RimWorld

RimWorld

Gunplay
293 kommentarer
lexcpa324 9 sep @ 14:51 
The video looks great, im impressed
Kait 28 aug @ 4:59 
is there a way to have different projectile speed depending on weapon ?
i like this mod with guns but the arrow speed is rather silly looking when using bows
Twinki 24 aug @ 20:16 
@AUTOMATIC

I have a fix for these NRE complaints, but your GItHub isn't updated with 1.6 - I'm closing to simply releasing a fork version instead with the fix baked it, but it'd be sweet if that wasn't needed
femoral2 20 aug @ 17:12 
Tip: Always disable trails with this mods. It generates a lot of lag with other mods that add weapons. I got a massive improvement after I disable the trails option
Dealer Mangan 16 aug @ 7:41 
Doesn't play well with vanilla expanded weapon mods.
Linxu 9 aug @ 15:32 
Hah, I just came here to report the same thing! Buncha tracers stuck on the map, and console being constantly spammed with:

Exception ticking default395948 (at (98, 0, 181)). Suppressing further errors. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9AD72D60]

at Verse.GenGrid.InBounds (UnityEngine.Vector3 v, Verse.Map map) [0x00000] in <cb53cd4422904947932d33f561ad8d15>:0

at VEF.Weapons.ExpandableProjectile.get_ExactPosition () [0x0000f] in <810beedc514b49c6a1a7550d452dcc2c>:0

at Gunplay.ProjectileTrail.Tick () [0x00019] in <1026ad69543844f19e3572b0192e6e50>:0

at Verse.Thing.DoTick () [0x0007b] in <cb53cd4422904947932d33f561ad8d15>:0

at Verse.TickList.Tick () [0x00139] in <cb53cd4422904947932d33f561ad8d15>:0
Latex Santa 5 aug @ 9:04 
@SleepingPigNeverSleep
Oh yea, this bug was in 1.5 as well, especially with Coilguns.
The trails usually disappeared after a save and reload.
SleepingPigNeverSleep 25 jul @ 21:57 
After a battle, the trails doesn't disappear and error keeps happening

Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref CB06E20C]
at Verse.GenGrid.InBounds (UnityEngine.Vector3 v, Verse.Map map) [0x00000] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
at VEF.Weapons.ExpandableProjectile.get_ExactPosition () [0x0000f] in <146b542dabb14f44b04d23fe0d70d5e8>:0
at Gunplay.ProjectileTrail.Tick () [0x00019] in <1026ad69543844f19e3572b0192e6e50>:0

