RimWorld
Gunplay
296 件のコメント
ShadowBlade9 17 時間前 
Sorry to repeat the comments, just saw people pointed this out in previous comments.
ShadowBlade9 17 時間前 
I think this mod is partially incompatible with Vanilla Weapons Expanded - Coilguns. In my game, the trails dont fade and then slow down the game. I have to reload to get rid of trails and stop the slow down to the game.
citizen 10月4日 16時02分 
In Odyssey, it seems that the unique minigun with weapon traits doesn’t have its sound applied!
lexcpa324 9月9日 14時51分 
The video looks great, im impressed
Kait 8月28日 4時59分 
is there a way to have different projectile speed depending on weapon ?
i like this mod with guns but the arrow speed is rather silly looking when using bows
Twinki 8月24日 20時16分 
@AUTOMATIC

I have a fix for these NRE complaints, but your GItHub isn't updated with 1.6 - I'm closing to simply releasing a fork version instead with the fix baked it, but it'd be sweet if that wasn't needed
femoral2 8月20日 17時12分 
Tip: Always disable trails with this mods. It generates a lot of lag with other mods that add weapons. I got a massive improvement after I disable the trails option
Dealer Mangan 8月16日 7時41分 
Doesn't play well with vanilla expanded weapon mods.
Linxu 8月9日 15時32分 
Hah, I just came here to report the same thing! Buncha tracers stuck on the map, and console being constantly spammed with:

Exception ticking default395948 (at (98, 0, 181)). Suppressing further errors. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9AD72D60]

at Verse.GenGrid.InBounds (UnityEngine.Vector3 v, Verse.Map map) [0x00000] in <cb53cd4422904947932d33f561ad8d15>:0

at VEF.Weapons.ExpandableProjectile.get_ExactPosition () [0x0000f] in <810beedc514b49c6a1a7550d452dcc2c>:0

at Gunplay.ProjectileTrail.Tick () [0x00019] in <1026ad69543844f19e3572b0192e6e50>:0

at Verse.Thing.DoTick () [0x0007b] in <cb53cd4422904947932d33f561ad8d15>:0

at Verse.TickList.Tick () [0x00139] in <cb53cd4422904947932d33f561ad8d15>:0
Latex Santa 8月5日 9時04分 
@SleepingPigNeverSleep
Oh yea, this bug was in 1.5 as well, especially with Coilguns.
The trails usually disappeared after a save and reload.
SleepingPigNeverSleep 7月25日 21時57分 
After a battle, the trails doesn't disappear and error keeps happening

Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref CB06E20C]
at Verse.GenGrid.InBounds (UnityEngine.Vector3 v, Verse.Map map) [0x00000] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
at VEF.Weapons.ExpandableProjectile.get_ExactPosition () [0x0000f] in <146b542dabb14f44b04d23fe0d70d5e8>:0
at Gunplay.ProjectileTrail.Tick () [0x00019] in <1026ad69543844f19e3572b0192e6e50>:0

