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This makes it much more realistic, thank you.
I don't understand why they chose to turn siege battles into a chaotic rush. It sort of goes against the principle of Total War games.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1941333407&searchtext=great+power+remove
btw. nice to see a updated mod and i hope really it will be updated in the Future.
However I still find this lacking as now the towers are so underpowered that they almost dont even matter.. I think what is really needed is a change to the range of all siege weapons as well. The type of weapon in either a Tower or on the field should determine the range. For example a catapult should have less range then the Cannon. So if you attack a city with Catapults but the city has cannons in the towers then the tower should outrange your catapults.
Though not had much time to test it, so let me know if there's any issues.
Earned only after a complete reinstallation of the game. I don’t know what the problem was, but it was boring
I have tried many options.
Put the mod in first place. Turned off all other modes (there is not a single mode that affects to projectiles). Even deleted all mods except this one. The most extreme measure was that I started a new game and under siege the towers have the usual radius.
At least then something productive will come out of being off work because of lockdown :)
Should the towers do more damage too once upgraded? Like T1 does -20% of default value and T3 does +20%?
Like, 180 for basic-non-upgraded/minor-settlements.
200 for Tier 1 Garrison-Building (in big cities)
250 for Tier 2 (usualy bomb-launchers or stuff)
400 for Tier 3 (as they are usualy cannon-towers logicaly speaking)