RimWorld
Craftsmanship
42 comentarios
Droll 30 AGO a las 2:23 
Yeah that removed the error, though I did notice meele.png when removing the dds files :D. Thanks.
Droll 29 AGO a las 20:46 
Ah no worries, cheers
Jellypowered  [autor] 29 AGO a las 20:43 
I only mentioned them because those are the two most common was to generate DDS textures haha
Droll 29 AGO a las 20:37 
I use either rimpy nor rimsort, but I'll try it regardless if it won't cause problems
Jellypowered  [autor] 29 AGO a las 19:57 
Delete all the dds textures in the motes folder. This won't break anything, dds are optional, the last update of rimworld added support for dds but they may use a different implementation than rimpy/rimsort dds generation.
Droll 29 AGO a las 18:42 
Well the error hasn't gone away but my game also didn't detonate because of it so I kind of don't know what changed to throw the error anymore.
Droll 28 AGO a las 16:50 
@Jellypowered word of warning. I was using this mod with no problems but I launched the game after the update today and got a red error.

Exception loading UnityEngine.Texture2D from file.
absFilePath: /home/[MYNAME]/.local/share/Steam/steamapps/workshop/content/294100/2010945849/1.6/Textures/Motes/Hammer.dds
Exception: UnityEngine.UnityException: Failed to create texture because of invalid parameter

I have no idea if this error is going to cause serious issues but nothing about my modlist has changed from before today update. The file in question seems to be present and fine and none of the other textures threw anything.

If I get something that affects my game i'll update
Jellypowered  [autor] 25 AGO a las 7:37 
Don’t know, not a mod I use, but if the mod defines its skills in a vanilla manner, I don’t see why it wouldn’t work for those too.
Futstub 25 AGO a las 4:52 
How does this work with Vanilla Skills Expanded?
Jellypowered  [autor] 13 JUL a las 1:57 
I lied.
Finally use the social opinion thought def
Add option to disable it.
Add option to require shared passions or not.
Jellypowered  [autor] 13 JUL a las 0:15 
Last update I think for a while.
/*
* Summary of Recent updates:
* - Added checks to ensure pawns can talk before interaction proceeds.
* - Introduced an internal multiplier to globally reduce interaction frequency without affecting user settings.
* - Made XP gain and Interaction Chance adjustable via mod settings.
* - Improved Settings UI with mod description and clearer settings labels/tooltips.
*/
girlcow moment 12 MAY 2024 a las 18:08 
Hey, this doesn't seem to be taking the Talking stat into account. I have a slave without a tongue, and she's chattering away, but only with Craftsmanship talk events.
Jellypowered  [autor] 22 NOV 2022 a las 19:44 
Just unsubscribe. you might get red errors the first time you load up to play after, but they are safe to ignore. after you save and reload they should be gone!
Crimson 22 NOV 2022 a las 13:03 
Not planning to uninstall but how do we do it just in case?
Jellypowered  [autor] 1 NOV 2022 a las 19:37 
Updated. :)
Crimson 31 OCT 2022 a las 5:04 
@Jr.Troopa thanks for the info
Jr. Troopa 30 JUN 2022 a las 8:02 
FallinDred 14 JUN 2022 a las 18:03 
vanilla social interactions adds a similar effect as this mod if people are looking for a replacement that will stay up to date.
Jellypowered  [autor] 8 SEP 2021 a las 8:21 
Basic testing shows now obvious errors, however I noticed the frequency was much less.
CMDR Youth 7 SEP 2021 a las 17:44 
Will Craftsmanship have any issues with Speak Up?
Reianor 5 AGO 2021 a las 8:28 
It has some sort of framework, so maybe not.
Jellypowered  [autor] 5 AGO 2021 a las 7:12 
If the "interests" mod uses the games built in method for passions, it should work fine. :)
Reianor 4 AGO 2021 a las 8:47 
Any idea of how this interacts with the "Interests" mod? (in short it adds new passions, most of them with a twist of some kind)
Jellypowered  [autor] 23 JUL 2021 a las 11:47 
I likely goofed my loadfolders xml, I'll fix it tonight when I get home. Temp solution would be to copy the folders into 1.3
Senso 23 JUL 2021 a las 2:01 
thank you so much!:)
Jellypowered  [autor] 22 JUL 2021 a las 18:38 
Basic update for 1.3 in place. Life is pretty busy. Sorry!
DisKorruptd 23 MAY 2021 a las 22:20 
So, concept: turn the bug into a feature: If pawns talk about a topic that one is incapable of, on average (99% of the time) they just react as if insulted, disliking each other a little more and getting a mood debuff, but on the odd occasion, it can remove the "cannot perform job" for that skill
Brutalbic 10 MAR 2021 a las 2:01 
@vorshlumpf I've noticed this as well, pawns with passions are just teaching any other pawn those skills, a little annoying that they're teaching pawns that aren't even assigned that work type
vorshlumpf 9 FEB 2021 a las 23:41 
"Pawns will often chat about skills they both are passionate in."

In my game, this restriction isn't in place. Pawns without any passion in a skill will talk about it, even to other pawns who also don't have any passion for that skill.
vorshlumpf 13 ENE 2021 a las 21:35 
I also think the boost from these conversations is too much. It would be nice if we could adjust the amount in settings.

By the way, I noticed a typo: "... spoke about amputating limps."
Reiquard 29 NOV 2020 a las 16:55 
Hello!
I'm interested in translating this mod, where should i send it when its done?
dabeek 2 OCT 2020 a las 13:01 
Award given, good work :3
Jaxx - pshoooo 6 SEP 2020 a las 22:42 
jelly, i want you to know, you are an absolute champion for maintaining this number of reuploads.
Nishe 24 JUL 2020 a las 9:33 
It seems like the mod is activating for pretty much any pawns, regardless of whether they have either a passion or a high level in the skill. Generally one of them does, but the other one could be a 2 skill no passioned pawn and they'll still have the convo.
wolly 11 JUL 2020 a las 3:32 
Quick question - is this mod compatible with [D] Interests ? Thanks!
Jellypowered  [autor] 23 JUN 2020 a las 19:15 
Should have seen it a couple of patches ago... it was REALLY op then lol.
Kyrox 17 ABR 2020 a las 7:45 
Thanks Jelly! It's mods like this that make the game feel complete. I'll give it a go here soon.
Jellypowered  [autor] 16 ABR 2020 a las 19:00 
@Kryox I've just pushed an update attempting to address this. Seems ok on my end so far.
Kyrox 16 ABR 2020 a las 9:21 
Mod is great but it seems to be happening non-stop. The once pointless banter of two pawns passing is now always a comment about sharing skills. It's actually pretty rare that my pawns have any normal conversations anymore.
YodaDoge 8 ABR 2020 a las 1:16 
not at all you got my blessings ;)
Jellypowered  [autor] 7 ABR 2020 a las 19:54 
@YodaDoge! Are you back to rimworld?! Let me know if you want the reigns back!
YodaDoge 7 ABR 2020 a las 3:19 
Sweet!