Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scrambled Antarctica [RF+GS+NFP+LP]
Näytetään 1–10 / 20
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Päivitys: 17.1.2022 klo 4.11

Configuration updated for convenience. No-impact on map.

Päivitys: 12.1.2022 klo 9.24

Terrascaping 2.0 for better balance and aesthetics:
1. Use radial variance fractal for ice shelf, terrain and feature generation.
2. Reduce tundra % for realism (and to prevent Canada from being too OP on this map).

Päivitys: 27.12.2020 klo 12.07

1. Bugfix for ice shelf generation. Trivial. No impact on (land) map.

Päivitys: 21.12.2020 klo 5.14

1. GS Climate system support.
2. Fix compatibility for current version of Civ VI (Dec 2020).

Päivitys: 9.3.2018 klo 1.23

1. No reefs!
2. Bugfix: random World Age.

Päivitys: 10.2.2018 klo 6.20

1. Add support for R&F.
2. Hookup advanced map settings World Age & Rainfall.

Päivitys: 31.12.2017 klo 19.26

Removing natural wonders (like Uluru) in both XML and the map script to avoid Dead Sea bug.

Päivitys: 31.12.2017 klo 12.29

Fix for "Dead Sea" bug: units would heal completely after 1 turn; naval units as well.

Päivitys: 30.12.2017 klo 8.42

Tweaked ice gen logic to be densest/tightest around "neck" of continent.

Päivitys: 30.12.2017 klo 8.23

1. Using start defaults from Fractal map; resource defaults from Island Plates.
2. Copied Arctic map ice shelf logic. It's not possible to circumnavigate continent along the coast anymore.