RimWorld

RimWorld

Gunplay
293 kommenttia
lexcpa324 9.9. klo 14.51 
The video looks great, im impressed
Kait 28.8. klo 4.59 
is there a way to have different projectile speed depending on weapon ?
i like this mod with guns but the arrow speed is rather silly looking when using bows
Twinki 24.8. klo 20.16 
@AUTOMATIC

I have a fix for these NRE complaints, but your GItHub isn't updated with 1.6 - I'm closing to simply releasing a fork version instead with the fix baked it, but it'd be sweet if that wasn't needed
femoral2 20.8. klo 17.12 
Tip: Always disable trails with this mods. It generates a lot of lag with other mods that add weapons. I got a massive improvement after I disable the trails option
Dealer Mangan 16.8. klo 7.41 
Doesn't play well with vanilla expanded weapon mods.
Linxu 9.8. klo 15.32 
Hah, I just came here to report the same thing! Buncha tracers stuck on the map, and console being constantly spammed with:

Exception ticking default395948 (at (98, 0, 181)). Suppressing further errors. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9AD72D60]

at Verse.GenGrid.InBounds (UnityEngine.Vector3 v, Verse.Map map) [0x00000] in <cb53cd4422904947932d33f561ad8d15>:0

at VEF.Weapons.ExpandableProjectile.get_ExactPosition () [0x0000f] in <810beedc514b49c6a1a7550d452dcc2c>:0

at Gunplay.ProjectileTrail.Tick () [0x00019] in <1026ad69543844f19e3572b0192e6e50>:0

at Verse.Thing.DoTick () [0x0007b] in <cb53cd4422904947932d33f561ad8d15>:0

at Verse.TickList.Tick () [0x00139] in <cb53cd4422904947932d33f561ad8d15>:0
Latex Santa 5.8. klo 9.04 
@SleepingPigNeverSleep
Oh yea, this bug was in 1.5 as well, especially with Coilguns.
The trails usually disappeared after a save and reload.
SleepingPigNeverSleep 25.7. klo 21.57 
After a battle, the trails doesn't disappear and error keeps happening

Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref CB06E20C]
at Verse.GenGrid.InBounds (UnityEngine.Vector3 v, Verse.Map map) [0x00000] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
at VEF.Weapons.ExpandableProjectile.get_ExactPosition () [0x0000f] in <146b542dabb14f44b04d23fe0d70d5e8>:0
at Gunplay.ProjectileTrail.Tick () [0x00019] in <1026ad69543844f19e3572b0192e6e50>:0

