RimWorld
Gunplay
293 opmerkingen
lexcpa324 9 sep om 14:51 
The video looks great, im impressed
Kait 28 aug om 4:59 
is there a way to have different projectile speed depending on weapon ?
i like this mod with guns but the arrow speed is rather silly looking when using bows
Twinki 24 aug om 20:16 
@AUTOMATIC

I have a fix for these NRE complaints, but your GItHub isn't updated with 1.6 - I'm closing to simply releasing a fork version instead with the fix baked it, but it'd be sweet if that wasn't needed
femoral2 20 aug om 17:12 
Tip: Always disable trails with this mods. It generates a lot of lag with other mods that add weapons. I got a massive improvement after I disable the trails option
Dealer Mangan 16 aug om 7:41 
Doesn't play well with vanilla expanded weapon mods.
Linxu 9 aug om 15:32 
Hah, I just came here to report the same thing! Buncha tracers stuck on the map, and console being constantly spammed with:

Exception ticking default395948 (at (98, 0, 181)). Suppressing further errors. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9AD72D60]

at Verse.GenGrid.InBounds (UnityEngine.Vector3 v, Verse.Map map) [0x00000] in <cb53cd4422904947932d33f561ad8d15>:0

at VEF.Weapons.ExpandableProjectile.get_ExactPosition () [0x0000f] in <810beedc514b49c6a1a7550d452dcc2c>:0

at Gunplay.ProjectileTrail.Tick () [0x00019] in <1026ad69543844f19e3572b0192e6e50>:0

at Verse.Thing.DoTick () [0x0007b] in <cb53cd4422904947932d33f561ad8d15>:0

at Verse.TickList.Tick () [0x00139] in <cb53cd4422904947932d33f561ad8d15>:0
Latex Santa 5 aug om 9:04 
@SleepingPigNeverSleep
Oh yea, this bug was in 1.5 as well, especially with Coilguns.
The trails usually disappeared after a save and reload.
SleepingPigNeverSleep 25 jul om 21:57 
After a battle, the trails doesn't disappear and error keeps happening

Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref CB06E20C]
at Verse.GenGrid.InBounds (UnityEngine.Vector3 v, Verse.Map map) [0x00000] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
at VEF.Weapons.ExpandableProjectile.get_ExactPosition () [0x0000f] in <146b542dabb14f44b04d23fe0d70d5e8>:0
at Gunplay.ProjectileTrail.Tick () [0x00019] in <1026ad69543844f19e3572b0192e6e50>:0

