Total War: WARHAMMER II

Total War: WARHAMMER II

Jaffa's tower range reduction mod
43 Comments
n.pedrazalis 24 May, 2022 @ 7:25am 
uptate please and make sfo please ? ? ?
jmyidol 27 Oct, 2021 @ 2:57pm 
update?
Private Zim 27 Jun, 2021 @ 4:42pm 
jaffa kree!
Axem Black 11 Jun, 2021 @ 6:33pm 
this still working or nah?
DarkSavvv 25 Mar, 2021 @ 3:32pm 
Thanks!, Can you update?
Ryan_Kerensky 16 Feb, 2021 @ 5:48pm 
update?
lwhのsama 3 Jan, 2021 @ 10:48am 
love this best mod
Shayan 19 Dec, 2020 @ 6:01am 
This still works
LittlePrince 9 Dec, 2020 @ 10:13pm 
update pls ㅠㅠㅠㅠㅠㅠ
Mosley was right 9 Dec, 2020 @ 11:32am 
Thank you!
TØRG-02 7 Dec, 2020 @ 8:26am 
when will this be updated?
Wazuuf 5 Dec, 2020 @ 6:34pm 
Does this work now?
TorquevonThorne 20 Nov, 2020 @ 7:18am 
I was playing as Gelt, attacked Karak Hirn at turn 2. I was speechless watching those tier 1 dwarven towers hitting my troops near the edge of the battlefield. How could the gobbos operating them have such good aim and range? Maybe Black Venom got some skaven slaves.
This makes it much more realistic, thank you.
Densus 7 Oct, 2020 @ 8:23am 
This is the way it should be. A sensible encounter requires either short-range artillery, or a larger siege map.

I don't understand why they chose to turn siege battles into a chaotic rush. It sort of goes against the principle of Total War games.
// 6 Sep, 2020 @ 7:36am 
LOL Awesome
Ryan_Kerensky 5 Sep, 2020 @ 11:42pm 
you sir, deserve a blow job. You are the Hero we needed.
Nexus 28 Jun, 2020 @ 6:33pm 
Is it sfo compatible ?
btw. nice to see a updated mod and i hope really it will be updated in the Future.
菠萝牛奶糖 27 Jun, 2020 @ 5:21am 
thanks I hate tower
Macrath 21 Jun, 2020 @ 1:34pm 
could you make a 350-400m range version?
Candyman 12 Jun, 2020 @ 8:18am 
Feelsbad every mod that changes this makes them too small as to where towers are even worse
Macrath 9 Jun, 2020 @ 12:27pm 
This is a great fix for Siege battles. It never made any sense as the Attacker why you are forced to place your entire army in range of the city defences.
However I still find this lacking as now the towers are so underpowered that they almost dont even matter.. I think what is really needed is a change to the range of all siege weapons as well. The type of weapon in either a Tower or on the field should determine the range. For example a catapult should have less range then the Cannon. So if you attack a city with Catapults but the city has cannons in the towers then the tower should outrange your catapults.
Calan 31 May, 2020 @ 12:19am 
perfect, you know any mods that also increase tower damage slightly? enough to destroy atleast one goddamn siege tower for once
Nemesis 30 May, 2020 @ 3:28am 
Thanks man, Sebidee's mod is still broken and I've been really annoyed with sieges lately.
Epic The Incandescent 27 May, 2020 @ 10:15am 
could you possibly make them 250 so they are dangerous to short ranged artillery but now main line artillery?
Уединение 26 May, 2020 @ 9:37am 
I will thank you <3
Jaffa  [author] 26 May, 2020 @ 9:35am 
@Snow https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2109774094

Though not had much time to test it, so let me know if there's any issues.
Уединение 26 May, 2020 @ 2:38am 
Any chance on making a no greater power penalty since og modders forgot about this game :'(
NightWind 25 May, 2020 @ 7:24pm 
@Jaffa
Earned only after a complete reinstallation of the game. I don’t know what the problem was, but it was boring :steamhappy:
NightWind 25 May, 2020 @ 7:10pm 
@Jaffa
I have tried many options.
Put the mod in first place. Turned off all other modes (there is not a single mode that affects to projectiles). Even deleted all mods except this one. The most extreme measure was that I started a new game and under siege the towers have the usual radius.
[L9] Rhinopotamus 25 May, 2020 @ 6:59pm 
I know a lot of higher tier ones do explosive or magical damage, depending on the faction. Like the Greenskinz throw magical idols.
Jaffa  [author] 25 May, 2020 @ 6:49pm 
@Flipse @Rhinopotamus Yeah I'm sure it can be done. This was my first forey into Total War mods so still a bit unfamiliar with the tables but I'll have a stab at it tomorrow.

At least then something productive will come out of being off work because of lockdown :)

Should the towers do more damage too once upgraded? Like T1 does -20% of default value and T3 does +20%?
[L9] Rhinopotamus 25 May, 2020 @ 6:28pm 
I agree with Flipse, that'd be super cool actually.
Flipse 25 May, 2020 @ 6:01pm 
Is there any way to make the towers have varied range depending on garrison-upgrades in big cities.?

Like, 180 for basic-non-upgraded/minor-settlements.
200 for Tier 1 Garrison-Building (in big cities)
250 for Tier 2 (usualy bomb-launchers or stuff)
400 for Tier 3 (as they are usualy cannon-towers logicaly speaking)
Jaffa  [author] 25 May, 2020 @ 12:40pm 
@NightWind that's strange. Do you have any other mods that could be writing changes to projectiles tables? Does it work if you move it up the mod load order?
NightWind 25 May, 2020 @ 11:13am 
The mod does not work for me, I do not know what I did wrong. Everywhere included. But under siege, the towers have a standard range.
modmodmod 25 May, 2020 @ 9:53am 
Good
oRyan 25 May, 2020 @ 9:48am 
Thank you.
// 25 May, 2020 @ 9:20am 
Awesome! Thank you
☩Engelbert Dollfuss☩ 25 May, 2020 @ 6:06am 
nice job:winter2019coolyul:
ZZM-Isaac 25 May, 2020 @ 4:35am 
thank you!:steamhappy:
LogosDistributing 24 May, 2020 @ 9:10pm 
thank you!
modmodmod 24 May, 2020 @ 8:14pm 
Thanks!