https://gist.github.com/HugsLibRecordKeeper/5d6fb4b491b71ab981e8a95b7fb4aba2

Is it mod conflict or a bug?
Boxy 7月19日 22時00分 
Is this the reason grenades and bombs just stop in the air and throw errors?
szmtex 7月17日 12時39分 
@AUTOMATIC Hello found a little bug and confirmed it occurs only with Gunplay active. Its only visual tho when you throw grenade (any) and its about to touch ground it will jump and fall on the same tile 2nd time. molotovs looks normal tho
Himikoo 7月15日 20時37分 
Breaks gauss weapons from vanilla expanded (never dissapearing bullet trail)
Engineer Gaming Part 3 7月3日 11時26分 
So, SOS2 is compatible with gunplay even if it says it's not in rimsort?
Cayin 6月30日 9時45分 
Chaosllama 6月26日 12時26分 
What an inspired, awesomesauce mod. Thanks!
Tybo 6月16日 12時12分 
Thanks for updating! Love the mod :) By the way, I'm using rimsort and it still suggests that this version is incomaptible. Do I have to wait for steam to do it's thing? Tried resubscribing
ReeceyB 6月16日 5時47分 
Thanks for the updoots for 1.6
AzoorFox 6月15日 13時19分 
UPDATE WHEN???????????????
LapisAzure 6月15日 9時47分 
@天哪,那是接近的, gunplay also scales the sound of more powerful weapons so the firefoam sprayers are also way too loud because of it
Caatalyst 6月14日 1時26分 
Would love 1.6!
Rayสาหร่าย 6月8日 10時54分 
CE?
天哪,那是接近的 5月21日 11時19分 
To be honest, I really dislike the situation where the bullet trajectory option is turned on and the bullet texture becomes huge due to the excessive power of the weapon
LapisAzure 5月8日 11時27分 
I just tracked a bug from this mod with the fire extinguisher from VWE and the firefoam launchers from Firefoam Things, where the launched firefoams gets a infinitely wide trail. Disabling weapon trails solves the issue, though.
Tig_Basty_Boi 4月23日 4時29分 
should you have this before or after any other weapon mods?
WhiskersAndCookie 4月5日 19時08分 
This is compatible with CE, right?
Claus 3月31日 13時19分 
It looks like the trails option of the mod is incompatible with Medieval 2. Disabling the option fixes the issue with weapons
Nine 3月29日 7時09分 
incompatble with VFE Medieval 2 unfortuantely. awaiting a patch
blakebab 3月20日 4時04分 
bugged with vanilla factions expanded medieval 2
Crimes Johnson 3月16日 8時20分 
If you are having the projectile trails issue, you are able to use the "kill" command in devmode to remove them. It's annoying, but useful if you do not want to outright turn the trails off. You need to trace the trail to the destination point (i.e, who/where the bullet was fired at) and click with the kill command.
xVALERAx 2月18日 6時51分 
The Railguns from VE also have the trail issue since ages
=>PR<= HavenOnline 1月21日 10時44分 
is it comoatable w CE doe
wi9390 1月15日 10時37分 
sos2 compatibility pleaseee
Alexeich 1月6日 12時34分 
Guys, just disable trails in the mod settings. This will solve the problem with VWE - Coilguns.
mrtnz 2024年12月14日 3時38分 
bullet trails with VWE coilguns are broken, the bullet trails stay until you reload the save and heavily impact performance
Hebrux 2024年11月10日 11時42分 
does this cause fps issues?
Alcatraz David 2024年11月7日 10時10分 
Yep this mod is not compatible with Rail Gun from VWE - Coilguns.
Temporary fix: turn off bullets trails in mod options and it will work out just fine, yet I wanna see the bullet trails again :(((
Deltaknightx 2024年11月6日 7時44分 
For some reason. I see trails of bullets not disappearing and idk if they are the cause of my games slowing down.
R A I D E N 2024年9月27日 16時48分 
Any plans for CE compatibility?
Chime 2024年9月20日 10時39分 
Could you please set weapons trails to disabled by default for now, it's causing conflicts with a lot of other mods.
Z03 2024年9月16日 13時42分 
sos2 compatibility pleaseee
Ɲơɴɑɱɛ ت 2024年9月4日 5時19分 
I agree. VWE - Coilguns get stuck. Causes lag but not unplayable.
R A I D E N 2024年8月30日 16時38分 
Any plans for SoS2 compatibility?
t 2024年8月8日 5時32分 
Can confirm VWE - Coilguns tracers get stuck on screen
NyamiNyamiNyami 2024年8月4日 10時08分 
fix it with coilguns pls
Geneva 2024年7月9日 7時19分 
agree with macbeth
Macbeth 2024年7月4日 9時38分 
Can u please make combability with Vanilla Weapons Expanded - Coilguns? With ur mod bullet tracer from gauss shot does not despawn and make game lag. Please fix i love ur mod. :praisesun:
Drimsiii 2024年6月24日 10時36分 
@Wilhelm Disable by going to Main Menu>Options>Mod Options>Gunplay>Enable Trails
ᛚᚢᚲᛟᚨᚾ 2024年6月23日 12時31分 
Hi can you make your mod compat with SOS2? thank you
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1909914131