Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scrambled Antarctica [RF+GS+NFP+LP]
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Uppdatering: 17 jan, 2022 @ 4:11

Configuration updated for convenience. No-impact on map.

Uppdatering: 12 jan, 2022 @ 9:24

Terrascaping 2.0 for better balance and aesthetics:
1. Use radial variance fractal for ice shelf, terrain and feature generation.
2. Reduce tundra % for realism (and to prevent Canada from being too OP on this map).

Uppdatering: 27 dec, 2020 @ 12:07

1. Bugfix for ice shelf generation. Trivial. No impact on (land) map.

Uppdatering: 21 dec, 2020 @ 5:14

1. GS Climate system support.
2. Fix compatibility for current version of Civ VI (Dec 2020).

Uppdatering: 9 mar, 2018 @ 1:23

1. No reefs!
2. Bugfix: random World Age.

Uppdatering: 10 feb, 2018 @ 6:20

1. Add support for R&F.
2. Hookup advanced map settings World Age & Rainfall.

Uppdatering: 31 dec, 2017 @ 19:26

Removing natural wonders (like Uluru) in both XML and the map script to avoid Dead Sea bug.

Uppdatering: 31 dec, 2017 @ 12:29

Fix for "Dead Sea" bug: units would heal completely after 1 turn; naval units as well.

Uppdatering: 30 dec, 2017 @ 8:42

Tweaked ice gen logic to be densest/tightest around "neck" of continent.

Uppdatering: 30 dec, 2017 @ 8:23

1. Using start defaults from Fractal map; resource defaults from Island Plates.
2. Copied Arctic map ice shelf logic. It's not possible to circumnavigate continent along the coast anymore.