Total War: WARHAMMER II

Total War: WARHAMMER II

Jaffa's tower range reduction mod
43 件のコメント
n.pedrazalis 2022年5月24日 7時25分 
uptate please and make sfo please ? ? ?
jmyidol 2021年10月27日 14時57分 
update?
Private Zim 2021年6月27日 16時42分 
jaffa kree!
Axem Black 2021年6月11日 18時33分 
this still working or nah?
DarkSavvv 2021年3月25日 15時32分 
Thanks!, Can you update?
Ryan_Kerensky 2021年2月16日 17時48分 
update?
lwhのsama 2021年1月3日 10時48分 
love this best mod
Shayan 2020年12月19日 6時01分 
This still works
LittlePrince 2020年12月9日 22時13分 
update pls ㅠㅠㅠㅠㅠㅠ
Mosley was right 2020年12月9日 11時32分 
Thank you!
TØRG-02 2020年12月7日 8時26分 
when will this be updated?
Wazuuf 2020年12月5日 18時34分 
Does this work now?
TorquevonThorne 2020年11月20日 7時18分 
I was playing as Gelt, attacked Karak Hirn at turn 2. I was speechless watching those tier 1 dwarven towers hitting my troops near the edge of the battlefield. How could the gobbos operating them have such good aim and range? Maybe Black Venom got some skaven slaves.
This makes it much more realistic, thank you.
Densus 2020年10月7日 8時23分 
This is the way it should be. A sensible encounter requires either short-range artillery, or a larger siege map.

I don't understand why they chose to turn siege battles into a chaotic rush. It sort of goes against the principle of Total War games.
// 2020年9月6日 7時36分 
LOL Awesome
Ryan_Kerensky 2020年9月5日 23時42分 
you sir, deserve a blow job. You are the Hero we needed.
Nexus 2020年6月28日 18時33分 
Is it sfo compatible ?
btw. nice to see a updated mod and i hope really it will be updated in the Future.
菠萝牛奶糖 2020年6月27日 5時21分 
thanks I hate tower
Macrath 2020年6月21日 13時34分 
could you make a 350-400m range version?
Candyman 2020年6月12日 8時18分 
Feelsbad every mod that changes this makes them too small as to where towers are even worse
Macrath 2020年6月9日 12時27分 
This is a great fix for Siege battles. It never made any sense as the Attacker why you are forced to place your entire army in range of the city defences.
However I still find this lacking as now the towers are so underpowered that they almost dont even matter.. I think what is really needed is a change to the range of all siege weapons as well. The type of weapon in either a Tower or on the field should determine the range. For example a catapult should have less range then the Cannon. So if you attack a city with Catapults but the city has cannons in the towers then the tower should outrange your catapults.
Calan 2020年5月31日 0時19分 
perfect, you know any mods that also increase tower damage slightly? enough to destroy atleast one goddamn siege tower for once
Nemesis 2020年5月30日 3時28分 
Thanks man, Sebidee's mod is still broken and I've been really annoyed with sieges lately.
Epic The Incandescent 2020年5月27日 10時15分 
could you possibly make them 250 so they are dangerous to short ranged artillery but now main line artillery?
Уединение 2020年5月26日 9時37分 
I will thank you <3
Jaffa  [作成者] 2020年5月26日 9時35分 
@Snow https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2109774094

Though not had much time to test it, so let me know if there's any issues.
Уединение 2020年5月26日 2時38分 
Any chance on making a no greater power penalty since og modders forgot about this game :'(
NightWind 2020年5月25日 19時24分 
@Jaffa
Earned only after a complete reinstallation of the game. I don’t know what the problem was, but it was boring :steamhappy:
NightWind 2020年5月25日 19時10分 
@Jaffa
I have tried many options.
Put the mod in first place. Turned off all other modes (there is not a single mode that affects to projectiles). Even deleted all mods except this one. The most extreme measure was that I started a new game and under siege the towers have the usual radius.
[L9] Rhinopotamus 2020年5月25日 18時59分 
I know a lot of higher tier ones do explosive or magical damage, depending on the faction. Like the Greenskinz throw magical idols.
Jaffa  [作成者] 2020年5月25日 18時49分 
@Flipse @Rhinopotamus Yeah I'm sure it can be done. This was my first forey into Total War mods so still a bit unfamiliar with the tables but I'll have a stab at it tomorrow.

At least then something productive will come out of being off work because of lockdown :)

Should the towers do more damage too once upgraded? Like T1 does -20% of default value and T3 does +20%?
[L9] Rhinopotamus 2020年5月25日 18時28分 
I agree with Flipse, that'd be super cool actually.
Flipse 2020年5月25日 18時01分 
Is there any way to make the towers have varied range depending on garrison-upgrades in big cities.?

Like, 180 for basic-non-upgraded/minor-settlements.
200 for Tier 1 Garrison-Building (in big cities)
250 for Tier 2 (usualy bomb-launchers or stuff)
400 for Tier 3 (as they are usualy cannon-towers logicaly speaking)
Jaffa  [作成者] 2020年5月25日 12時40分 
@NightWind that's strange. Do you have any other mods that could be writing changes to projectiles tables? Does it work if you move it up the mod load order?
NightWind 2020年5月25日 11時13分 
The mod does not work for me, I do not know what I did wrong. Everywhere included. But under siege, the towers have a standard range.
modmodmod 2020年5月25日 9時53分 
Good
oRyan 2020年5月25日 9時48分 
Thank you.
// 2020年5月25日 9時20分 
Awesome! Thank you
☩Engelbert Dollfuss☩ 2020年5月25日 6時06分 
nice job:winter2019coolyul:
ZZM-Isaac 2020年5月25日 4時35分 
thank you!:steamhappy:
LogosDistributing 2020年5月24日 21時10分 
thank you!
modmodmod 2020年5月24日 20時14分 
Thanks!