https://gist.github.com/HugsLibRecordKeeper/5d6fb4b491b71ab981e8a95b7fb4aba2

Is it mod conflict or a bug?
Boxy 19 jul @ 22:00 
Is this the reason grenades and bombs just stop in the air and throw errors?
szmtex 17 jul @ 12:39 
@AUTOMATIC Hello found a little bug and confirmed it occurs only with Gunplay active. Its only visual tho when you throw grenade (any) and its about to touch ground it will jump and fall on the same tile 2nd time. molotovs looks normal tho
Himikoo 15 jul @ 20:37 
Breaks gauss weapons from vanilla expanded (never dissapearing bullet trail)
Engineer Gaming Part 3 3 jul @ 11:26 
So, SOS2 is compatible with gunplay even if it says it's not in rimsort?
Cayin 30 jun @ 9:45 
Chaosllama 26 jun @ 12:26 
What an inspired, awesomesauce mod. Thanks!
Tybo 16 jun @ 12:12 
Thanks for updating! Love the mod :) By the way, I'm using rimsort and it still suggests that this version is incomaptible. Do I have to wait for steam to do it's thing? Tried resubscribing
ReeceyB 16 jun @ 5:47 
Thanks for the updoots for 1.6
AzoorFox 15 jun @ 13:19 
UPDATE WHEN???????????????
LapisAzure 15 jun @ 9:47 
@天哪,那是接近的, gunplay also scales the sound of more powerful weapons so the firefoam sprayers are also way too loud because of it
Caatalyst 14 jun @ 1:26 
Would love 1.6!
Rayสาหร่าย 8 jun @ 10:54 
CE?
天哪,那是接近的 21 maj @ 11:19 
To be honest, I really dislike the situation where the bullet trajectory option is turned on and the bullet texture becomes huge due to the excessive power of the weapon
LapisAzure 8 maj @ 11:27 
I just tracked a bug from this mod with the fire extinguisher from VWE and the firefoam launchers from Firefoam Things, where the launched firefoams gets a infinitely wide trail. Disabling weapon trails solves the issue, though.
Tig_Basty_Boi 23 apr @ 4:29 
should you have this before or after any other weapon mods?
WhiskersAndCookie 5 apr @ 19:08 
This is compatible with CE, right?
Claus 31 mar @ 13:19 
It looks like the trails option of the mod is incompatible with Medieval 2. Disabling the option fixes the issue with weapons
Nine 29 mar @ 7:09 
incompatble with VFE Medieval 2 unfortuantely. awaiting a patch
blakebab 20 mar @ 4:04 
bugged with vanilla factions expanded medieval 2
Crimes Johnson 16 mar @ 8:20 
If you are having the projectile trails issue, you are able to use the "kill" command in devmode to remove them. It's annoying, but useful if you do not want to outright turn the trails off. You need to trace the trail to the destination point (i.e, who/where the bullet was fired at) and click with the kill command.
xVALERAx 18 feb @ 6:51 
The Railguns from VE also have the trail issue since ages
[PR/FAI]HavenOnline 21 jan @ 10:44 
is it comoatable w CE doe
wi9390 15 jan @ 10:37 
sos2 compatibility pleaseee
Alexeich 6 jan @ 12:34 
Guys, just disable trails in the mod settings. This will solve the problem with VWE - Coilguns.
mrtnz 14 dec, 2024 @ 3:38 
bullet trails with VWE coilguns are broken, the bullet trails stay until you reload the save and heavily impact performance
Hebrux 10 nov, 2024 @ 11:42 
does this cause fps issues?
Alcatraz David 7 nov, 2024 @ 10:10 
Yep this mod is not compatible with Rail Gun from VWE - Coilguns.
Temporary fix: turn off bullets trails in mod options and it will work out just fine, yet I wanna see the bullet trails again :(((
Deltaknightx 6 nov, 2024 @ 7:44 
For some reason. I see trails of bullets not disappearing and idk if they are the cause of my games slowing down.
R A I D E N 27 sep, 2024 @ 16:48 
Any plans for CE compatibility?
Chime 20 sep, 2024 @ 10:39 
Could you please set weapons trails to disabled by default for now, it's causing conflicts with a lot of other mods.
Z03 16 sep, 2024 @ 13:42 
sos2 compatibility pleaseee
Ɲơɴɑɱɛ ت 4 sep, 2024 @ 5:19 
I agree. VWE - Coilguns get stuck. Causes lag but not unplayable.
R A I D E N 30 aug, 2024 @ 16:38 
Any plans for SoS2 compatibility?
tom 8 aug, 2024 @ 5:32 
Can confirm VWE - Coilguns tracers get stuck on screen
NyamiNyamiNyami 4 aug, 2024 @ 10:08 
fix it with coilguns pls
Geneva 9 jul, 2024 @ 7:19 
agree with macbeth
Macbeth 4 jul, 2024 @ 9:38 
Can u please make combability with Vanilla Weapons Expanded - Coilguns? With ur mod bullet tracer from gauss shot does not despawn and make game lag. Please fix i love ur mod. :praisesun:
Drimsiii 24 jun, 2024 @ 10:36 
@Wilhelm Disable by going to Main Menu>Options>Mod Options>Gunplay>Enable Trails
ᛚᚢᚲᛟᚨᚾ 23 jun, 2024 @ 12:31 
Hi can you make your mod compat with SOS2? thank you
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1909914131
Wilhelm 11 jun, 2024 @ 8:17 
@Samuel_Bucher
i´ve heard its compatible if you disable 'bullet trails'
but i have no idea where to do this... really like to play SoS2 and this.
kobold that bites people 30 maj, 2024 @ 23:50 
also having the incompatibility with gauss weaponry from VWE coilguns.
the trails last until reload, and absolutely *destroy* TPS.
if a fix isn't feasible, i'd recommend having a compatibility warning, since vanilla expanded is extremely common.
Samuel_Bucher 28 maj, 2024 @ 2:46 
Any plans for SoS2 compatibility?