https://gist.github.com/HugsLibRecordKeeper/5d6fb4b491b71ab981e8a95b7fb4aba2

Is it mod conflict or a bug?
Boxy 19.7. klo 22.00 
Is this the reason grenades and bombs just stop in the air and throw errors?
szmtex 17.7. klo 12.39 
@AUTOMATIC Hello found a little bug and confirmed it occurs only with Gunplay active. Its only visual tho when you throw grenade (any) and its about to touch ground it will jump and fall on the same tile 2nd time. molotovs looks normal tho
Himikoo 15.7. klo 20.37 
Breaks gauss weapons from vanilla expanded (never dissapearing bullet trail)
Engineer Gaming Part 3 3.7. klo 11.26 
So, SOS2 is compatible with gunplay even if it says it's not in rimsort?
Cayin 30.6. klo 9.45 
Chaosllama 26.6. klo 12.26 
What an inspired, awesomesauce mod. Thanks!
Tybo 16.6. klo 12.12 
Thanks for updating! Love the mod :) By the way, I'm using rimsort and it still suggests that this version is incomaptible. Do I have to wait for steam to do it's thing? Tried resubscribing
ReeceyB 16.6. klo 5.47 
Thanks for the updoots for 1.6
AzoorFox 15.6. klo 13.19 
UPDATE WHEN???????????????
LapisAzure 15.6. klo 9.47 
@天哪,那是接近的, gunplay also scales the sound of more powerful weapons so the firefoam sprayers are also way too loud because of it
Caatalyst 14.6. klo 1.26 
Would love 1.6!
Rayสาหร่าย 8.6. klo 10.54 
CE?
天哪,那是接近的 21.5. klo 11.19 
To be honest, I really dislike the situation where the bullet trajectory option is turned on and the bullet texture becomes huge due to the excessive power of the weapon
LapisAzure 8.5. klo 11.27 
I just tracked a bug from this mod with the fire extinguisher from VWE and the firefoam launchers from Firefoam Things, where the launched firefoams gets a infinitely wide trail. Disabling weapon trails solves the issue, though.
Tig_Basty_Boi 23.4. klo 4.29 
should you have this before or after any other weapon mods?
WhiskersAndCookie 5.4. klo 19.08 
This is compatible with CE, right?
Claus 31.3. klo 13.19 
It looks like the trails option of the mod is incompatible with Medieval 2. Disabling the option fixes the issue with weapons
Nine 29.3. klo 7.09 
incompatble with VFE Medieval 2 unfortuantely. awaiting a patch
blakebab 20.3. klo 4.04 
bugged with vanilla factions expanded medieval 2
Crimes Johnson 16.3. klo 8.20 
If you are having the projectile trails issue, you are able to use the "kill" command in devmode to remove them. It's annoying, but useful if you do not want to outright turn the trails off. You need to trace the trail to the destination point (i.e, who/where the bullet was fired at) and click with the kill command.
xVALERAx 18.2. klo 6.51 
The Railguns from VE also have the trail issue since ages
[PR/FAI]HavenOnline 21.1. klo 10.44 
is it comoatable w CE doe
wi9390 15.1. klo 10.37 
sos2 compatibility pleaseee
Alexeich 6.1. klo 12.34 
Guys, just disable trails in the mod settings. This will solve the problem with VWE - Coilguns.
mrtnz 14.12.2024 klo 3.38 
bullet trails with VWE coilguns are broken, the bullet trails stay until you reload the save and heavily impact performance
Hebrux 10.11.2024 klo 11.42 
does this cause fps issues?
Alcatraz David 7.11.2024 klo 10.10 
Yep this mod is not compatible with Rail Gun from VWE - Coilguns.
Temporary fix: turn off bullets trails in mod options and it will work out just fine, yet I wanna see the bullet trails again :(((
Deltaknightx 6.11.2024 klo 7.44 
For some reason. I see trails of bullets not disappearing and idk if they are the cause of my games slowing down.
R A I D E N 27.9.2024 klo 16.48 
Any plans for CE compatibility?
Chime 20.9.2024 klo 10.39 
Could you please set weapons trails to disabled by default for now, it's causing conflicts with a lot of other mods.
Z03 16.9.2024 klo 13.42 
sos2 compatibility pleaseee
Ɲơɴɑɱɛ ت 4.9.2024 klo 5.19 
I agree. VWE - Coilguns get stuck. Causes lag but not unplayable.
R A I D E N 30.8.2024 klo 16.38 
Any plans for SoS2 compatibility?
tom 8.8.2024 klo 5.32 
Can confirm VWE - Coilguns tracers get stuck on screen
NyamiNyamiNyami 4.8.2024 klo 10.08 
fix it with coilguns pls
Geneva 9.7.2024 klo 7.19 
agree with macbeth
Macbeth 4.7.2024 klo 9.38 
Can u please make combability with Vanilla Weapons Expanded - Coilguns? With ur mod bullet tracer from gauss shot does not despawn and make game lag. Please fix i love ur mod. :praisesun:
Drimsiii 24.6.2024 klo 10.36 
@Wilhelm Disable by going to Main Menu>Options>Mod Options>Gunplay>Enable Trails
ᛚᚢᚲᛟᚨᚾ 23.6.2024 klo 12.31 
Hi can you make your mod compat with SOS2? thank you
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1909914131
Wilhelm 11.6.2024 klo 8.17 
@Samuel_Bucher
i´ve heard its compatible if you disable 'bullet trails'
but i have no idea where to do this... really like to play SoS2 and this.
kobold that bites people 30.5.2024 klo 23.50 
also having the incompatibility with gauss weaponry from VWE coilguns.
the trails last until reload, and absolutely *destroy* TPS.
if a fix isn't feasible, i'd recommend having a compatibility warning, since vanilla expanded is extremely common.
Samuel_Bucher 28.5.2024 klo 2.46 
Any plans for SoS2 compatibility?