RimWorld

RimWorld

Craftsmanship
42 Comments
Droll 30 Aug @ 2:23am 
Yeah that removed the error, though I did notice meele.png when removing the dds files :D. Thanks.
Droll 29 Aug @ 8:46pm 
Ah no worries, cheers
Jellypowered  [author] 29 Aug @ 8:43pm 
I only mentioned them because those are the two most common was to generate DDS textures haha
Droll 29 Aug @ 8:37pm 
I use either rimpy nor rimsort, but I'll try it regardless if it won't cause problems
Jellypowered  [author] 29 Aug @ 7:57pm 
Delete all the dds textures in the motes folder. This won't break anything, dds are optional, the last update of rimworld added support for dds but they may use a different implementation than rimpy/rimsort dds generation.
Droll 29 Aug @ 6:42pm 
Well the error hasn't gone away but my game also didn't detonate because of it so I kind of don't know what changed to throw the error anymore.
Droll 28 Aug @ 4:50pm 
@Jellypowered word of warning. I was using this mod with no problems but I launched the game after the update today and got a red error.

Exception loading UnityEngine.Texture2D from file.
absFilePath: /home/[MYNAME]/.local/share/Steam/steamapps/workshop/content/294100/2010945849/1.6/Textures/Motes/Hammer.dds
Exception: UnityEngine.UnityException: Failed to create texture because of invalid parameter

I have no idea if this error is going to cause serious issues but nothing about my modlist has changed from before today update. The file in question seems to be present and fine and none of the other textures threw anything.

If I get something that affects my game i'll update
Jellypowered  [author] 25 Aug @ 7:37am 
Don’t know, not a mod I use, but if the mod defines its skills in a vanilla manner, I don’t see why it wouldn’t work for those too.
Futstub 25 Aug @ 4:52am 
How does this work with Vanilla Skills Expanded?
Jellypowered  [author] 13 Jul @ 1:57am 
I lied.
Finally use the social opinion thought def
Add option to disable it.
Add option to require shared passions or not.
Jellypowered  [author] 13 Jul @ 12:15am 
Last update I think for a while.
/*
* Summary of Recent updates:
* - Added checks to ensure pawns can talk before interaction proceeds.
* - Introduced an internal multiplier to globally reduce interaction frequency without affecting user settings.
* - Made XP gain and Interaction Chance adjustable via mod settings.
* - Improved Settings UI with mod description and clearer settings labels/tooltips.
*/
girlcow moment 12 May, 2024 @ 6:08pm 
Hey, this doesn't seem to be taking the Talking stat into account. I have a slave without a tongue, and she's chattering away, but only with Craftsmanship talk events.
Jellypowered  [author] 22 Nov, 2022 @ 7:44pm 
Just unsubscribe. you might get red errors the first time you load up to play after, but they are safe to ignore. after you save and reload they should be gone!
Crimson 22 Nov, 2022 @ 1:03pm 
Not planning to uninstall but how do we do it just in case?
Jellypowered  [author] 1 Nov, 2022 @ 7:37pm 
Updated. :)
Crimson 31 Oct, 2022 @ 5:04am 
@Jr.Troopa thanks for the info
Jr. Troopa 30 Jun, 2022 @ 8:02am 
FallinDred 14 Jun, 2022 @ 6:03pm 
vanilla social interactions adds a similar effect as this mod if people are looking for a replacement that will stay up to date.
Jellypowered  [author] 8 Sep, 2021 @ 8:21am 
Basic testing shows now obvious errors, however I noticed the frequency was much less.
CMDR Youth 7 Sep, 2021 @ 5:44pm 
Will Craftsmanship have any issues with Speak Up?
Reianor 5 Aug, 2021 @ 8:28am 
It has some sort of framework, so maybe not.
Jellypowered  [author] 5 Aug, 2021 @ 7:12am 
If the "interests" mod uses the games built in method for passions, it should work fine. :)
Reianor 4 Aug, 2021 @ 8:47am 
Any idea of how this interacts with the "Interests" mod? (in short it adds new passions, most of them with a twist of some kind)
Jellypowered  [author] 23 Jul, 2021 @ 11:47am 
I likely goofed my loadfolders xml, I'll fix it tonight when I get home. Temp solution would be to copy the folders into 1.3
Senso 23 Jul, 2021 @ 2:01am 
thank you so much!:)
Jellypowered  [author] 22 Jul, 2021 @ 6:38pm 
Basic update for 1.3 in place. Life is pretty busy. Sorry!
DisKorruptd 23 May, 2021 @ 10:20pm 
So, concept: turn the bug into a feature: If pawns talk about a topic that one is incapable of, on average (99% of the time) they just react as if insulted, disliking each other a little more and getting a mood debuff, but on the odd occasion, it can remove the "cannot perform job" for that skill
Brutalbic 10 Mar, 2021 @ 2:01am 
@vorshlumpf I've noticed this as well, pawns with passions are just teaching any other pawn those skills, a little annoying that they're teaching pawns that aren't even assigned that work type
vorshlumpf 9 Feb, 2021 @ 11:41pm 
"Pawns will often chat about skills they both are passionate in."

In my game, this restriction isn't in place. Pawns without any passion in a skill will talk about it, even to other pawns who also don't have any passion for that skill.
vorshlumpf 13 Jan, 2021 @ 9:35pm 
I also think the boost from these conversations is too much. It would be nice if we could adjust the amount in settings.

By the way, I noticed a typo: "... spoke about amputating limps."
Reiquard 29 Nov, 2020 @ 4:55pm 
Hello!
I'm interested in translating this mod, where should i send it when its done?
dabeek 2 Oct, 2020 @ 1:01pm 
Award given, good work :3
Jaxx - pshoooo 6 Sep, 2020 @ 10:42pm 
jelly, i want you to know, you are an absolute champion for maintaining this number of reuploads.
Nishe 24 Jul, 2020 @ 9:33am 
It seems like the mod is activating for pretty much any pawns, regardless of whether they have either a passion or a high level in the skill. Generally one of them does, but the other one could be a 2 skill no passioned pawn and they'll still have the convo.
wolly 11 Jul, 2020 @ 3:32am 
Quick question - is this mod compatible with [D] Interests ? Thanks!
Jellypowered  [author] 23 Jun, 2020 @ 7:15pm 
Should have seen it a couple of patches ago... it was REALLY op then lol.
Kyrox 17 Apr, 2020 @ 7:45am 
Thanks Jelly! It's mods like this that make the game feel complete. I'll give it a go here soon.
Jellypowered  [author] 16 Apr, 2020 @ 7:00pm 
@Kryox I've just pushed an update attempting to address this. Seems ok on my end so far.
Kyrox 16 Apr, 2020 @ 9:21am 
Mod is great but it seems to be happening non-stop. The once pointless banter of two pawns passing is now always a comment about sharing skills. It's actually pretty rare that my pawns have any normal conversations anymore.
YodaDoge 8 Apr, 2020 @ 1:16am 
not at all you got my blessings ;)
Jellypowered  [author] 7 Apr, 2020 @ 7:54pm 
@YodaDoge! Are you back to rimworld?! Let me know if you want the reigns back!
YodaDoge 7 Apr, 2020 @ 3:19am 
Sweet!