RimWorld

RimWorld

110 ratings
[FM] Apparels and Weapons Fixes
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
3.266 MB
14 Apr, 2024 @ 10:21am
29 Jul @ 12:32pm
2 Change Notes ( view )

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[FM] Apparels and Weapons Fixes

Description
Description
This mod adds many changes and fixes (according to the author of the mod) to the clothing and weapon system etc.

PLEASE NOTE: This mod was developed for version 1.4 and in many ways it is now difficult for me to test it for compatibility with the new version, since many mods that I supported have not yet been updated to version 1.5. If you find any errors or have any suggestions, leave a comment and I will try to check it.

More important patches is for:

- Adding new categories for weapons and clothing for faster and easier sorting (support for more than 30 mods, including the Vanilla Expanded and Medieval Overhaul mods series);
- Changed slots for some apparel and headgears
- Return and rebalance of items from earlier versions of Vanilla Expanded Armor and Apparel
- Retexture of some items from official dlc

Changelog

04/14/24: Release

07/29/25: Update for 1.6

Contents



Supported mods:

- Vanilla Expanded Armor
- Vanilla Expanded Apparel
- Vanilla Expanded Weapons (+ all 7 addons)
- Vanilla Expanded Factions (10 addons - works for 1.4, for 1.5 need testing after release combined versions)
- Vanilla Expanded Psycasts
- Vanilla Ideology Expanded - Hats And Rags
- Impact Weaponry
- Pulse Weaponry
- Glitter Weaponry
- Eltex Weaponry
- Archotech Weaponry
- Det's Energy Weapons
- Archotech PowerArmor
- Ancient Mech Armors
- Ancient Charged Arms

- Medieval Overhaul
- Medieval Tailor
- RimFantasy - Medieval Overhaul Edition
- RimFantasy - House Doyle
- Medieval Overhaul: Arcane Archaeologists
- Divine Order
- Ancient Armory
- Elves
- House Sanguin





44 Comments
Ryuuoo_ 1 Sep @ 7:07am 
Do non-supported mods go to the original categories or are those removed?
Scorpio 24 Aug @ 8:43am 
mini turret backpack is set has utility for some reason instead of you know backpack
trlightwing 14 Aug @ 5:10pm 
@Farx I don't suppose you could adjust the slot coverage for the Cerebrex Node reward from the Gravship/Mech Hive quest? It's like the Bandwidth Pack, but still takes up the utility slot.
maqadamia 10 Aug @ 6:56pm 
any chance to get a fix for the Plague Mask from VFE medieval 2 so you can wear it with hoods & such?
L. Velociraptor 30 Jul @ 8:42pm 
I will say I was using this mod since 1.6's update even without the 1.6 tag and it worked fine, as well as pawns just didn't spawn with gas masks all the time.

I think one of the issues was that the gas mask is cheap, in terms of raid points, and it was one of the few options for that slot. I think now there are more options, especially if you use mods that add masks or face coverings.

I love adding fun masks to my modlist, so I never encountered the gas mask issue... because there was always a wide variety of nonsense to pick from.
Farx  [author] 30 Jul @ 7:46am 
Should be fixed now, I hope =___=
Scorpio 30 Jul @ 7:34am 
Gas mask issue fixed?
L. Velociraptor 29 Jul @ 6:16pm 
Heck yeah! Thanks for the update!
Farx  [author] 29 Jul @ 4:57pm 
I've not test it with Capes and Armor yet, but feel free to left comments here about compatibility
Frank 29 Jul @ 4:19pm 
Hell yeah 1.6 update, very nicely done! I'm excited to use this again
Do you know if Layers: Capes and Armor mod works with this or would there be a conflict?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3344566457