Total War: WARHAMMER II

Total War: WARHAMMER II

Jaffa's tower range reduction mod
43 Kommentare
n.pedrazalis 24. Mai 2022 um 7:25 
uptate please and make sfo please ? ? ?
jmyidol 27. Okt. 2021 um 14:57 
update?
John Helldiver 27. Juni 2021 um 16:42 
jaffa kree!
Axem Black 11. Juni 2021 um 18:33 
this still working or nah?
DarkSavvv 25. März 2021 um 15:32 
Thanks!, Can you update?
Ryan_Kerensky 16. Feb. 2021 um 17:48 
update?
lwhのsama 3. Jan. 2021 um 10:48 
love this best mod
Shayan 19. Dez. 2020 um 6:01 
This still works
LittlePrince 9. Dez. 2020 um 22:13 
update pls ㅠㅠㅠㅠㅠㅠ
Mosley was right 9. Dez. 2020 um 11:32 
Thank you!
TØRG-02 7. Dez. 2020 um 8:26 
when will this be updated?
Wazuuf 5. Dez. 2020 um 18:34 
Does this work now?
TorquevonThorne 20. Nov. 2020 um 7:18 
I was playing as Gelt, attacked Karak Hirn at turn 2. I was speechless watching those tier 1 dwarven towers hitting my troops near the edge of the battlefield. How could the gobbos operating them have such good aim and range? Maybe Black Venom got some skaven slaves.
This makes it much more realistic, thank you.
Densus 7. Okt. 2020 um 8:23 
This is the way it should be. A sensible encounter requires either short-range artillery, or a larger siege map.

I don't understand why they chose to turn siege battles into a chaotic rush. It sort of goes against the principle of Total War games.
// 6. Sep. 2020 um 7:36 
LOL Awesome
Ryan_Kerensky 5. Sep. 2020 um 23:42 
you sir, deserve a blow job. You are the Hero we needed.
Nexus 28. Juni 2020 um 18:33 
Is it sfo compatible ?
btw. nice to see a updated mod and i hope really it will be updated in the Future.
菠萝牛奶糖 27. Juni 2020 um 5:21 
thanks I hate tower
Macrath 21. Juni 2020 um 13:34 
could you make a 350-400m range version?
Candyman 12. Juni 2020 um 8:18 
Feelsbad every mod that changes this makes them too small as to where towers are even worse
Macrath 9. Juni 2020 um 12:27 
This is a great fix for Siege battles. It never made any sense as the Attacker why you are forced to place your entire army in range of the city defences.
However I still find this lacking as now the towers are so underpowered that they almost dont even matter.. I think what is really needed is a change to the range of all siege weapons as well. The type of weapon in either a Tower or on the field should determine the range. For example a catapult should have less range then the Cannon. So if you attack a city with Catapults but the city has cannons in the towers then the tower should outrange your catapults.
Calan 31. Mai 2020 um 0:19 
perfect, you know any mods that also increase tower damage slightly? enough to destroy atleast one goddamn siege tower for once
Nemesis 30. Mai 2020 um 3:28 
Thanks man, Sebidee's mod is still broken and I've been really annoyed with sieges lately.
Epic The Incandescent 27. Mai 2020 um 10:15 
could you possibly make them 250 so they are dangerous to short ranged artillery but now main line artillery?
Уединение 26. Mai 2020 um 9:37 
I will thank you <3
Jaffa  [Autor] 26. Mai 2020 um 9:35 
@Snow https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2109774094

Though not had much time to test it, so let me know if there's any issues.
Уединение 26. Mai 2020 um 2:38 
Any chance on making a no greater power penalty since og modders forgot about this game :'(
NightWind 25. Mai 2020 um 19:24 
@Jaffa
Earned only after a complete reinstallation of the game. I don’t know what the problem was, but it was boring :steamhappy:
NightWind 25. Mai 2020 um 19:10 
@Jaffa
I have tried many options.
Put the mod in first place. Turned off all other modes (there is not a single mode that affects to projectiles). Even deleted all mods except this one. The most extreme measure was that I started a new game and under siege the towers have the usual radius.
[L9] Rhinopotamus 25. Mai 2020 um 18:59 
I know a lot of higher tier ones do explosive or magical damage, depending on the faction. Like the Greenskinz throw magical idols.
Jaffa  [Autor] 25. Mai 2020 um 18:49 
@Flipse @Rhinopotamus Yeah I'm sure it can be done. This was my first forey into Total War mods so still a bit unfamiliar with the tables but I'll have a stab at it tomorrow.

At least then something productive will come out of being off work because of lockdown :)

Should the towers do more damage too once upgraded? Like T1 does -20% of default value and T3 does +20%?
[L9] Rhinopotamus 25. Mai 2020 um 18:28 
I agree with Flipse, that'd be super cool actually.
Flipse 25. Mai 2020 um 18:01 
Is there any way to make the towers have varied range depending on garrison-upgrades in big cities.?

Like, 180 for basic-non-upgraded/minor-settlements.
200 for Tier 1 Garrison-Building (in big cities)
250 for Tier 2 (usualy bomb-launchers or stuff)
400 for Tier 3 (as they are usualy cannon-towers logicaly speaking)
Jaffa  [Autor] 25. Mai 2020 um 12:40 
@NightWind that's strange. Do you have any other mods that could be writing changes to projectiles tables? Does it work if you move it up the mod load order?
NightWind 25. Mai 2020 um 11:13 
The mod does not work for me, I do not know what I did wrong. Everywhere included. But under siege, the towers have a standard range.
modmodmod 25. Mai 2020 um 9:53 
Good
oRyan 25. Mai 2020 um 9:48 
Thank you.
// 25. Mai 2020 um 9:20 
Awesome! Thank you
☩Engelbert Dollfuss☩ 25. Mai 2020 um 6:06 
nice job:winter2019coolyul:
ZZM-Isaac 25. Mai 2020 um 4:35 
thank you!:steamhappy:
LogosDistributing 24. Mai 2020 um 21:10 
thank you!
modmodmod 24. Mai 2020 um 20:14 
Thanks!