RimWorld

RimWorld

Gunplay
293 Comments
lexcpa324 9 Sep @ 2:51pm 
The video looks great, im impressed
Kait 28 Aug @ 4:59am 
is there a way to have different projectile speed depending on weapon ?
i like this mod with guns but the arrow speed is rather silly looking when using bows
Twinki 24 Aug @ 8:16pm 
@AUTOMATIC

I have a fix for these NRE complaints, but your GItHub isn't updated with 1.6 - I'm closing to simply releasing a fork version instead with the fix baked it, but it'd be sweet if that wasn't needed
femoral2 20 Aug @ 5:12pm 
Tip: Always disable trails with this mods. It generates a lot of lag with other mods that add weapons. I got a massive improvement after I disable the trails option
Dealer Mangan 16 Aug @ 7:41am 
Doesn't play well with vanilla expanded weapon mods.
Linxu 9 Aug @ 3:32pm 
Hah, I just came here to report the same thing! Buncha tracers stuck on the map, and console being constantly spammed with:

Exception ticking default395948 (at (98, 0, 181)). Suppressing further errors. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9AD72D60]

at Verse.GenGrid.InBounds (UnityEngine.Vector3 v, Verse.Map map) [0x00000] in <cb53cd4422904947932d33f561ad8d15>:0

at VEF.Weapons.ExpandableProjectile.get_ExactPosition () [0x0000f] in <810beedc514b49c6a1a7550d452dcc2c>:0

at Gunplay.ProjectileTrail.Tick () [0x00019] in <1026ad69543844f19e3572b0192e6e50>:0

at Verse.Thing.DoTick () [0x0007b] in <cb53cd4422904947932d33f561ad8d15>:0

at Verse.TickList.Tick () [0x00139] in <cb53cd4422904947932d33f561ad8d15>:0
Latex Santa 5 Aug @ 9:04am 
@SleepingPigNeverSleep
Oh yea, this bug was in 1.5 as well, especially with Coilguns.
The trails usually disappeared after a save and reload.
SleepingPigNeverSleep 25 Jul @ 9:57pm 
After a battle, the trails doesn't disappear and error keeps happening

Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref CB06E20C]
at Verse.GenGrid.InBounds (UnityEngine.Vector3 v, Verse.Map map) [0x00000] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
at VEF.Weapons.ExpandableProjectile.get_ExactPosition () [0x0000f] in <146b542dabb14f44b04d23fe0d70d5e8>:0
at Gunplay.ProjectileTrail.Tick () [0x00019] in <1026ad69543844f19e3572b0192e6e50>:0

