and an RH item that takes up the torso. That's why legacy smokepop works, but the default setting doesn't. It will require a targeted patch to fix, which I will work on when I get a chance.

Thank you for the descriptive bug report, it helps a lot.
Nevermind 12 lug 2023, ore 4:52 
Hi Turnovus! Since last update I've started to get a weird error right after loading Rimworld (at the main menu). I believe there is some sort of conflict between Packs Are Not Belts and [RH2] Faction: The Rangers. Enabling "Legacy smokepop" setting seems to remove the error, but wearing smokepop at the back is just way too neat and useful :) Could you please take a look?
Log: https://gist.github.com/HugsLibRecordKeeper/53a3bcf2b0402ebd8908b30df8b06f1b
Aelflead Wayne 8 lug 2023, ore 2:54 
Hey, alpha mech adds a few backpacks can you add them?
Turnovus  [autore] 5 lug 2023, ore 7:47 
@SonicPaladin
Yes. With this mod, tox packs are worn on the torso.
SonicPaladin 5 lug 2023, ore 3:39 
Does this also work with Tox packs? I wanna cropdust the competition with shield belts on.
Turnovus  [autore] 15 giu 2023, ore 13:16 
@MysteriousFawx I thought so, but I figured I'd look into it anyways.

Either way, it's all good.
MysteriousFawx 15 giu 2023, ore 9:35 
@Turnovus F*ck, nevermind! I'm an idiot... its another setting elsewhere, your mod is working perfectly. Apologies!