RimWorld

RimWorld

Craftsmanship
42 kommentarer
Droll 30 aug @ 2:23 
Yeah that removed the error, though I did notice meele.png when removing the dds files :D. Thanks.
Droll 29 aug @ 20:46 
Ah no worries, cheers
Jellypowered  [skapare] 29 aug @ 20:43 
I only mentioned them because those are the two most common was to generate DDS textures haha
Droll 29 aug @ 20:37 
I use either rimpy nor rimsort, but I'll try it regardless if it won't cause problems
Jellypowered  [skapare] 29 aug @ 19:57 
Delete all the dds textures in the motes folder. This won't break anything, dds are optional, the last update of rimworld added support for dds but they may use a different implementation than rimpy/rimsort dds generation.
Droll 29 aug @ 18:42 
Well the error hasn't gone away but my game also didn't detonate because of it so I kind of don't know what changed to throw the error anymore.
Droll 28 aug @ 16:50 
@Jellypowered word of warning. I was using this mod with no problems but I launched the game after the update today and got a red error.

Exception loading UnityEngine.Texture2D from file.
absFilePath: /home/[MYNAME]/.local/share/Steam/steamapps/workshop/content/294100/2010945849/1.6/Textures/Motes/Hammer.dds
Exception: UnityEngine.UnityException: Failed to create texture because of invalid parameter

I have no idea if this error is going to cause serious issues but nothing about my modlist has changed from before today update. The file in question seems to be present and fine and none of the other textures threw anything.

If I get something that affects my game i'll update
Jellypowered  [skapare] 25 aug @ 7:37 
Don’t know, not a mod I use, but if the mod defines its skills in a vanilla manner, I don’t see why it wouldn’t work for those too.
Futstub 25 aug @ 4:52 
How does this work with Vanilla Skills Expanded?
Jellypowered  [skapare] 13 jul @ 1:57 
I lied.
Finally use the social opinion thought def
Add option to disable it.
Add option to require shared passions or not.
Jellypowered  [skapare] 13 jul @ 0:15 
Last update I think for a while.
/*
* Summary of Recent updates:
* - Added checks to ensure pawns can talk before interaction proceeds.
* - Introduced an internal multiplier to globally reduce interaction frequency without affecting user settings.
* - Made XP gain and Interaction Chance adjustable via mod settings.
* - Improved Settings UI with mod description and clearer settings labels/tooltips.
*/
girlcow moment 12 maj, 2024 @ 18:08 
Hey, this doesn't seem to be taking the Talking stat into account. I have a slave without a tongue, and she's chattering away, but only with Craftsmanship talk events.
Jellypowered  [skapare] 22 nov, 2022 @ 19:44 
Just unsubscribe. you might get red errors the first time you load up to play after, but they are safe to ignore. after you save and reload they should be gone!
Crimson 22 nov, 2022 @ 13:03 
Not planning to uninstall but how do we do it just in case?
Jellypowered  [skapare] 1 nov, 2022 @ 19:37 
Updated. :)
Crimson 31 okt, 2022 @ 5:04 
@Jr.Troopa thanks for the info
Jr. Troopa 30 jun, 2022 @ 8:02 
FallinDred 14 jun, 2022 @ 18:03 
vanilla social interactions adds a similar effect as this mod if people are looking for a replacement that will stay up to date.
Jellypowered  [skapare] 8 sep, 2021 @ 8:21 
Basic testing shows now obvious errors, however I noticed the frequency was much less.
CMDR Youth 7 sep, 2021 @ 17:44 
Will Craftsmanship have any issues with Speak Up?
Reianor 5 aug, 2021 @ 8:28 
It has some sort of framework, so maybe not.
Jellypowered  [skapare] 5 aug, 2021 @ 7:12 
If the "interests" mod uses the games built in method for passions, it should work fine. :)
Reianor 4 aug, 2021 @ 8:47 
Any idea of how this interacts with the "Interests" mod? (in short it adds new passions, most of them with a twist of some kind)
Jellypowered  [skapare] 23 jul, 2021 @ 11:47 
I likely goofed my loadfolders xml, I'll fix it tonight when I get home. Temp solution would be to copy the folders into 1.3
Senso 23 jul, 2021 @ 2:01 
thank you so much!:)
Jellypowered  [skapare] 22 jul, 2021 @ 18:38 
Basic update for 1.3 in place. Life is pretty busy. Sorry!
DisKorruptd 23 maj, 2021 @ 22:20 
So, concept: turn the bug into a feature: If pawns talk about a topic that one is incapable of, on average (99% of the time) they just react as if insulted, disliking each other a little more and getting a mood debuff, but on the odd occasion, it can remove the "cannot perform job" for that skill
Brutalbic 10 mar, 2021 @ 2:01 
@vorshlumpf I've noticed this as well, pawns with passions are just teaching any other pawn those skills, a little annoying that they're teaching pawns that aren't even assigned that work type
vorshlumpf 9 feb, 2021 @ 23:41 
"Pawns will often chat about skills they both are passionate in."

In my game, this restriction isn't in place. Pawns without any passion in a skill will talk about it, even to other pawns who also don't have any passion for that skill.
vorshlumpf 13 jan, 2021 @ 21:35 
I also think the boost from these conversations is too much. It would be nice if we could adjust the amount in settings.

By the way, I noticed a typo: "... spoke about amputating limps."
Reiquard 29 nov, 2020 @ 16:55 
Hello!
I'm interested in translating this mod, where should i send it when its done?
dabeek 2 okt, 2020 @ 13:01 
Award given, good work :3
Jaxx - pshoooo 6 sep, 2020 @ 22:42 
jelly, i want you to know, you are an absolute champion for maintaining this number of reuploads.
Nishe 24 jul, 2020 @ 9:33 
It seems like the mod is activating for pretty much any pawns, regardless of whether they have either a passion or a high level in the skill. Generally one of them does, but the other one could be a 2 skill no passioned pawn and they'll still have the convo.
wolly 11 jul, 2020 @ 3:32 
Quick question - is this mod compatible with [D] Interests ? Thanks!
Jellypowered  [skapare] 23 jun, 2020 @ 19:15 
Should have seen it a couple of patches ago... it was REALLY op then lol.
Kyrox 17 apr, 2020 @ 7:45 
Thanks Jelly! It's mods like this that make the game feel complete. I'll give it a go here soon.
Jellypowered  [skapare] 16 apr, 2020 @ 19:00 
@Kryox I've just pushed an update attempting to address this. Seems ok on my end so far.
Kyrox 16 apr, 2020 @ 9:21 
Mod is great but it seems to be happening non-stop. The once pointless banter of two pawns passing is now always a comment about sharing skills. It's actually pretty rare that my pawns have any normal conversations anymore.
YodaDoge 8 apr, 2020 @ 1:16 
not at all you got my blessings ;)
Jellypowered  [skapare] 7 apr, 2020 @ 19:54 
@YodaDoge! Are you back to rimworld?! Let me know if you want the reigns back!
YodaDoge 7 apr, 2020 @ 3:19 
Sweet!