https://gist.github.com/HugsLibRecordKeeper/5d6fb4b491b71ab981e8a95b7fb4aba2

Is it mod conflict or a bug?
Boxy 19 Jul @ 10:00pm 
Is this the reason grenades and bombs just stop in the air and throw errors?
szmtex 17 Jul @ 12:39pm 
@AUTOMATIC Hello found a little bug and confirmed it occurs only with Gunplay active. Its only visual tho when you throw grenade (any) and its about to touch ground it will jump and fall on the same tile 2nd time. molotovs looks normal tho
Himikoo 15 Jul @ 8:37pm 
Breaks gauss weapons from vanilla expanded (never dissapearing bullet trail)
Engineer Gaming Part 3 3 Jul @ 11:26am 
So, SOS2 is compatible with gunplay even if it says it's not in rimsort?
Cayin 30 Jun @ 9:45am 
Chaosllama 26 Jun @ 12:26pm 
What an inspired, awesomesauce mod. Thanks!
Tybo 16 Jun @ 12:12pm 
Thanks for updating! Love the mod :) By the way, I'm using rimsort and it still suggests that this version is incomaptible. Do I have to wait for steam to do it's thing? Tried resubscribing
ReeceyB 16 Jun @ 5:47am 
Thanks for the updoots for 1.6
AzoorFox 15 Jun @ 1:19pm 
UPDATE WHEN???????????????
LapisAzure 15 Jun @ 9:47am 
@天哪,那是接近的, gunplay also scales the sound of more powerful weapons so the firefoam sprayers are also way too loud because of it
Caatalyst 14 Jun @ 1:26am 
Would love 1.6!
Rayสาหร่าย 8 Jun @ 10:54am 
CE?
天哪,那是接近的 21 May @ 11:19am 
To be honest, I really dislike the situation where the bullet trajectory option is turned on and the bullet texture becomes huge due to the excessive power of the weapon
LapisAzure 8 May @ 11:27am 
I just tracked a bug from this mod with the fire extinguisher from VWE and the firefoam launchers from Firefoam Things, where the launched firefoams gets a infinitely wide trail. Disabling weapon trails solves the issue, though.
Tig_Basty_Boi 23 Apr @ 4:29am 
should you have this before or after any other weapon mods?
WhiskersAndCookie 5 Apr @ 7:08pm 
This is compatible with CE, right?
Claus 31 Mar @ 1:19pm 
It looks like the trails option of the mod is incompatible with Medieval 2. Disabling the option fixes the issue with weapons
Nine 29 Mar @ 7:09am 
incompatble with VFE Medieval 2 unfortuantely. awaiting a patch
blakebab 20 Mar @ 4:04am 
bugged with vanilla factions expanded medieval 2
Crimes Johnson 16 Mar @ 8:20am 
If you are having the projectile trails issue, you are able to use the "kill" command in devmode to remove them. It's annoying, but useful if you do not want to outright turn the trails off. You need to trace the trail to the destination point (i.e, who/where the bullet was fired at) and click with the kill command.
xVALERAx 18 Feb @ 6:51am 
The Railguns from VE also have the trail issue since ages
[PR/FAI]HavenOnline 21 Jan @ 10:44am 
is it comoatable w CE doe
wi9390 15 Jan @ 10:37am 
sos2 compatibility pleaseee
Alexeich 6 Jan @ 12:34pm 
Guys, just disable trails in the mod settings. This will solve the problem with VWE - Coilguns.
mrtnz 14 Dec, 2024 @ 3:38am 
bullet trails with VWE coilguns are broken, the bullet trails stay until you reload the save and heavily impact performance
Hebrux 10 Nov, 2024 @ 11:42am 
does this cause fps issues?
Alcatraz David 7 Nov, 2024 @ 10:10am 
Yep this mod is not compatible with Rail Gun from VWE - Coilguns.
Temporary fix: turn off bullets trails in mod options and it will work out just fine, yet I wanna see the bullet trails again :(((
Deltaknightx 6 Nov, 2024 @ 7:44am 
For some reason. I see trails of bullets not disappearing and idk if they are the cause of my games slowing down.
R A I D E N 27 Sep, 2024 @ 4:48pm 
Any plans for CE compatibility?
Chime 20 Sep, 2024 @ 10:39am 
Could you please set weapons trails to disabled by default for now, it's causing conflicts with a lot of other mods.
Z03 16 Sep, 2024 @ 1:42pm 
sos2 compatibility pleaseee
Ɲơɴɑɱɛ ت 4 Sep, 2024 @ 5:19am 
I agree. VWE - Coilguns get stuck. Causes lag but not unplayable.
R A I D E N 30 Aug, 2024 @ 4:38pm 
Any plans for SoS2 compatibility?
tom 8 Aug, 2024 @ 5:32am 
Can confirm VWE - Coilguns tracers get stuck on screen
NyamiNyamiNyami 4 Aug, 2024 @ 10:08am 
fix it with coilguns pls
Geneva 9 Jul, 2024 @ 7:19am 
agree with macbeth
Macbeth 4 Jul, 2024 @ 9:38am 
Can u please make combability with Vanilla Weapons Expanded - Coilguns? With ur mod bullet tracer from gauss shot does not despawn and make game lag. Please fix i love ur mod. :praisesun:
Drimsiii 24 Jun, 2024 @ 10:36am 
@Wilhelm Disable by going to Main Menu>Options>Mod Options>Gunplay>Enable Trails
ᛚᚢᚲᛟᚨᚾ 23 Jun, 2024 @ 12:31pm 
Hi can you make your mod compat with SOS2? thank you
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1909914131
Wilhelm 11 Jun, 2024 @ 8:17am 
@Samuel_Bucher
i´ve heard its compatible if you disable 'bullet trails'
but i have no idea where to do this... really like to play SoS2 and this.
kobold that bites people 30 May, 2024 @ 11:50pm 
also having the incompatibility with gauss weaponry from VWE coilguns.
the trails last until reload, and absolutely *destroy* TPS.
if a fix isn't feasible, i'd recommend having a compatibility warning, since vanilla expanded is extremely common.
Samuel_Bucher 28 May, 2024 @ 2:46am 
Any plans for SoS2 compatibility?