Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scrambled Antarctica [RF+GS+NFP+LP]
Ergebnisse 1–10 von 20
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Update: 17. Jan. 2022 um 4:11

Configuration updated for convenience. No-impact on map.

Update: 12. Jan. 2022 um 9:24

Terrascaping 2.0 for better balance and aesthetics:
1. Use radial variance fractal for ice shelf, terrain and feature generation.
2. Reduce tundra % for realism (and to prevent Canada from being too OP on this map).

Update: 27. Dez. 2020 um 12:07

1. Bugfix for ice shelf generation. Trivial. No impact on (land) map.

Update: 21. Dez. 2020 um 5:14

1. GS Climate system support.
2. Fix compatibility for current version of Civ VI (Dec 2020).

Update: 9. März 2018 um 1:23

1. No reefs!
2. Bugfix: random World Age.

Update: 10. Feb. 2018 um 6:20

1. Add support for R&F.
2. Hookup advanced map settings World Age & Rainfall.

Update: 31. Dez. 2017 um 19:26

Removing natural wonders (like Uluru) in both XML and the map script to avoid Dead Sea bug.

Update: 31. Dez. 2017 um 12:29

Fix for "Dead Sea" bug: units would heal completely after 1 turn; naval units as well.

Update: 30. Dez. 2017 um 8:42

Tweaked ice gen logic to be densest/tightest around "neck" of continent.

Update: 30. Dez. 2017 um 8:23

1. Using start defaults from Fractal map; resource defaults from Island Plates.
2. Copied Arctic map ice shelf logic. It's not possible to circumnavigate continent along the coast anymore.