https://gist.github.com/HugsLibRecordKeeper/5d6fb4b491b71ab981e8a95b7fb4aba2

Is it mod conflict or a bug?
Boxy 19 jul om 22:00 
Is this the reason grenades and bombs just stop in the air and throw errors?
szmtex 17 jul om 12:39 
@AUTOMATIC Hello found a little bug and confirmed it occurs only with Gunplay active. Its only visual tho when you throw grenade (any) and its about to touch ground it will jump and fall on the same tile 2nd time. molotovs looks normal tho
Himikoo 15 jul om 20:37 
Breaks gauss weapons from vanilla expanded (never dissapearing bullet trail)
Engineer Gaming Part 3 3 jul om 11:26 
So, SOS2 is compatible with gunplay even if it says it's not in rimsort?
Cayin 30 jun om 9:45 
Chaosllama 26 jun om 12:26 
What an inspired, awesomesauce mod. Thanks!
Tybo 16 jun om 12:12 
Thanks for updating! Love the mod :) By the way, I'm using rimsort and it still suggests that this version is incomaptible. Do I have to wait for steam to do it's thing? Tried resubscribing
ReeceyB 16 jun om 5:47 
Thanks for the updoots for 1.6
AzoorFox 15 jun om 13:19 
UPDATE WHEN???????????????
LapisAzure 15 jun om 9:47 
@天哪,那是接近的, gunplay also scales the sound of more powerful weapons so the firefoam sprayers are also way too loud because of it
Caatalyst 14 jun om 1:26 
Would love 1.6!
Rayสาหร่าย 8 jun om 10:54 
CE?
天哪,那是接近的 21 mei om 11:19 
To be honest, I really dislike the situation where the bullet trajectory option is turned on and the bullet texture becomes huge due to the excessive power of the weapon
LapisAzure 8 mei om 11:27 
I just tracked a bug from this mod with the fire extinguisher from VWE and the firefoam launchers from Firefoam Things, where the launched firefoams gets a infinitely wide trail. Disabling weapon trails solves the issue, though.
Tig_Basty_Boi 23 apr om 4:29 
should you have this before or after any other weapon mods?
WhiskersAndCookie 5 apr om 19:08 
This is compatible with CE, right?
Claus 31 mrt om 13:19 
It looks like the trails option of the mod is incompatible with Medieval 2. Disabling the option fixes the issue with weapons
Nine 29 mrt om 7:09 
incompatble with VFE Medieval 2 unfortuantely. awaiting a patch
blakebab 20 mrt om 4:04 
bugged with vanilla factions expanded medieval 2
Crimes Johnson 16 mrt om 8:20 
If you are having the projectile trails issue, you are able to use the "kill" command in devmode to remove them. It's annoying, but useful if you do not want to outright turn the trails off. You need to trace the trail to the destination point (i.e, who/where the bullet was fired at) and click with the kill command.
xVALERAx 18 feb om 6:51 
The Railguns from VE also have the trail issue since ages
[FAI] HavenOnline 21 jan om 10:44 
is it comoatable w CE doe
wi9390 15 jan om 10:37 
sos2 compatibility pleaseee
Alexeich 6 jan om 12:34 
Guys, just disable trails in the mod settings. This will solve the problem with VWE - Coilguns.
mrtnz 14 dec 2024 om 3:38 
bullet trails with VWE coilguns are broken, the bullet trails stay until you reload the save and heavily impact performance
Hebrux 10 nov 2024 om 11:42 
does this cause fps issues?
Alcatraz David 7 nov 2024 om 10:10 
Yep this mod is not compatible with Rail Gun from VWE - Coilguns.
Temporary fix: turn off bullets trails in mod options and it will work out just fine, yet I wanna see the bullet trails again :(((
Deltaknightx 6 nov 2024 om 7:44 
For some reason. I see trails of bullets not disappearing and idk if they are the cause of my games slowing down.
R A I D E N 27 sep 2024 om 16:48 
Any plans for CE compatibility?
Chime 20 sep 2024 om 10:39 
Could you please set weapons trails to disabled by default for now, it's causing conflicts with a lot of other mods.
Z03 16 sep 2024 om 13:42 
sos2 compatibility pleaseee
Ɲơɴɑɱɛ ت 4 sep 2024 om 5:19 
I agree. VWE - Coilguns get stuck. Causes lag but not unplayable.
R A I D E N 30 aug 2024 om 16:38 
Any plans for SoS2 compatibility?
tom 8 aug 2024 om 5:32 
Can confirm VWE - Coilguns tracers get stuck on screen
NyamiNyamiNyami 4 aug 2024 om 10:08 
fix it with coilguns pls
Geneva 9 jul 2024 om 7:19 
agree with macbeth
Macbeth 4 jul 2024 om 9:38 
Can u please make combability with Vanilla Weapons Expanded - Coilguns? With ur mod bullet tracer from gauss shot does not despawn and make game lag. Please fix i love ur mod. :praisesun:
Drimsiii 24 jun 2024 om 10:36 
@Wilhelm Disable by going to Main Menu>Options>Mod Options>Gunplay>Enable Trails
ᛚᚢᚲᛟᚨᚾ 23 jun 2024 om 12:31 
Hi can you make your mod compat with SOS2? thank you
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1909914131
Wilhelm 11 jun 2024 om 8:17 
@Samuel_Bucher
i´ve heard its compatible if you disable 'bullet trails'
but i have no idea where to do this... really like to play SoS2 and this.
kobold that bites people 30 mei 2024 om 23:50 
also having the incompatibility with gauss weaponry from VWE coilguns.
the trails last until reload, and absolutely *destroy* TPS.
if a fix isn't feasible, i'd recommend having a compatibility warning, since vanilla expanded is extremely common.
Samuel_Bucher 28 mei 2024 om 2:46 
Any plans for SoS2 compatibility?