RimWorld

RimWorld

Craftsmanship
42 kommenttia
Droll 30.8. klo 2.23 
Yeah that removed the error, though I did notice meele.png when removing the dds files :D. Thanks.
Droll 29.8. klo 20.46 
Ah no worries, cheers
Jellypowered  [tekijä] 29.8. klo 20.43 
I only mentioned them because those are the two most common was to generate DDS textures haha
Droll 29.8. klo 20.37 
I use either rimpy nor rimsort, but I'll try it regardless if it won't cause problems
Jellypowered  [tekijä] 29.8. klo 19.57 
Delete all the dds textures in the motes folder. This won't break anything, dds are optional, the last update of rimworld added support for dds but they may use a different implementation than rimpy/rimsort dds generation.
Droll 29.8. klo 18.42 
Well the error hasn't gone away but my game also didn't detonate because of it so I kind of don't know what changed to throw the error anymore.
Droll 28.8. klo 16.50 
@Jellypowered word of warning. I was using this mod with no problems but I launched the game after the update today and got a red error.

Exception loading UnityEngine.Texture2D from file.
absFilePath: /home/[MYNAME]/.local/share/Steam/steamapps/workshop/content/294100/2010945849/1.6/Textures/Motes/Hammer.dds
Exception: UnityEngine.UnityException: Failed to create texture because of invalid parameter

I have no idea if this error is going to cause serious issues but nothing about my modlist has changed from before today update. The file in question seems to be present and fine and none of the other textures threw anything.

If I get something that affects my game i'll update
Jellypowered  [tekijä] 25.8. klo 7.37 
Don’t know, not a mod I use, but if the mod defines its skills in a vanilla manner, I don’t see why it wouldn’t work for those too.
Futstub 25.8. klo 4.52 
How does this work with Vanilla Skills Expanded?
Jellypowered  [tekijä] 13.7. klo 1.57 
I lied.
Finally use the social opinion thought def
Add option to disable it.
Add option to require shared passions or not.
Jellypowered  [tekijä] 13.7. klo 0.15 
Last update I think for a while.
/*
* Summary of Recent updates:
* - Added checks to ensure pawns can talk before interaction proceeds.
* - Introduced an internal multiplier to globally reduce interaction frequency without affecting user settings.
* - Made XP gain and Interaction Chance adjustable via mod settings.
* - Improved Settings UI with mod description and clearer settings labels/tooltips.
*/
girlcow moment 12.5.2024 klo 18.08 
Hey, this doesn't seem to be taking the Talking stat into account. I have a slave without a tongue, and she's chattering away, but only with Craftsmanship talk events.
Jellypowered  [tekijä] 22.11.2022 klo 19.44 
Just unsubscribe. you might get red errors the first time you load up to play after, but they are safe to ignore. after you save and reload they should be gone!
Crimson 22.11.2022 klo 13.03 
Not planning to uninstall but how do we do it just in case?
Jellypowered  [tekijä] 1.11.2022 klo 19.37 
Updated. :)
Crimson 31.10.2022 klo 5.04 
@Jr.Troopa thanks for the info
Jr. Troopa 30.6.2022 klo 8.02 
FallinDred 14.6.2022 klo 18.03 
vanilla social interactions adds a similar effect as this mod if people are looking for a replacement that will stay up to date.
Jellypowered  [tekijä] 8.9.2021 klo 8.21 
Basic testing shows now obvious errors, however I noticed the frequency was much less.
CMDR Youth 7.9.2021 klo 17.44 
Will Craftsmanship have any issues with Speak Up?
Reianor 5.8.2021 klo 8.28 
It has some sort of framework, so maybe not.
Jellypowered  [tekijä] 5.8.2021 klo 7.12 
If the "interests" mod uses the games built in method for passions, it should work fine. :)
Reianor 4.8.2021 klo 8.47 
Any idea of how this interacts with the "Interests" mod? (in short it adds new passions, most of them with a twist of some kind)
Jellypowered  [tekijä] 23.7.2021 klo 11.47 
I likely goofed my loadfolders xml, I'll fix it tonight when I get home. Temp solution would be to copy the folders into 1.3
Senso 23.7.2021 klo 2.01 
thank you so much!:)
Jellypowered  [tekijä] 22.7.2021 klo 18.38 
Basic update for 1.3 in place. Life is pretty busy. Sorry!
DisKorruptd 23.5.2021 klo 22.20 
So, concept: turn the bug into a feature: If pawns talk about a topic that one is incapable of, on average (99% of the time) they just react as if insulted, disliking each other a little more and getting a mood debuff, but on the odd occasion, it can remove the "cannot perform job" for that skill
Brutalbic 10.3.2021 klo 2.01 
@vorshlumpf I've noticed this as well, pawns with passions are just teaching any other pawn those skills, a little annoying that they're teaching pawns that aren't even assigned that work type
vorshlumpf 9.2.2021 klo 23.41 
"Pawns will often chat about skills they both are passionate in."

In my game, this restriction isn't in place. Pawns without any passion in a skill will talk about it, even to other pawns who also don't have any passion for that skill.
vorshlumpf 13.1.2021 klo 21.35 
I also think the boost from these conversations is too much. It would be nice if we could adjust the amount in settings.

By the way, I noticed a typo: "... spoke about amputating limps."
Reiquard 29.11.2020 klo 16.55 
Hello!
I'm interested in translating this mod, where should i send it when its done?
dabeek 2.10.2020 klo 13.01 
Award given, good work :3
Jaxx - pshoooo 6.9.2020 klo 22.42 
jelly, i want you to know, you are an absolute champion for maintaining this number of reuploads.
Nishe 24.7.2020 klo 9.33 
It seems like the mod is activating for pretty much any pawns, regardless of whether they have either a passion or a high level in the skill. Generally one of them does, but the other one could be a 2 skill no passioned pawn and they'll still have the convo.
wolly 11.7.2020 klo 3.32 
Quick question - is this mod compatible with [D] Interests ? Thanks!
Jellypowered  [tekijä] 23.6.2020 klo 19.15 
Should have seen it a couple of patches ago... it was REALLY op then lol.
Kyrox 17.4.2020 klo 7.45 
Thanks Jelly! It's mods like this that make the game feel complete. I'll give it a go here soon.
Jellypowered  [tekijä] 16.4.2020 klo 19.00 
@Kryox I've just pushed an update attempting to address this. Seems ok on my end so far.
Kyrox 16.4.2020 klo 9.21 
Mod is great but it seems to be happening non-stop. The once pointless banter of two pawns passing is now always a comment about sharing skills. It's actually pretty rare that my pawns have any normal conversations anymore.
YodaDoge 8.4.2020 klo 1.16 
not at all you got my blessings ;)
Jellypowered  [tekijä] 7.4.2020 klo 19.54 
@YodaDoge! Are you back to rimworld?! Let me know if you want the reigns back!
YodaDoge 7.4.2020 klo 3.19 
Sweet!